Beyond Reality v1.4:
- Intermissions are back, I don't even remember why I removed them.
- Revenants have their old projectiles back.
- New taunt
- Removed fake door from map04
- Fixed items not appearing in the green rock room near the blue key door on map01.
- Fixed inescapable nukage pit in map11
- Fixed non-damaging lava in map11
- Fake ghost sword's health reduced
- Doomguy head's godmode attack removed
- Living shish kebabs throw zombie heads everywhere instead of globs of blood
- Exploits in several maps have been fixed.

Beyond Reality v1.5:
- New player sprites (Still WIP, though)
- Now using mapinfo for player class
- New sound effects
- New crate textures in map05 and map06

Beyond Reality v1.6
- Now it's a pk3!
- Ditching beyond reality 2, instead just combining it with the first one.

Beyond Reality v1.7
- More original beyond reality enemies appear in the bonus maps.
- Finished up the player sprites

- FIXED: Several maps had some switches or events without a repeatable action, which
could cause you to become stuck. 
- FIXED: One switch in map19 had a switch that WASN'T suppose to have repeatable 
action and could mess the map up.
- FIXED: In map18, there was a door that had blue key textures on it, but
required a red key.
- FIXED: In map18, an arach rider that only appeared on hard difficulties never
became active.
- FIXED: In map19, sometimes when teleporting to a new place using the pillar with four
switches, you'll be facing the opposite direction.

Beyond Reality v1.7.1
- FIXED: Some maps had ammo only available on hard difficulty, such as map05's starting room.
- CHANGED: In map05, the spinning blades on the top conveyor belt have been
		   replaced with a floor spikes instead, which are easier to deal with.
		   
Beyond Reality v1.7.2
- Very minor change, i just wanted to replace some of the computer screen textures