skill Realism3
{
   //DamageFactor = 7.0 //Handled via ACS/ZScript to negate unreasonable floor/crusher damage
   MonsterHealth = 0.5
   FriendlyHealth = 0.5
   ACSReturn = 32
   //FastMonsters
   //DisableCheats
   SpawnFilter = hard
   name = "$TAGBD_REALISM3"
   ReplaceActor = "SuperKickAttack", "SuperKickAttackRealism"
   ReplaceActor = "Kickattack", "KickattackRealism"
   ReplaceActor = "AirKickattack", "AirKickattackRealism"
   ReplaceActor = "MeleeStrikeNormal", "MeleeStrikeNormalRealism"
   ReplaceActor = "RocketBackblast", "RocketBackblastRealism"
   ReplaceActor = "MeleeStrike2", "MeleeStrike2Realism"
   ReplaceActor = "Tank", "TankRealism"
   ReplaceActor = "ArtilleryTank", "ArtilleryTankRealism"
   ReplaceActor = "AttackHelicopter", "AttackHelicopterRealism"
   ReplaceActor = "Mech", "MechRealism"
   TextColor = "DarkGray"
   mustconfirm = "$BD_DIFFICULTY_REALISM3"
}


skill Realism5
{
   //DamageFactor = 7.0 //Handled via ACS/ZScript to negate unreasonable floor/crusher damage
   MonsterHealth = 0.5
   FriendlyHealth = 0.5
   ACSReturn = 32
   SpawnFilter = Nightmare
   FastMonsters
   RespawnTime = 30
   name = "$TAGBD_REALISM5"
   ReplaceActor = "SuperKickAttack", "SuperKickAttackRealism"
   ReplaceActor = "Kickattack", "KickattackRealism"
   ReplaceActor = "AirKickattack", "AirKickattackRealism"
   ReplaceActor = "MeleeStrikeNormal", "MeleeStrikeNormalRealism"
   ReplaceActor = "RocketBackblast", "RocketBackblastRealism"
   ReplaceActor = "MeleeStrike2", "MeleeStrike2Realism"
   ReplaceActor = "Tank", "TankRealism"
   ReplaceActor = "ArtilleryTank", "ArtilleryTankRealism"
   ReplaceActor = "AttackHelicopter", "AttackHelicopterRealism"
   ReplaceActor = "Mech", "MechRealism"
   TextColor = "Gray"
   mustconfirm = "$BD_DIFFICULTY_REALISM5"
}