stretcher BrutalBloodSmearer
{
   GoalX 0.4
   GoalY 2.0
   StretchStart 1
   StretchTime 24
}



decal BrutalBloodSmear1
{
	pic BSPLNEW4
	x-scale 0.6
	y-scale 0.6
	randomflipx
	animator BrutalBloodSmearer
}

decal BrutalBloodSmear2
{
	pic BSPLNEW5
	x-scale 0.6
	y-scale 0.6
	randomflipx
	animator BrutalBloodSmearer
}

decalgroup BrutalBloodSmear
{
	BrutalBloodSmear1	1
	BrutalBloodSmear2	1
}



/// +++++++++++++++++////
/// Blood Base
/// +++++++++++++++++////
decal BloodSplat001
{
pic BSPLNEW
x-scale 0.6
y-scale 0.6
randomflipx
randomflipy
//lowerdecal BrutalBloodSmear
}

decal BloodSplat002
{
pic BSPLNEW
x-scale 0.6
y-scale 0.6
randomflipx
randomflipy
//lowerdecal BrutalBloodSmear
}

decalgroup BloodSplat
{
BloodSplat001 6
BloodSplat002 6
}

/// +++++++++++++++++////
/// Red Blood
/// +++++++++++++++++////

decal BrutalBloodSplat01
{
pic BSPLNEW
x-scale 0.6
y-scale 0.6
randomflipx
randomflipy
//lowerdecal BrutalBloodSmear
}

decal BrutalBloodSplat02
{
pic BSPLNEW2
x-scale 0.6
y-scale 0.6
randomflipx
randomflipy
//lowerdecal BrutalBloodSmear
}



decalgroup BrutalBloodSplat
{
BrutalBloodSplat01 6
BrutalBloodSplat02 6
}




decal BrutalBloodSuper01
{
pic BSPLBIG1
x-scale 0.9
y-scale 0.9
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}

decal BrutalBloodSuper02
{
pic BSPLBIG2
x-scale 0.9
y-scale 0.9
randomflipx
lowerdecal BrutalBloodSmear
}

decalgroup BrutalBloodSuper
{
BrutalBloodSuper01 6
BrutalBloodSuper02 6
}















decal BlueBrutalBloodSmear1
{
	pic BBPLNEW4
	x-scale 0.6
	y-scale 0.6
	randomflipx
	animator BrutalBloodSmearer
}

decal BlueBrutalBloodSmear2
{
	pic BBPLNEW5
	x-scale 0.6
	y-scale 0.6
	randomflipx
	animator BrutalBloodSmearer
}

decalgroup BlueBrutalBloodSmear
{
	BlueBrutalBloodSmear1	1
	BlueBrutalBloodSmear2	1
}



/// +++++++++++++++++////
/// Blue Blood Base
/// +++++++++++++++++////
decal BlueBloodSplat001
{
pic BBPLNEW
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
lowerdecal BlueBrutalBloodSmear
}

decal BlueBloodSplat002
{
pic BBPLNEW2
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
lowerdecal BlueBrutalBloodSmear
}

decalgroup BlueBloodSplat
{
BlueBloodSplat001 6
BlueBloodSplat002 6
}




decal BlueBrutalBloodSuper01
{
pic BBPLNEW2
x-scale 0.8
y-scale 0.8
randomflipx
randomflipy
lowerdecal BlueBrutalBloodSmear
}

decal BlueBrutalBloodSuper02
{
pic BBPLNEW
x-scale 0.8
y-scale 0.8
randomflipx
lowerdecal BlueBrutalBloodSmear
}



decalgroup BlueBrutalBloodSuper
{
BlueBrutalBloodSuper01 6
BlueBrutalBloodSuper02 6
}





decal Crack1
{
	pic BFGLITE1
	shade "00 00 00"
	randomflipy
	randomflipx
}

decal Crack2
{
	pic BFGLITE2
	shade "00 00 00"
	randomflipy
	randomflipx
}

decalgroup Crack
{
	Crack1	1
	Crack2	1
}

decal GiantScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 5.75
	y-scale 5.75
	randomflipx
	randomflipy
}

decal SkullScorch1 
{ 
   pic PLASMA1 
   shade "00 00 00" 
   x-scale 0.6 
   y-scale 0.6 
   randomflipx 
   randomflipy 
} 

decal SkullScorch2 
{ 
   pic PLASMA2 
   shade "00 00 00" 
   x-scale 0.6 
   y-scale 0.6 
   randomflipx 
   randomflipy 
} 

decalgroup SkullScorch 
{ 
   SkullScorch1   1 
   SkullScorch2   1 
} 

/// +++++++++++++++++////
/// +++++++++++++++++////
/// BLOOD DECALS
/// +++++++++++++++++////
/// +++++++++++++++++////

/// +++++++++++++++++////
/// Blood Animators
/// +++++++++++++++++////


slider BSlide1
{
DistY -26
SlideStart 0
SlideTime 9
}

stretcher BStretch1
{
GoalX 1.0
GoalY 3.5
StretchStart 0
StretchTime 9
}

slider BSlide2
{
DistY -20
SlideStart 0
SlideTime 12
}

stretcher BStretch2
{
GoalX 1.0
GoalY 3.2
StretchStart 0
StretchTime 12
}

combiner BloodSlide1
{
BSlide1
BStretch1
}

combiner BloodSlide2
{
BSlide2
BStretch2
}


decal BigScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 1.5
	y-scale 1.5
	randomflipx
	randomflipy
}

decal BiggerScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 2.5
	y-scale 2.5
	randomflipx
	randomflipy
}

decal FireworxScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 1.1
	y-scale 1.1
	randomflipx
	randomflipy
}

decal SmallerScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 0.6
	y-scale 0.6
	randomflipx
	randomflipy
}