//guess what this does?

ACTOR OrangeMeatDeath
{
    Radius 1
    Height 56
    Scale 0.8
	Speed 0
	Mass 1
	Decal BloodSuper
	BounceFactor 0.5
	+DOOMBOUNCE
	+MISSILE
    +NOBLOCKMAP
    +NOTELEPORT
    +MOVEWITHSECTOR
    +NOGRAVITY
    +NOCLIP
    +DONTSPLASH
    States
    {
    Spawn:
		 TNT1 A 0
		 TNT1 A 0 A_PlaySound("misc/xdeath4", 4)
         TNT1 AAAAAAA 0 A_CustomMissile ("OrangeCeilBloodLauncher", 0, 0, random (0, 360), 2, random (50, 130))
		 TNT1 AAAAAAAAAAAA 0 A_CustomMissile ("SuperWallOrangeBlood", 40, 0, random (0, 360), 2, random (0, 15))
		 TNT1 AAA 0 A_CustomMissile ("Orange_Blood", 55, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath2", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath3", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath4", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("GibEyeball", 42, 0, random (0, 360), 2, random (40, 60))
		 TNT1 AA 0 A_CustomMissile ("SmallOrangeBrainPiece", 42, 0, random (0, 360), 2, random (30, 60))
		 TNT1 A 0 A_CustomMissile ("SmallOrangeBrainPieceFast", 42, 0, random (0, 360), 2, random (30, 60))
		 TNT1 AA 0 A_CustomMissile ("OrangeXDeath2b", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("OrangeXDeath3b", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath5", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("OrangeXDeath6", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath5Big", 56, 0, random (0, 360), 2, random (30, 60))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath6Big", 56, 0, random (0, 360), 2, random (30, 60))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeathOrgan1", 24, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeathOrgan2", 24, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AAA 0 A_CustomMissile ("OrangeGuts", 32, 0, random (0, 360), 2, random (20, 30))
		 TNT1 AAA 0 A_CustomMissile ("OrangeBloodMistExtraBig", 30, 0, random (0, 360), 2, random (40, 60))
		 TNT1 AAA 0 A_CustomMissile ("OrangeBloodMistExtraBig", 40, 0, random (0, 360), 2, random (40, 60))
		 TNT1 AAA 0 A_CustomMissile ("OrangeBloodMistExtraBig", 60, 0, random (0, 360), 2, random (40, 90))
		 TNT1 AAAAA 0 A_CustomMissile ("OrangeBloodmistSpray", 40, 0, random (0, 360), 2, random (40, 90))
		 TNT1 A 0 A_SpawnItem ("OrangeBigBloodSpot")
		 TNT1 AAAAAAA 0 A_CustomMissile ("OrangeSuperGoreSpawner", 52, 0, random (0, 360), 2, random (20, 60))
		 TNT1 AAA 0 A_CustomMissile ("OrangeSuperGoreMist", 32, 0, random (0, 360), 2, random (20, 60))
		 TNT1 A 10
	Death:
	    TNT1 A 0
        Stop
    }
}

Actor OrangeMeatDeathGiant: OrangeMeatDeath 
{ 
    States
    {
    Spawn:
         TNT1 AAAAAAAAA 0 A_CustomMissile ("OrangeCeilBloodLauncherLong", 0, 0, random (0, 360), 2, random (50, 130))
         TNT1 A 0 A_CustomMissile ("OrangeXDeath2", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath3", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath4", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("OrangeXDeath2b", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("OrangeXDeath3b", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath5Big", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeath6Big", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AAAAAAAA 0 A_CustomMissile ("OrangeBloodMistExtraBig", 80, 0, random (0, 360), 2, random (20, 90))
		 TNT1 AAAAAAAA 0 A_CustomMissile ("OrangeBloodmistSpray", 80, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeathOrgan1", 24, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeathOrgan2", 24, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AAAA 0 A_CustomMissile ("OrangeGuts", 64, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_SpawnItem ("OrangeBigBloodSpot")
		 TNT1 AAAA 0 A_CustomMissile ("OrangeBigSuperGore", 80, 0, random (0, 360), 2, random (20, 60))
		 TNT1 AAAAA 0 A_CustomMissile ("OrangeSuperGoreSpawner", 96, 0, random (0, 360), 2, random (20, 40))
	Death:
	    TNT1 A 0
        Stop
    }
}

Actor OrangeMeatDeathSmall: OrangeMeatDeath
{ 
    States
    {
    Spawn:
         TNT1 AAA 0 A_CustomMissile ("OrangeXDeath2b", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AAA 0 A_CustomMissile ("OrangeXDeath3b", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeathOrgan1", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("OrangeXDeathOrgan2", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("OrangeGuts", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_SpawnItem ("OrangeBigBloodSpot")
	Death:
	    TNT1 A 0
        Stop
    }
}

Actor OrangeMeatDeathFat: OrangeMeatDeath 
{ 
    States
    {
    Spawn:
		TNT1 A 0
		TNT1 AA 0 A_CustomMissile ("OrangeXDeath5Big", 45, 0, random (0, 360), 2, random (30, 90))
		TNT1 AAA 0 A_CustomMissile ("OrangeXDeath6Big", 45, 0, random (0, 360), 2, random (30, 90))
		TNT1 AAAAAAA 0 A_CustomMissile ("OrangeSuperGoreSpawner", 52, 0, random (0, 360), 2, random (20, 60))
		TNT1 AA 0 A_CustomMissile ("OrangeGuts", 42, 0, random (0, 360), 2, random (30, 90))
		TNT1 AAAA 0 A_CustomMissile ("OrangeBigSuperGore", 32, 0, random (0, 360), 2, random (20, 60))
		TNT1 AA 0 A_CustomMissile ("OrangeGuts", 42, 0, random (0, 360), 2, random (30, 90))
	Death:
	    TNT1 A 0
        Stop
    }
}

Actor OrangeMeatDeathTiny: MeatDeath 
{ 
    States
    {
    Spawn:
		TNT1 A 0
		TNT1 AA 0 A_CustomMissile ("OrangeXDeath2b", 3, 0, random (0, 360), 2, random (10, 40))
		TNT1 AA 0 A_CustomMissile ("OrangeXDeath3b", 3, 0, random (0, 360), 2, random (10, 40))
		TNT1 AAA 0 A_CustomMissile ("Orange_Blood", 3, 0, random (0, 360), 2, random (10, 40))
	Death:
	    TNT1 A 0
        Stop
    }
}