#include TomatoSauce //Blood actors
#include Meat //Gib actors

#include RedServing //Gore Groups (spawns gibs and blood when enemies explodes)
#include GreenServing
#include BlueServing
#include OrangeServing
#include YellowServing
#include PurpleServing
#include BlackServing
#include WhiteServing

#include GreenGore 		//Accuracy 999
#include BlueGore 		//Accuracy 998
#include OrangeGore		//Accuracy 997
#include YellowGore		//Accuracy 996
#include PurpleGore		//Accuracy 995
#include BlackGore		//Accuracy 994
#include WhiteGore		//Accuracy 993

//These are inventory tokens required for several things.
Actor IsOverWater : Inventory{inventory.maxamount 1}
Actor IsOverSlime : Inventory{inventory.maxamount 1}
Actor IsOverSludge : Inventory{inventory.maxamount 1}
Actor IsOverBlood : Inventory{inventory.maxamount 1}
Actor IsOverNukage : Inventory{inventory.maxamount 1}
Actor AnimuGore : Inventory{inventory.maxamount 1}
Actor IsOverLava : Inventory{inventory.maxamount 1}
Actor LowGraphicsMode : Inventory{inventory.maxamount 1}
Actor IsOverSlimy : Inventory{inventory.maxamount 1}

//Feel free to comment this in to test blood colors
//Check the TestMonsters file for their actor names
//#include TestMonsters
