// -- Episode 1
// -- Emerald world!
// -- It's green!
// -- It's full of nukage!
// -- It's full of green rocks!
// -- Stuff!

gameinfo
{
	playerclasses="Andrew"
}

episode "map01"
{
   name = "Beyond Reality"
}


episode "map16"
{
   name = "Bonus Maps"
}

map map01 "Emerald Playground"
{
levelnum = 1
cluster = 1
music = A_MAP001
sky1 = sky1, 0.0
next = map02
//nointermission
}

map map02 "Xoxoctic Lab"
{
levelnum = 2
cluster = 1
music = A_MAP002
sky1 = sky1, 0.0
next = map03
//nointermission
}

map map03 "Plasma Factory"
{
levelnum = 3
cluster = 1
music = A_MAP003
sky1 = sky1, 0.0
next = map04
//nointermission
}


// -- Episode 2
// -- Crate world!
// -- It's cratey!
// -- It's mazey!
// -- Home of killer winged crates!
// -- And more stuff!
// -- ahagsknsdbfgvasfhkasldbfvgkasdjhlfbas

map map04 "Cratepolis"
{
levelnum = 4
cluster = 2
music = A_MAP004
sky1 = sky1, 0.0
next = map05
//nointermission
}

map map05 "Box Factory"
{
levelnum = 5
cluster = 2
music = A_MAP005
sky1 = sky1, 0.0
next = map06
//nointermission
}

map map06 "Crate Island"
{
levelnum = 6
cluster = 2
music = A_MAP006
sky1 = sky1, 0.0
next = map07
//nointermission
}


// -- Episode 3
// -- Icy Void of Illusions!
// -- It's tricky!
// -- It's confusing!
// -- It's full of giants!
// -- I like cheese. :)

map map07 "Frozen Nonsense"
{
levelnum = 7
cluster = 3
music = A_MAP007
sky1 = sky1, 0.0
next = map08
//nointermission
}

map map08 "Elpmet Retaw"
{
levelnum = 8
cluster = 3
music = A_MAP008
sky1 = sky1, 0.0
next = map09
secretnext = map31
//nointermission
}

map map09 "A place of some sort"
{
levelnum = 9
cluster = 8
music = A_MAP009
sky1 = sky1, 0.0
next = map10
//nointermission
}

// -- Episode 4
// -- Knee-deep in the shores of inferno in TECHNOSPACE!
// -- Episodes one, two, and three of doom 1
// -- All of the themes warped into a strange mess.
// -- While floating in a cyberspace-like void.

map map10 "Knee-deep in the shores of Inferno"
{
levelnum = 10
cluster = 4
music = A_MAP010
sky1 = sky1, 0.0
next = map11
//nointermission
}

map map11 "This is a map"
{
levelnum = 11
cluster = 4
music = A_MAP011
sky1 = sky1, 0.0
next = map12
//nointermission
}

map map12 "Tower of Dis"
{
levelnum = 12
cluster = 4
music = A_MAP012
sky1 = sky1, 0.0
next = map13
//nointermission
}

// -- Episode 5
// -- Colorless World
// -- Was once a beautiful world
// -- But since it lost all of it's color
// -- Everything became inanimate
// -- Perhaps you can fix that since you're that awesome.

map map13 "Inanimate Corridors"
{
levelnum = 13
cluster = 5
music = A_MAP013
sky1 = sky1, 0.0
next = map14
//nointermission
}

map map14 "Tower Top"
{
levelnum = 14
cluster = 5
music = A_MAP014
sky1 = sky1, 0.0
next = map15
//nointermission
}

map map15 "Forgotten Castle"
{
levelnum = 15
cluster = 5
music = A_MAP015
sky1 = sky1, 0.0
next = map00
//nointermission
}

// -- Episode 6
// -- Time to screw with gravity!
// -- Sometimes gravity screws with you!
// -- Stuff!

map map16 "Gravity Labs"
{
levelnum = 16
cluster = 10
music = A_MAP016
sky1 = sky1, 0.0
next = map17
}

map map17 "The Duplex"
{
levelnum = 17
cluster = 10
music = A_MAP017
sky1 = sky1, 0.0
next = map18
}

map map18 "Lofty Castle"
{
levelnum = 18
cluster = 10
music = A_MAP018
sky1 = sky1, 0.0
next = map19
}

// -- Episode 7
// -- Many illusions and tricks! 
// -- Oh, and some tech stuff too.
// -- Words, words, words words words!

map map19 "Insert map name here"
{
levelnum = 19
cluster = 11
music = A_MAP019
sky1 = sky1, 0.0
next = map20
}

map map20 "Technofrenzy"
{
levelnum = 20
cluster = 11
music = A_MAP020
sky1 = sky1, 0.0
next = map00
}






map map00 "Skyward Club"
{
levelnum = 00
cluster = 6
music = A_MAP000
sky1 = sky1, 0.0
next = map01
//nointermission
}

map map31 "What?"
{
levelnum = 31
cluster = 7
sky1 = watsky, 2.0
next = map09
music = A_MAP031
//nointermission
}

cluster 1
{
   flat = "NUKAGE1"
   music = "D_README"
   entertext = "And now for something completely different."
}

cluster 2
{
   flat = "CRATE1"
   music = "D_README"
   entertext = "As you enter the teleporter, you",
			   "appear in a world that seems to be",
			   "mostly made up of crates! This is",
			   "Known for being a very cruel and",
			   "twisted evil world, can you escape",
			   "the wretched boxes of doom?"
}

cluster 3
{
   flat = "NFICE01"
   music = "D_README"
   entertext = "Welcome to hell, it's been while",
               "since you've been here, and it",
			   "appears to have frozen over while",
			   "you were gone! I guess it's time t-",
			   "...",
			   "Oh this isn't hell? Oh right, it's",
			   "just some difficult icy place...",
			   ".........",
			   "Why am I even writing this?"
}

cluster 4
{
   flat = "CEIL4_3"
   music = "D_README"
   entertext = "Ah, it seems you've landed back",
		       "at the classic doom, only this time",
			   "everything is mashed into each other.",
			   "Looks like the level data got",
			   "corrupted or something."
}

cluster 5
{
   flat = "EGWATER1"
   music = "D_README"
   entertext = "Gee, this world seems completely",
               "dull, where's all the colors?",
			   "It seems this world used to have",
			   "color but somehow lost it, perhaps",
			   "you could restore it back since you're",
			   "that awesome."
}

cluster 6
{
   flat = "EGWATER1"
   music = "D_README"
   entertext = "Thanks for playing!"
}


cluster 7
{
   flat = "TLITE6_5"
   music = "D_README"
   entertext = "We are experiencing technical difficulties",
   "please stand by."
   exittext = "We now return you to the normal crap"
}

cluster 8
{
}
