ACTOR TeleportationFog Replaces TeleportFog
{
	+THRUACTORS
	+NOBLOOD
	+NOGRAVITY
	+BLOODLESSIMPACT
	Renderstyle Add
	Alpha 0.5
	DamageFactor "CancelTeleportFog", 9999.0
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 2
		TNT1 A 0 A_PlaySound("misc/teleport")
		TFOG A 3 BRIGHT
		TFOG BCDEFGHGFEDCBA 3 BRIGHT A_SpawnItem("RedFlare",0,40)
		TNT1 A 0 A_NoBlocking
		Stop
	Death:
		TNT1 A 0
		Stop
	}
}

/*ACTOR BrutalTeleportDest: TeleportDest Replaces TeleportDest //Nope, overcomplicates every fucking thing
{
	+NOBLOCKMAP
	+NOSECTOR
	+DONTSPLASH
	+MISSILE
	+THRUACTORS
	+NODAMAGETHRUST
	-BLOODSPLATTER
	+BLOODLESSIMPACT
	+FORCERADIUSDMG
	Damagetype "TeleportRemover"
	States
	{
		Spawn:
		TNT1 A 35
		TNT1 A 0 A_Explode(8, 64, 0)
		Loop
	}
}*/

ACTOR FriendlymarineTFog
{
	+THRUACTORS
	+NOBLOOD
	+NOGRAVITY
	+BLOODLESSIMPACT
	Renderstyle Add
	Alpha 0.5
	States
	{
	Spawn:
		TFOG ABCDEFGHGFEDCBA 1 BRIGHT A_SpawnItem("RedFlare",0,40)
		TNT1 A 0 A_NoBlocking
		Stop
	Death:
		TNT1 A 0
		Stop
	}
}