
ACTOR TNTMap01DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 1
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
  TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap01")
  TNT1 A 0 A_SpawnItemEx("BDECgrassSpawner", 640, 992, -999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECgrassSpawner", 496, 592, -999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECgrassSpawner", 448, 416, -999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECBush", 320, 608, -999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 384, 160, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 672, 352, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 720, 608, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 784, 1120, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
  TNT1 A 0 A_SpawnItemEx("BDECLightPost", 448, 1344, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", -256, -96, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", -192, 352, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", 160, 456, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", -288, 1120, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp", -288, 1312, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECAntenna1", 424, 540, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	TNT1 A 0 A_SpawnItemEx("BDECDestroyableWindowAdd3", -60, 412, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
	 TNT1 A 1
			Stop
			}
}



ACTOR TNTMap02DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap02")
			TNT1 A 1
			Stop
			}
}





ACTOR TNTMap03DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap03")
			TNT1 A 1
			Stop
			}
}




ACTOR TNTMap04DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap04")
			TNT1 A 1
			Stop
			}
}




ACTOR TNTMap05DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap05")
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1280, 672, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1280, -96, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1664, -96, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1664, 672, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1664, 256, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECIndustrialLamp2", 1280, 256, 999, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECUacShip", 1408, 32, -999, 0, 0, 0, 90, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 0 A_SpawnItemEx("BDECUacShip", 1408, 736, -999, 0, 0, 0, 90, SXF_ABSOLUTEPOSITION | SXF_NOCHECKPOSITION)
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap06DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap06")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap07DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap07")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap08DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap08")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap09DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap01")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap10DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap10")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap11DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap11")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap12DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap12")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap13DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap13")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap14DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap14")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap15DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap15")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap16DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap16")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap17DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap17")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap18DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap18")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap19DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap19")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap20DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap20")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap21DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap21")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap22DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap22")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap23DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap23")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap24DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap24")
			TNT1 A 1
			Stop
			}
}



ACTOR TNTMap25DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap25")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap26DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap26")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap27DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap27")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap28DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap28")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap29DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap29")
			TNT1 A 1
			Stop
			}
}


ACTOR TNTMap30DecorationSpawn
{
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	Radius 0
	Height 1
	Scale 1.0
		States
		{
		Spawn:
			TNT1 A 0
			TNT1 A 0 ACS_NamedExecuteAlways("MapEnhancementTNTMap30")
			TNT1 A 1
			Stop
			}
}