server int bd_bloodamount	= 2;

user int bd_lowgraphicsmode = 0;

user int bd_morebloodmist	= 0;

user int bd_enablesprint = 0;

server int zdoombrutalblood	= 2;

server int zdoombrutaljanitor = 0;

server int isrunningzandronum = 1;

server int bd_classicmonsters = 0;

server int bd_disabledecorations = 0;

server int bd_disablescanner = 0;

server int bd_disablemapenhancements = 0;

server int bd_disablenewguns = 0;

server int bd_disablenewenemies = 0;

server int bd_disablecrueltybonus = 0;

user int bd_disablebloodyscreen = 0;

server int bd_disabledemonspheres = 0;

server int bd_infinitecasings = 0;

user int bd_sbartype = 1;

server int bd_disablewaterripples2 = 1;

server int bd_disablefriendlymarines = 0;

server int bd_shootablerocketammo = 0;

server int bd_footstepsounds = 1;

server int bd_rocketbackblast = 1;

server int bd_voxeldec = 1;

//Turns "disable reloading to all weapons" and "disable auto-reloading" into CVARs and no longer consider them cheats in multiplayer
server int bd_disablereloading = 0;
server int bd_disableautoreload = 0;
//allow for the vanilla fuzzy rendering of the spectre
server int bd_fuzzyspectre = 0;