//guess what this does?

ACTOR BlueMeatDeath
{
    Radius 1
    Height 56
    Scale 0.8
	Speed 0
	Mass 1
	Decal BloodSuper
	BounceFactor 0.5
	+DOOMBOUNCE
	+MISSILE
    +NOBLOCKMAP
    +NOTELEPORT
    +MOVEWITHSECTOR
    +NOGRAVITY
    +NOCLIP
    +DONTSPLASH
    States
    {
    Spawn:
		 TNT1 A 0
		 TNT1 A 0 A_PlaySound("misc/xdeath4", 4)
         TNT1 AAAAAAA 0 A_CustomMissile ("BlueCeilBloodLauncher", 0, 0, random (0, 360), 2, random (50, 130))
		 TNT1 AAAAAAAAAAAA 0 A_CustomMissile ("SuperWallBlueBlood", 40, 0, random (0, 360), 2, random (0, 15))
		 TNT1 AAA 0 A_CustomMissile ("Blue_Blood", 55, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath2", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath3", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath4", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("GibEyeball", 42, 0, random (0, 360), 2, random (40, 60))
		 TNT1 AA 0 A_CustomMissile ("SmallBlueBrainPiece", 42, 0, random (0, 360), 2, random (30, 60))
		 TNT1 A 0 A_CustomMissile ("SmallBlueBrainPieceFast", 42, 0, random (0, 360), 2, random (30, 60))
		 TNT1 AA 0 A_CustomMissile ("BlueXDeath2b", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("BlueXDeath3b", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath5", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("BlueXDeath6", 42, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath5Big", 56, 0, random (0, 360), 2, random (30, 60))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath6Big", 56, 0, random (0, 360), 2, random (30, 60))
		 TNT1 A 0 A_CustomMissile ("BlueXDeathOrgan1", 24, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeathOrgan2", 24, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AAA 0 A_CustomMissile ("BlueGuts", 32, 0, random (0, 360), 2, random (20, 30))
		 TNT1 AAA 0 A_CustomMissile ("BlueBloodMistExtraBig", 30, 0, random (0, 360), 2, random (40, 60))
		 TNT1 AAA 0 A_CustomMissile ("BlueBloodMistExtraBig", 40, 0, random (0, 360), 2, random (40, 60))
		 TNT1 AAA 0 A_CustomMissile ("BlueBloodMistExtraBig", 60, 0, random (0, 360), 2, random (40, 90))
		 TNT1 AAAAA 0 A_CustomMissile ("BlueBloodmistSpray", 40, 0, random (0, 360), 2, random (40, 90))
		 TNT1 A 0 A_SpawnItem ("BlueBigBloodSpot")
		 TNT1 AAAAAAA 0 A_CustomMissile ("BlueSuperGoreSpawner", 52, 0, random (0, 360), 2, random (20, 60))
		 TNT1 AAA 0 A_CustomMissile ("BlueSuperGoreMist", 32, 0, random (0, 360), 2, random (20, 60))
		 TNT1 A 10
	Death:
	    TNT1 A 0
        Stop
    }
}

Actor BlueMeatDeathGiant: BlueMeatDeath 
{ 
    States
    {
    Spawn:
         TNT1 AAAAAAAAA 0 A_CustomMissile ("BlueCeilBloodLauncherLong", 0, 0, random (0, 360), 2, random (50, 130))
         TNT1 A 0 A_CustomMissile ("BlueXDeath2", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath3", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath4", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("BlueXDeath2b", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("BlueXDeath3b", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath5Big", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeath6Big", 82, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AAAAAAAA 0 A_CustomMissile ("BlueBloodMistExtraBig", 80, 0, random (0, 360), 2, random (20, 90))
		 TNT1 AAAAAAAA 0 A_CustomMissile ("BlueBloodmistSpray", 80, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeathOrgan1", 24, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeathOrgan2", 24, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AAAA 0 A_CustomMissile ("BlueGuts", 64, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_SpawnItem ("BlueBigBloodSpot")
		 TNT1 AAAA 0 A_CustomMissile ("BlueBigSuperGore", 80, 0, random (0, 360), 2, random (20, 60))
		 TNT1 AAAAA 0 A_CustomMissile ("BlueSuperGoreSpawner", 96, 0, random (0, 360), 2, random (20, 40))
	Death:
	    TNT1 A 0
        Stop
    }
}

Actor BlueMeatDeathSmall: BlueMeatDeath
{ 
    States
    {
    Spawn:
         TNT1 AAA 0 A_CustomMissile ("BlueXDeath2b", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AAA 0 A_CustomMissile ("BlueXDeath3b", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeathOrgan1", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_CustomMissile ("BlueXDeathOrgan2", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 AA 0 A_CustomMissile ("BlueGuts", 16, 0, random (0, 360), 2, random (30, 90))
		 TNT1 A 0 A_SpawnItem ("BlueBigBloodSpot")
	Death:
	    TNT1 A 0
        Stop
    }
}

Actor BlueMeatDeathFat: BlueMeatDeath 
{ 
    States
    {
    Spawn:
		TNT1 A 0
		TNT1 AA 0 A_CustomMissile ("BlueXDeath5Big", 45, 0, random (0, 360), 2, random (30, 90))
		TNT1 AAA 0 A_CustomMissile ("BlueXDeath6Big", 45, 0, random (0, 360), 2, random (30, 90))
		TNT1 AAAAAAA 0 A_CustomMissile ("BlueSuperGoreSpawner", 52, 0, random (0, 360), 2, random (20, 60))
		TNT1 AA 0 A_CustomMissile ("BlueGuts", 42, 0, random (0, 360), 2, random (30, 90))
		TNT1 AAAA 0 A_CustomMissile ("BlueBigSuperGore", 32, 0, random (0, 360), 2, random (20, 60))
		TNT1 AA 0 A_CustomMissile ("BlueGuts", 42, 0, random (0, 360), 2, random (30, 90))
	Death:
	    TNT1 A 0
        Stop
    }
}

Actor BlueMeatDeathTiny: MeatDeath 
{ 
    States
    {
    Spawn:
		TNT1 A 0
		TNT1 AA 0 A_CustomMissile ("BlueXDeath2b", 3, 0, random (0, 360), 2, random (10, 40))
		TNT1 AA 0 A_CustomMissile ("BlueXDeath3b", 3, 0, random (0, 360), 2, random (10, 40))
		TNT1 AAA 0 A_CustomMissile ("Blue_Blood", 3, 0, random (0, 360), 2, random (10, 40))
	Death:
	    TNT1 A 0
        Stop
    }
}