//Tokens are inventory items used to change monster or weapon behavior, by either acting a "switch" to set
//properties true or false, or serving as counter for things such as how much ammo a zombieman has, and how
//much time a grenade fuse has until exploding.

Actor JustStartedGame : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GenderMale : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
+INVENTORY.UNDROPPABLE
}

Actor GenderFemale : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
+INVENTORY.UNDROPPABLE
}
Actor PistolFireAnimation1 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PistolBurstFire : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ShotgunChangeAmmo : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RevolverChangeAmmo : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor AxeHIt : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor NoAutoreload : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor DMgame : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
+INVENTORY.UNDROPPABLE
}

Actor IsInATank : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsPickable : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Crashed : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Accident : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FootStepDisabled : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BDWeaponACtion : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor NoDualWield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor StartDualWield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasDualMP40 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasDualPistol : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasDualPlasma : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasDualRifle : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasDualSMG : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor NoNewEnemies : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsTacticalClass : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 2
+INVENTORY.UNDROPPABLE
}

Actor IsNOTTacticalClass : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 2
+INVENTORY.UNDROPPABLE
}

Actor IsRunning : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor MoveBack : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor EnemyIsArchvile : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsARevenant : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsStandingStill : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FootPrintAlternate: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor TurboReload : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor STGrenadeTimer : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20
}

Actor IsPlayer : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
+INVENTORY.UNDROPPABLE
}

Actor Zoomed : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ZoomHold : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor UseScope : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BotAgression : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 10
}

Actor BootsSmearedWithRedBlood : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20
}

Actor BootsSmearedWithBlueBlood : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20
}

Actor BootsSmearedWithGreenBlood : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20
}

Actor GoFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GoSpecial : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GotMeatShield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Salute1 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Salute2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PVPFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor MastermindFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor CyberdemonFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor ZombieManFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ZombieManFatality3 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ZombieManFatality4 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ZombieManFatality5 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SKZombieman : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SKShotgunguy : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SKChaingunguy: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SKImp : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SelectionHack : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor NoPenetration : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasImpShield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasZManShield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasSGuyShield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasNaziShield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasZombieCivilianShield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasEvilMarineShield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasCGuyShield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SKNazi : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ZombieManFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ImpFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ImpFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ImpFatality3 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ImpFatality4 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SergeantFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SergeantFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SergeantFatality3 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SergeantFatality4 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SergeantFatality5 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ComandoFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ComandoFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor LostSoulFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor DemonFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor DemonFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor DemonFatality3 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor CacoDemonFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor CacoDemonFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RevenantFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RevenantFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PEFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FatsoFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

ACTOR Arachnotron2FatalityA : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}
ACTOR Arachnotron2FatalityB : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

ACTOR SKLabguy : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}
Actor LabGuyToken1 : Inventory

{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor LabGuyToken2 : Inventory

{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor LabGuyToken3 : Inventory

{
+CLIENTSIDEONLY
inventory.maxamount 1}

ACTOR ArachnotronXFatality : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}
ACTOR ArachnotronXFatality2 : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

ACTOR VolcabusFatality : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}
ACTOR VolcabusFatality2 : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

Actor BaronFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BelphegorFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ArchVileFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ArchVileFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HKFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HKFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HKFatality3 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ArachnotronFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ArachnotronFatality2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Taunting : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Enraged : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Curbstomp_Marine : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Fatality_Marine : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SSGAlt : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsJumping : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsDown : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasBarrel : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RollLeft : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RollRight : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsCurbstompingZombieman : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsCurbstompingSergeant : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PlayerIsDead : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor NeverSelectedShotgun : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RifleSelected : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor LookingForPlayer : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 30
}

Actor BrutalCounter : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 500
}

Actor BrutalCounter2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 500
}

Actor oneliner: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor advtaunting: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FistsSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FireHold: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 40
}

Actor ChainsawSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsChainsawingEnemyPlayer: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ShotgunSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor MinigunSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SSGSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RocketLauncherSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrenadeLauncherSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PlasmaGunSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RailGunSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BFGSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BFG10KSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SubMachineGunSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FlameCannonSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RevenantLauncherSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SwitchToFist : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor DamagePoint1 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 100
}

Actor DamagePoint2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 100
}

Actor FallingHeight : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 100
}

Actor LostSoulSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor DeathTimer : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 120
}

Actor Timer555 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 555
}

Actor TargetIsACyberdemon : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor TargetIsAMastermind : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor TargetIsABaronOfHell : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor TargetIsAMancubus : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsPlayingAsPurist : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor NoFatality : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor KickHasHit : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ShotgunguyHead: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasCacoEye: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasImpFatality: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasHearthFatality: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HeavyStrikeRight : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HeavyStrikeLeft : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HeavyStrikeUpWard : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PSeq1 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 2
}

Actor PSeq2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 2
}

Actor PSeq3 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Kicking : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FlashKick : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Punching : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Berserker : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Reloading : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Unloading : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PistolUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SMGUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor MP40Unloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RevolverUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ShotgunUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SSGUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ASGUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RifleUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RLUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GLUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PlasmaUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RGUnloaded : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ArachnotronChasisHits : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 10
}

Actor ArachnotronChasisLastHit : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 10
}

Actor CeaseMorph : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsFiring : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsFiringAltFireOnFullAuto : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ADSMode : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor TurningLeft123 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HeliIsLeft : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HeliIsRight : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RifleSpread : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 6
}

Actor FiredSecondary : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FiredPrimary : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor StopDualWield : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsFiringSecondary : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Pumping : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ImpactMovesSling : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor UseShotgunStrap : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ShotgunWasEmpty : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasPlasmaWeapon: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Spin: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RandomHeadExploder: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SawSelected: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasCutingWeapon: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasClassicSaw: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SawFireSeq1: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SawFireSeq2: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor RevenantRocketFire1823 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsFiringThisShitOut : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasInfrared : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrenadeTime : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 6
}

Actor TossGrenade : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FiredGrenade : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FiredMGGrenade : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ZombiemanAmmo : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20
}

Actor EverSeenThePlayer : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsCrawling : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor SergeantAmmo : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 6
}

Actor EatMe : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor DemonBleedingOut : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 50
}

Actor StopKickingMyBallsMotherFucker : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor MaxLostSoulRange : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 30
}

Actor TargetIsAMarine : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BotIsChasingYou : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor CheckMarines : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor JuggernautMachinegunAmmo : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 100
}

Actor JuggernautRocketAmmo : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 6
}

Actor RealismMode : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor CanGrab : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrabbedAZombieman : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrabbedAShotgunguy : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrabbedAImp : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrabbedAChaingunguy : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrabbedAZombieCivilian : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrabbedAEvilMarine: Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GrabbedANazi : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor AnimuGore : Inventory//bloodammount_666 easter egg
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PoorGuyBurningLife : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20
}

Actor lowgraphicsmode : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor Timer : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 4
}

Actor IsOverLava : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverMagenta : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverYava : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverWater : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverSlime : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverTar : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverFlesh : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverSludge : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverBlood : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverSand : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverNukage : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverOrange : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverPinaColada : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverPurple : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverGrass : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor IsOverBottomless : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

// Floor Definitions
Actor IsOverDirt : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor IsOverGravel : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor IsOverMetal : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor IsOverMetal2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor IsOverRock : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor IsOverSnow : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor IsOverWood : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor IsOverTile : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor IsOverTile2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

/////////////////////////////////////

Actor DecorationDisabled : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor TargetIsAnExplosiveBarrel : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor HasExplosiveBarrel : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ComingTOGetTheBarrel : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor GotBloody : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsAnEvilMarine : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 5
}

Actor NaziVerificate1 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor NaziVerificate2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor TVRRainVerification : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 30
}

Actor Epic2AlienVerification : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor AltEasyMarineVerification : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor MarinesBFGDispenser : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 5
}

Actor HeavyAutomaticWeapon : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ExecuteDownedEnemy : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ExecuteDownedImp : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ExecuteDownedZombieman : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ExecuteDownedLabGuy : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ExecuteDownedShotgunguy : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ExecuteStompWall : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ExecuteBashWall : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsFloating : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsExecutingOnAir : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ChainsawHitRed : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

Actor ChainsawHitBlue : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

Actor ChainsawHitGreen : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

ACTOR IsOnCeiling : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

Actor SwitchFlashlight : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor FlashlightOn : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BDECLightCheckerRed : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}
Actor BDECLightCheckerOrange : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BDECLightCheckerBlue : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BDECLightCheckerGreen : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BDECLightCheckerWhite : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor IsCrouching : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor BDECNukageChecker : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

ACTOR USedStamina : Ammo
{
+CLIENTSIDEONLY
   Inventory.Amount 0
   Inventory.MaxAmount 100
   Ammo.BackpackAmount 0
   Ammo.BackpackMaxAmount 100
   Inventory.ForbiddenTo BDoomer, Doomer2, Doomer3, ArcadeDoomer, ArcadeDoomer2, ArcadeDoomer3, Purist
}

//Sbar Types
Actor sbartype1 : Inventory {+INVENTORY.UNDROPPABLE inventory.maxamount 1}
Actor sbartype2 : Inventory {+INVENTORY.UNDROPPABLE inventory.maxamount 1}
Actor sbartype3 : Inventory {+INVENTORY.UNDROPPABLE inventory.maxamount 1}
Actor sbartype4 : Inventory {+INVENTORY.UNDROPPABLE inventory.maxamount 1}
Actor sbartype5 : Inventory {+INVENTORY.UNDROPPABLE inventory.maxamount 1}
Actor sbartype6 : Inventory {+INVENTORY.UNDROPPABLE inventory.maxamount 1}
Actor sbartype7 : Inventory {+INVENTORY.UNDROPPABLE inventory.maxamount 1}

Actor evmarinenoway : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor evmarinecanjump : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor haszombiemanchunk : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}
Actor hassergeantchunk : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1}

Actor MarkForDeletion : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor PlayerCountDifficulty : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 32
}

ACTOR Token1 : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

ACTOR Token2 : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

ACTOR Token3 : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

ACTOR Token4 : Inventory
{
+CLIENTSIDEONLY
Inventory.MaxAmount 1
}

Actor PitchFrontToken : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20}
Actor PitchBackToken : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20}

Actor PitchFrontToken2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20}
Actor PitchBackToken2 : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 20}

ACTOR MorphToken : Inventory
{
+CLIENTSIDEONLY
	Inventory.MaxAmount 1
}

ACTOR BarrelCounter : Inventory
{
+CLIENTSIDEONLY
	Inventory.MaxAmount 9
}

ACTOR Zandronum : Inventory
{
+CLIENTSIDEONLY
	Inventory.MaxAmount 1
}

Actor ChainguyguyContinue : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

Actor ComeEatMeDemon : Inventory
{
+CLIENTSIDEONLY
inventory.maxamount 1
}

ACTOR SlaughterToken : Inventory
{
	+CLIENTSIDEONLY
	+NONETID
	Inventory.MaxAmount 15
}