Actor BDBlueCard : DoomKey Replaces BlueCard
{
	Scale 0.82
	Tag "Blue Keycard"
	Game Doom
	SpawnID 85
	Inventory.Pickupmessage "$GOTBLUECARD"
	Inventory.Icon "STKEYS0"
	States
	{
	Spawn:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("EvidenceCheckerBlueKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)

	Spawn2:
		BKEY A 10
		BKEY B 10 bright
		loop
	}
}

Actor BDBlueSkull : DoomKey Replaces BlueSkull
{
	Scale 0.82
	Tag "Blue Skullkey"
	Game Doom
	SpawnID 90
	Inventory.Pickupmessage "$GOTBLUESKUL"
	Inventory.Icon "STKEYS3"
	States
	{
	Spawn:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("EvidenceCheckerBlueSkull", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)

	Spawn2:
		BSKU A 10
		BSKU B 10 bright
		loop
	}
}

Actor BDRedCard : DoomKey Replaces RedCard
{
	Scale 0.82
	Tag "Red Keycard"
	Game Doom
	SpawnID 86
	Inventory.Pickupmessage "$GOTREDCARD"
	Inventory.Icon "STKEYS2"
	States
	{
	Spawn:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("EvidenceCheckerRedKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)

	Spawn2:
		RKEY A 10
		RKEY B 10 bright
		loop
	}
}

Actor BDRedSkull : DoomKey Replaces RedSkull
{
	Scale 0.82
	Tag "Red Skullkey"
	Game Doom
	SpawnID 89
	Inventory.Pickupmessage "$GOTREDSKUL"
	Inventory.Icon "STKEYS5"
	States
	{
	Spawn:
		RSKU A 10
		RSKU B 10 bright
		loop
	}
}

Actor BDYellowCard : DoomKey Replaces YellowCard
{
	Scale 0.82
	Tag "Yellow Keycard"
	Game Doom
	SpawnID 87
	Inventory.Pickupmessage "$GOTYELWCARD"
	Inventory.Icon "STKEYS1"
	States
	{
	Spawn:
		YKEY A 10
		YKEY B 10 bright
		loop
	}
}

Actor BDYellowSkull : DoomKey Replaces YellowSkull
{
	Scale 0.82
	Tag "Yellow Skullkey"
	Game Doom
	SpawnID 88
	Inventory.Pickupmessage "$GOTYELWSKUL"
	Inventory.Icon "STKEYS4"
	States
	{
	Spawn:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("EvidenceCheckerYellowSkull", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)

	Spawn2:
		YSKU A 10
		YSKU B 10 bright
		loop
	}
}