{
mapname = BDM01
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}

{
mapname = BDM02
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}


{
mapname = BDM03
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}

{
mapname = BDM04
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}


{
mapname = BDM05
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}


{
mapname = BDM06
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}


{
mapname = BDM07
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}


{
mapname = BDM08
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}


{
mapname = BDM09
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}


{
mapname = BDM10
gamemode = deathmatch
fraglimit = 30
dmflags = 24708
dmflags2 = 512
bot[0] = LanceCorporal
bot[1] = Corporal
bot[2] = Sergeant
bot[3] = StaffSergeant
}