// Ammo icons for HUD -----------------------------------------------------------------------------------
/*
GRAPHIC CLIPA0, 9, 11 { XScale 1.0 YScale 1.0 Offset -2, 0 Patch H_ICNBLT, 0, 0}
GRAPHIC SHELA0, 15, 7 { XScale 1.25 YScale 1.25 Offset -2, -5 Patch H_ICNSHL, 0, 0}
GRAPHIC ROCKA0, 12, 27 { XScale 2.0 YScale 2.0 Offset -9, 2 Patch H_ICNRCT, 0, 0}
GRAPHIC CELLA0, 17, 12 { XScale 1.416 YScale 1.416 Offset -2, -6 Patch H_ICNCEL, 0, 0}
GRAPHIC RANCY, 28, 18 { XScale 1.5 YScale 1.5 Offset 6, 0 Patch RANCY, -7, 0}
GRAPHIC MANCY, 50, 38 { XScale 2.0 YScale 2.0 Offset 11, 7 Patch MANCY, 0, -12}

GRAPHIC CLIPA0, 0, 0 { XScale 1.5 YScale 1.5 Offset 0, 0 Patch H_ICNBLT, 0, 0}
GRAPHIC SHELA0, 0, 0 { XScale 2.0 YScale 2.0 Offset 0, 0 Patch H_ICNSHL, 0, 0}
GRAPHIC ROCKA0, 0, 0 { XScale 2.5 YScale 2.5 Offset 0, 0 Patch H_ICNRCT, 0, 0}
GRAPHIC CELLA0, 0, 0 { XScale 2.0 YScale 2.0 Offset 0, 0 Patch H_ICNCEL, 0, 0}
GRAPHIC RANCY, 28, 18 { XScale 1.5 YScale 1.5 Offset 6, 0 Patch RANCY, -7, 0}
GRAPHIC MANCY, 50, 38 { XScale 2.0 YScale 2.0 Offset 11, 7 Patch MANCY, 0, -12}
*/

// Tally backgrounds ------------------------------------------------------------------------------------

graphic H_BGTLY1, 114, 22 {Patch H_BGRAM1, 0, 0 {FlipX}}
graphic H_BGTLY2, 114, 22 {Patch H_BGRAM2, 0, 0 {FlipX}}
graphic H_BGTLY3, 114, 22 {Patch H_BGRAM3, 0, 0 {FlipX}}

// Inventory arrows -------------------------------------------------------------------------------------

graphic INVGEML1, 10, 18 {Offset 28, -9 Patch INVGEML1, 0, 0}
graphic INVGEML2, 10, 18 {Offset 28, -9 Patch INVGEML2, 0, 0}
graphic INVGEMR1, 10, 18 {Offset -15, -9 Patch INVGEML1, 0, 0 {FlipX}}
graphic INVGEMR2, 10, 18 {Offset -15, -9 Patch INVGEML2, 0, 0 {FlipX}}

// Scaled up key icons ----------------------------------------------------------------------------------

graphic STKEYS0, 7, 5 {XScale 0.5 YScale 0.5 Offset 0, -1 Patch STKEYS0, 0, 0}
graphic STKEYS1, 7, 5 {XScale 0.5 YScale 0.5 Offset 0, -1 Patch STKEYS1, 0, 0}
graphic STKEYS2, 7, 5 {XScale 0.5 YScale 0.5 Offset 0, -1 Patch STKEYS2, 0, 0}
graphic STKEYS3, 7, 7 {XScale 0.5 YScale 0.5 Offset 0, 0 Patch STKEYS3, 0, 0}
graphic STKEYS4, 7, 7 {XScale 0.5 YScale 0.5 Offset 0, 0 Patch STKEYS4, 0, 0}
graphic STKEYS5, 7, 7 {XScale 0.5 YScale 0.5 Offset 0, 0 Patch STKEYS5, 0, 0}

graphic H_NOKCRD, 7, 5 {XScale 0.5 YScale 0.5 Offset 0, -1 Patch H_NOKCRD, 0, 0}
graphic H_NOSKLK, 7, 7 {XScale 0.5 YScale 0.5 Offset 0, 0 Patch H_NOSKLK, 0, 0}

// Inventory items selector -----------------------------------------------------------------------------

graphic INVCURS, 37, 37 {Offset -6, -2 Patch INVCURS, 0, 0}

// Ammo icons -------------------------------------------------------------------------------------------

graphic CLIPA0, 12, 12 { XScale 0.5 YScale 0.5 Offset 0,0 Patch H_ICNBLT, 0, 0}
graphic SHELA0, 12, 12 { XScale 0.5 YScale 0.5 Offset 2,0 Patch H_ICNSHL, 0, 0}
graphic ROCKA0, 12, 15 { XScale 0.5 YScale 0.5 Offset 0,5 Patch H_ICNRCT, 0, 0}
graphic CELLA0, 12, 14 { XScale 0.5 YScale 0.5 Offset 0,0 Patch H_ICNCEL, 0, 0}
graphic H_ICNBLT, 12, 12 { XScale 0.75 YScale 0.75 Offset 0,0 Patch H_ICNBLT, 0, 0} //12 12
graphic H_ICNSHL, 12, 12 { XScale 0.75 YScale 0.75 Offset 0,0 Patch H_ICNSHL, 0, 0} //12 12
graphic H_ICNRCT, 12, 15 { XScale 1.5 YScale 1.5 Offset 0,0 Patch H_ICNRCT, 0, 0} //12 12
graphic H_ICNCEL, 12, 14 { XScale 0.75 YScale 0.75 Offset 0,0 Patch H_ICNCEL, 0, 0} //12 14
GRAPHIC RANCY, 28, 18 { XScale 1.5 YScale 1.5 Offset 6, 0 Patch RANCY, -7, 0}
GRAPHIC MANCY, 50, 38 { XScale 2.0 YScale 2.0 Offset 11, 7 Patch MANCY, 0, -12}
graphic GRENDISP, 12, 12 { XScale 0.5 YScale 0.5 Offset 0,0 Patch HGN1C0, 0, 0}

// Health bar frame - Critical glow ---------------------------------------------------------------------

graphic H_HPFC01, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.94}}
graphic H_HPFC02, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.88}}
graphic H_HPFC03, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.83}}
graphic H_HPFC04, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.77}}
graphic H_HPFC05, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.71}}
graphic H_HPFC06, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.65}}
graphic H_HPFC07, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.59}}
graphic H_HPFC08, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.54}}
graphic H_HPFC09, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.48}}
graphic H_HPFC10, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.42}}
graphic H_HPFC11, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.36}}
graphic H_HPFC12, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.3}}
graphic H_HPFC13, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.25}}

// Enemy health bar frame - Glow ---------------------------------------------------------------------

graphic H_HPFE01, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.94}}
graphic H_HPFE02, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.88}}
graphic H_HPFE03, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.83}}
graphic H_HPFE04, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.77}}
graphic H_HPFE05, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.71}}
graphic H_HPFE06, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.65}}
graphic H_HPFE07, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.59}}
graphic H_HPFE08, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.54}}
graphic H_HPFE09, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.48}}
graphic H_HPFE10, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.42}}
graphic H_HPFE11, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.36}}
graphic H_HPFE12, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.3}}
graphic H_HPFE13, 92, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.25}}

// Health bar frame - Warning glow ----------------------------------------------------------------------

graphic H_HPWG01, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.94}}
graphic H_HPWG02, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.88}}
graphic H_HPWG03, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.83}}
graphic H_HPWG04, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.77}}
graphic H_HPWG05, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.71}}
graphic H_HPWG06, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.65}}
graphic H_HPWG07, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.59}}
graphic H_HPWG08, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.54}}
graphic H_HPWG09, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.48}}
graphic H_HPWG10, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.42}}
graphic H_HPWG11, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.36}}
graphic H_HPWG12, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.3}}
graphic H_HPWG13, 92, 14 {Patch H_BRFRMY, 0, 0 {Style Translucent Alpha 0.25}}

// Armor & ammo bar frames - Warning glow ---------------------------------------------------------------

graphic H_ARFW01, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.94}}
graphic H_ARFW02, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.88}}
graphic H_ARFW03, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.83}}
graphic H_ARFW04, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.77}}
graphic H_ARFW05, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.71}}
graphic H_ARFW06, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.65}}
graphic H_ARFW07, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.59}}
graphic H_ARFW08, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.54}}
graphic H_ARFW09, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.48}}
graphic H_ARFW10, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.42}}
graphic H_ARFW11, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.36}}
graphic H_ARFW12, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.3}}
graphic H_ARFW13, 92, 14 {Patch H_BRFRMX, 0, 0 {Style Translucent Alpha 0.25}}

// A scaled up mugshot ----------------------------------------------------------------------------------

graphic STFDEAD0, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFDEAD0, 0, 0}
graphic STFDEAD1, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFDEAD1, 0, 0}
graphic STFDEAD2, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFDEAD2, 0, 0}
graphic STFDEAD3, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFDEAD3, 0, 0}

graphic STFEVL0, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL0, 0, 0}
graphic STFEVL1, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL1, 0, 0}
graphic STFEVL2, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL2, 0, 0}
graphic STFEVL3, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL3, 0, 0}
graphic STFEVL4, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL4, 0, 0}

graphic STFGOD0, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFGOD0, 0, 0}

graphic STFKILL0, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL0, 0, 0}
graphic STFKILL1, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL1, 0, 0}
graphic STFKILL2, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL2, 0, 0}
graphic STFKILL3, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL3, 0, 0}
graphic STFKILL4, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL4, 0, 0}

graphic STFOUCH0, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH0, 0, 0}
graphic STFOUCH1, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH1, 0, 0}
graphic STFOUCH2, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH2, 0, 0}
graphic STFOUCH3, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH3, 0, 0}
graphic STFOUCH4, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH4, 0, 0}

graphic STFXDTH0, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFXDTH0, 0, 0}
graphic STFXDTH1, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFXDTH1, 0, 0}
graphic STFXDTH2, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFXDTH2, 0, 0}
graphic STFXDTH3, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFXDTH3, 0, 0}
graphic STFXDTH4, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFXDTH4, 0, 0}

graphic STFKL01, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKL01, 0, 0}
graphic STFKL02, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKL02, 0, 0}
graphic STFKL03, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKL03, 0, 0}

graphic STFST00, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST00, 0, 0}
graphic STFST01, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST01, 0, 0}
graphic STFST02, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST02, 0, 0}
graphic STFST03, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST03, 0, 0}
graphic STFST04, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST04, 0, 0}
graphic STFST05, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST05, 0, 0}
graphic STFST10, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST10, 0, 0}
graphic STFST11, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST11, 0, 0}
graphic STFST12, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST12, 0, 0}
graphic STFST13, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST13, 0, 0}
graphic STFST14, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST14, 0, 0}
graphic STFST15, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST15, 0, 0}
graphic STFST20, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST20, 0, 0}
graphic STFST21, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST21, 0, 0}
graphic STFST22, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST22, 0, 0}
graphic STFST23, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST23, 0, 0}
graphic STFST24, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST24, 0, 0}
graphic STFST25, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST25, 0, 0}
graphic STFST30, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST30, 0, 0}
graphic STFST31, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST31, 0, 0}
graphic STFST32, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST32, 0, 0}
graphic STFST33, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST33, 0, 0}
graphic STFST34, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST34, 0, 0}
graphic STFST35, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST35, 0, 0}
graphic STFST40, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST40, 0, 0}
graphic STFST41, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST41, 0, 0}
graphic STFST42, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST42, 0, 0}
graphic STFST43, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST43, 0, 0}
graphic STFST44, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST44, 0, 0}
graphic STFST45, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST45, 0, 0}

graphic STFTL00, 26, 30 {XScale 0.5 YScale 0.5 Offset -5, -1 Patch STFTL00, 0, 0}
graphic STFTL10, 26, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFTL10, 0, 0}
graphic STFTL20, 27, 30 {XScale 0.5 YScale 0.5 Offset -4, -1 Patch STFTL20, 0, 0}
graphic STFTL30, 29, 31 {XScale 0.5 YScale 0.5 Offset -2, -1 Patch STFTL30, 0, 0}
graphic STFTL40, 30, 31 {XScale 0.5 YScale 0.5 Offset -1, -1 Patch STFTL40, 0, 0}

graphic STFTR00, 26, 30 {XScale 0.5 YScale 0.5 Offset -3, -2 Patch STFTR00, 0, 0}
graphic STFTR10, 26, 30 {XScale 0.5 YScale 0.5 Offset -3, -2 Patch STFTR10, 0, 0}
graphic STFTR20, 27, 30 {XScale 0.5 YScale 0.5 Offset -4, -1 Patch STFTR20, 0, 0}
graphic STFTR30, 28, 30 {XScale 0.5 YScale 0.5 Offset -3, -2 Patch STFTR30, 0, 0}
graphic STFTR40, 28, 30 {XScale 0.5 YScale 0.5 Offset -3, -2 Patch STFTR40, 0, 0}