
clearskills

skill Brutal
{
   AmmoFactor = 2.0
   ArmorFactor = 2.0
   DamageFactor = 2.5
   MonsterHealth = 0.5
   Aggressiveness = 0
   FastMonsters
   SpawnFilter = Nightmare
   ReplaceActor = "Stimpack", "Medikit" 
   ReplaceActor = "HellKnight", "BaronOfHell"
   ReplaceActor = "Zombieman", "Chaingunguy"
   //ReplaceActor = "DoomImpBall", "CacodemonBall"
   name = "Overwhelming Brutality"
   mustconfirm = "Enemies have 50% less health, but are much faster and do 250% more damage. 2x ammo & armor."
}

skill BlackMetal
{
   AmmoFactor = 1.5
   ArmorFactor = 1.5
   DamageFactor = 1.5
   Aggressiveness = 0
   FastMonsters
   SpawnFilter = Nightmare
   name = "Black Metal"
   mustconfirm = "Enemies deal 150% damage, much faster enemies. 1.5x ammo & armor."
}

skill HyperHard
{
   AmmoFactor = 1
   ArmorFactor = 1
   DamageFactor = 2
   Aggressiveness = 0
   //FastMonsters
   SpawnFilter = Nightmare
   name = "12 on a 10 point scale of bad"
   mustconfirm = "Enemies deal 200% damage."
}


skill Superbad
{
   AmmoFactor = 1
   DamageFactor = 1.2
   Aggressiveness = 0
   //DisableCheats
   SpawnFilter = Nightmare
   name = "I am Super Bad"
   mustconfirm = "Enemies deal 120% bonus damage. Press Y or N"
}

skill Hard
{
   AmmoFactor = 1
   DamageFactor = 1.0
   SpawnFilter = Hard
   Aggressiveness = 0
   name = "Ultra Violence"
   //mustconfirm = "Enemies deal 100% damage. More difficult spawns."
}

skill normal
{
   AmmoFactor = 1
   DamageFactor = 1.0
   SpawnFilter = normal
   Aggressiveness = 0
   name = "Hurt Me Plenty!"
   defaultskill
   //mustconfirm = "Enemies deal 100% damage."
}

skill easy
{
   AmmoFactor = 1
   DamageFactor = 0.8
   SpawnFilter = easy
   Aggressiveness = 0
   name = "I'm Too Young To Die"
   //mustconfirm = "Enemies deal 80% Damage."
}

skill easyhard
{
   AutoUseHealth
   AmmoFactor = 6
   DamageFactor = 0.6
   Aggressiveness = 0
   EasyBossBrain
   SpawnFilter = normal
   name = "Power-Fantasy"
   mustconfirm = "This is barely a challenge. Press Y or N"
}