$pitchshiftrange 0

// Cherub

$random cherub/sight	{ cherub/sight1 cherub/sight1 cherub/sight1 cherub/sight2 cherub/sight2 cherub/sight3 cherub/sight4 cherub/sight5 cherub/sight6 cherub/sight7 cherub/sight8 cherub/sight9 cherub/sight0 }
$random cherub/death	{ cherub/death1 cherub/death1 cherub/death2 cherub/death2 cherub/death3 cherub/death3 cherub/death4 cherub/death4 cherub/death1 cherub/death1 cherub/death2 cherub/death2 cherub/death3 cherub/death3 cherub/death4 cherub/death4 cherub/death1 cherub/death1 cherub/death2 cherub/death2 cherub/death3 cherub/death3 cherub/death4 cherub/death4 cherub/death1 cherub/death1 cherub/death2 cherub/death2 cherub/death3 cherub/death3 cherub/death4 cherub/death4 cherub/death5 cherub/death6 }
$random cherub/pain 	{ cherub/pain1 cherub/pain2 cherub/pain2 }
$random cherub/gib		{ cherub/gib1 cherub/gib1 cherub/gib1 cherub/gib1 cherub/gib2 cherub/gib3 cherub/gib4 }
$random cherub/shame 	{ cherub/shame1 cherub/shame2 }
$random cherub/active   { cherub/active1 cherub/active1 bird/flock }
cherub/sight1			CHUBINT1
cherub/sight2			CHUBINT2
cherub/sight3			CHUBINT3
cherub/sight4			CHUBINT4
cherub/sight5			CHUBINT5
cherub/sight6			CHUBINT6
cherub/sight7			CHUBINT7
cherub/sight8			CHUBINT8
cherub/sight9			CHUBINT9
cherub/sight0			CHUBINT0
cherub/active1			CHUBLAGH
cherub/pain1			CHUBPAI1
cherub/pain2			CHUBPAI2
cherub/melee			CHUBSLAP
cherub/death1			CHUBDTH1
cherub/death2			CHUBDTH2
cherub/death3			CHUBDTH3
cherub/death4			CHUBDTH4
cherub/death5			CHUBDTH5
cherub/death6			CHUBDTH6
cherub/attack			CHUBBAL1
cherub/shotx			CHUBBAL2
cherub/bubble1			CHUBBAL3
cherub/gib1				CHUBGIB1
cherub/gib2				CHUBGIB2
cherub/gib3				CHUBGIB3
cherub/gib4				CHUBGIB4
cherub/shame1			CHUBSHA1
cherub/shame2			CHUBSHA2
$limit cherub/active 4

// Kiss

$random kiss/death		{ kiss/death1 kiss/death2 kiss/death3 kiss/death4 kiss/death5 }
$random kiss/sight		{ kiss/sight1 kiss/sight2 kiss/sight3 kiss/sight4 kiss/sight5 kiss/sight6 kiss/sight7 kiss/sight8 kiss/sight9 kiss/sight0 }
$random kiss/pain		{ kiss/pain1 kiss/pain2 kiss/pain3 kiss/pain4 }
$random kiss/active 	{ kiss/active1 kiss/active1 kiss/active1 kiss/active2 kiss/active3 kiss/active4 }
$random kiss/shotx		{ kiss/shotx1 kiss/shotx2 }
kiss/sight1				KISSINT1
kiss/sight2				KISSINT2
kiss/sight3				KISSINT3
kiss/sight4				KISSINT4
kiss/sight5				KISSINT5
kiss/sight6				KISSINT6
kiss/sight7				KISSINT7
kiss/sight8				KISSINT8
kiss/sight9				KISSINT9
kiss/sight0				KISSINT0
kiss/active1			KISSLAG1
kiss/active2			KISSLAG2
kiss/active3			KISSLAG3
kiss/active4			KISSLAG4
kiss/pain1				KISSPAI1
kiss/pain2				KISSPAI2
kiss/pain3				KISSPAI3
kiss/pain4				KISSPAI4
kiss/death1				KISSDTH1
kiss/death2				KISSDTH2
kiss/death3				KISSDTH3
kiss/death4				KISSDTH4
kiss/death5				KISSDTH5
kiss/attack				KISSSHOT
kiss/shotx1				KISSSHO1
kiss/shotx2				KISSSHO2
$limit kiss/active 3

kiss/shotx3				KISSSHO3


// Cardinal
$random cardinal/sight	{ cardinal/sight1 cardinal/sight2 cardinal/sight3 cardinal/sight4 cardinal/sight5 cardinal/sight1 cardinal/sight2 cardinal/sight3 cardinal/sight4 cardinal/sight5 cardinal/sight1 cardinal/sight2 cardinal/sight3 cardinal/sight4 cardinal/sight5 cardinal/sight6 cardinal/sight7 cardinal/sight8 cardinal/sight8 cardinal/sight9 cardinal/sight9 cardinal/sight0 }
$random cardinal/death	{ cardinal/death1 cardinal/death2 cardinal/death3 cardinal/death4 cardinal/death5 cardinal/death1 cardinal/death2 cardinal/death3 cardinal/death4 cardinal/death5 cardinal/death6 }
$random cardinal/pain	{ cardinal/pain1 cardinal/pain1 cardinal/pain2 jay/pain }
$random cardinal/active { cardinal/active1 cardinal/active2 cardinal/active3 }
$random cardinal/tired  { cardinal/tired1 cardinal/tired2 }
$limit 	cardinal/active1 1
$limit 	cardinal/active2 1
$limit 	cardinal/active3 1
$random cardinal/melee	{ cardinal/melee1 cardinal/melee2 }
cardinal/sight1			CARDINT1
cardinal/sight2			CARDINT2
cardinal/sight3			CARDINT3
cardinal/sight4			CARDINT4
cardinal/sight5			CARDINT5
cardinal/sight6			CARDINT6
cardinal/sight7			CARDINT7
cardinal/sight8			CARDINT8
cardinal/sight9			CARDINT9
cardinal/sight0			CARDINT0
cardinal/active1		CARDLAG1
cardinal/active2		CARDLAG2
cardinal/active3		CARDLAG3
cardinal/pain1			CARDPAI1
cardinal/pain2			CARDPAI2
cardinal/death1			CARDDTH1
cardinal/death2			CARDDTH2
cardinal/death3			CARDDTH3
cardinal/death4			CARDDTH4
cardinal/death5			CARDDTH5
cardinal/death6			CARDDTH6  //rare death sound
cardinal/melee1			CARDHIT1
cardinal/melee2			CARDHIT2
cardinal/tired1			CARDTIR1
cardinal/tired2			CARDTIR2

//Jay
$random jay/sight		{ jay/sight1 jay/sight2 jay/sight3 jay/sight4 } 	
$random jay/death		{ jay/death1 jay/death2 jay/death3 }
jay/sight1				JAYYINT1
jay/sight2				JAYYINT2
jay/sight3				JAYYINT3
jay/sight4				JAYYINT4
jay/death1				JAYYDTH1
jay/death2				JAYYDTH2
jay/death3				JAYYDTH3
jay/active1				JAYYLAG1
jay/pain				JAYYPAI1

//Puckish Prankster
$random puckish/sight	{ puckish/sight1 puckish/sight2	puckish/sight3 puckish/sight4 puckish/sight5 puckish/sight6 puckish/sight7 }
$random puckish/death	{ puckish/death1 puckish/death2 puckish/death3 puckish/death4 puckish/death5 puckish/death1 puckish/death2 puckish/death3 puckish/death4 puckish/death5 puckish/death1 puckish/death2 puckish/death3 puckish/death4 puckish/death5 puckish/death6 }
$random puckish/active	{ puckish/active1 puckish/active2 puckish/active3 cherub/active cherub/active cherub/active cherub/active }
$random puckish/pain	{ puckish/pain1 puckish/pain1 puckish/pain1 puckish/pain2 }
puckish/sight1			PRNKINT1
puckish/sight2			PRNKINT2
puckish/sight3			PRNKINT3
puckish/sight4			PRNKINT4
puckish/sight5			PRNKINT5
puckish/sight6			PRNKINT6
puckish/sight7			PRNKINT7
puckish/death1			PRNKDTH1
puckish/death2			PRNKDTH2
puckish/death3			PRNKDTH3
puckish/death4			PRNKDTH4
puckish/death5			PRNKDTH5
puckish/death6			PRNKDTH6
puckish/gib				PRNKGIBB				
puckish/active1			PRNKLAG1
puckish/active2			PRNKLAG2
puckish/active3			PRNKLAG3
puckish/pain1			PRNKPAI1
puckish/pain2			PRNKPAI2
$limit puckish/active 3

// Snowball
$random snow/sight	{ snow/sight1 snow/sight2 snow/sight3 snow/sight4 }
$random snow/death	{ snow/death1 snow/death2 snow/death3 snow/death4 snow/death5 snow/death6 }
$random snow/pain	{ snow/pain1 snow/pain1 snow/pain2 }
$random snow/altsight	{ snow/altsight1 snow/altsight2 snow/altsight2 }
snow/sight1				SZOWINT1		
snow/sight2				SZOWINT2
snow/sight3				SZOWINT3
snow/sight4				SZOWINT4
snow/active				SZOWLAGH
snow/pain1				SZOWPAI1
snow/pain2				SZOWPAI2
snow/death1				SZOWDTH1
snow/death2				SZOWDTH2
snow/death3				SZOWDTH3
snow/death4				SZOWDTH4
snow/death5				SZOWDTH5
snow/death6				SZOWDTH6
snow/gib				SZOWDTHX
snow/attack				FROSTY2
snow/shotx				SHARDS1B
snow/attack2			FROSTY1
snow/shot2				SHARD1
snow/altsight1			SZOWANT1
snow/altsight2			SZOWANT2
$limit snowball/active 4

// Dolls

$random doll/sight	{ doll/win1 doll/sight1 doll/sight1 doll/sight1 doll/sight2 doll/sight2 doll/sight2 doll/sight3 doll/sight4 putto/sight4 }
$random doll/death	{ doll/death1 doll/death2 doll/death3 }
$random doll/pain   { rdoll/pain sdoll/pain ophanim/pain3 }
$random doll/gib	{ doll/death1 doll/death1 doll/death1 doll/death1 doll/gib1 doll/gib2 }
doll/sight1				DOLLINT1
doll/sight2				DOLLINT2
doll/sight3				DOLLINT3
doll/sight4				DOLLINT4
doll/active				DOLLLAGH
rdoll/pain				RDOLPAIN
sdoll/pain				SDUOPAIN
doll/death1				DOLLDTH1
doll/death2				DOLLDTH2
doll/death3				DOLLDTH3
doll/gib1				DOLLGIB1
doll/gib2				DOLLGIB2
doll/win1				DOLLWIN1  //Unused
$limit doll/active 6

doll/frozen				SHARDOLD

// TurboDolls (Knife doll, turbo doll, turbo revolver doll)
$random tdoll/sight		{ tdoll/sight1 tdoll/sight2 tdoll/sight3 tdoll/sight4 tdoll/sight5 putto/sight4  }
$random tdoll/death		{ tdoll/death1 tdoll/death2 tdoll/death3 tdoll/death4 tdoll/death5 tdoll/death6  }
$random tdoll/pain  	{ tdoll/pain1 tdoll/pain1 tdoll/pain1 tdoll/pain2 }
$random tdoll/active   	{ tdoll/active1 tdoll/active2 }
tdoll/sight1			DOL2INT1
tdoll/sight2			DOL2INT2
tdoll/sight3			DOL2INT3
tdoll/sight4			DOL2INT4
tdoll/sight5			DOL2INT5
tdoll/death1			DOL2DTH1
tdoll/death2			DOL2DTH2
tdoll/death3			DOL2DTH3
tdoll/death4			DOL2DTH4
tdoll/death5			DOL2DTH5
tdoll/death6			DOL2DTH6
tdoll/pain1				DOL2PAI1
tdoll/pain2				DOL2PAI2
tdoll/active1			DOL2LAG1
tdoll/active2			DOL2LAG2
$limit tdoll/active 2

// ShotgunDuo
$random shotgunduo/sight { shotgunduo/sight1 shotgunduo/sight2 shotgunduo/sight3 shotgunduo/sight4 shotgunduo/sight5 shotgunduo/sight4 shotgunduo/sight5 shotgunduo/sight4 shotgunduo/sight5 }
$random shotgunduo/death { shotgunduo/death1 shotgunduo/death2 shotgunduo/death3 }
$random shotgunduo/pain { shotgunduo/pain1 shotgunduo/pain2 }
shotgunduo/sight1		SDUOINT1
shotgunduo/sight2		SDUOINT2
shotgunduo/sight3		SDUOINT3
shotgunduo/sight4		SDUOINT4
shotgunduo/sight5		SDUOINT5
shotgunduo/death1		SDUODTH1
shotgunduo/death2		SDUODTH2
shotgunduo/death3		SDUODTH3
shotgunduo/pain1		SDUOPAI1
shotgunduo/pain2		SDUOPAI2
$limit doll/active 6

// KnifeDoll
$random knifedoll/sight { shotgunduo/sight4 shotgunduo/sight5 }

// Aspect of Iris

$random iris/sight	{ iris/sight1 iris/sight2 iris/sight3 iris/sight4 iris/sight5 iris/sight6 iris/sight7 }
$random iris/death	{ iris/death1 iris/death2 iris/death3 iris/death4 iris/death5 iris/death6 iris/altdeath }
$random iris/active { iris/active1 iris/active2 iris/active3 }
$random iris/pain 	{ iris/pain1 iris/pain2 }
$random iris/blade 	{ iris/blade2 iris/blade2 iris/blade3 }
$random	iris/break	{ iris/break1 iris/break2 iris/break3 iris/break4 }		
$volume iris/butterfly3 0.25

iris/sight1				IIISINT1
iris/sight2				IIISINT2
iris/sight3				IIISINT3
iris/sight4				IIISINT4
iris/sight5				IIISINT5
iris/sight6				IIISINT6
iris/sight7				IIISINT7
iris/active1			IIISLAG1
iris/active2			IIISLAG2
iris/active3			IIISLAG3
iris/pain1				IIISPAI1
iris/pain2				IIISPAI2
iris/death1				IIISDTH1
iris/death2				IIISDTH2
iris/death3				IIISDTH3
iris/death4				IIISDTH4
iris/death5				IIISDTH5
iris/death6				IIISDTH6
iris/death7				IIISDTH7  //icedeath
iris/altdeath			IIISADTH
iris/break1				IIISBRK1
iris/break2				IIISBRK2
iris/break3				IIISBRK3
iris/break4				IIISBRK4
iris/butterfly1			IIISBFY1
iris/butterfly2			IIISBFY2
iris/butterfly3			IIISBFY3
iris/blade1				IIISBLD1  //unused
iris/blade2				IIISBLD2
iris/blade3				IIISBLD3
iris/explode			IIISEXPO

// Ophanim
$random ophanim/sight	{ ophanim/sight1 ophanim/sight2 ophanim/sight3 }
$random ophanim/death	{ ophanim/death1 ophanim/death2 ophanim/death3 ophanim/death1 ophanim/death2 ophanim/death3 ophanim/death4 ophanim/death5}
$random ophanim/pain	{ ophanim/pain1 ophanim/pain2 }
$random ophanim/melt	{ ophanim/melt1 ophanim/melt2 }
ophanim/sight1			OPHNINT1
ophanim/sight2			OPHNINT2
ophanim/sight3			OPHNINT3
ophanim/pain1			OPHNPAI1
ophanim/pain2			OPHNPAI2
ophanim/pain3			OPHNPAI3
ophanim/bullet1			OPHNBLT1
ophanim/bullet2			OPHNBLT2
ophanim/attack1			OPHNATK1
ophanim/attack2			OPHNATK2
ophanim/melee			OPHNBASH
ophanim/death1			OPHNDTH1
ophanim/death2			OPHNDTH2
ophanim/death3			OPHNDTH3
ophanim/death4			OPHNDTH4
ophanim/death5			OPHNDTH5
ophanim/melt1			OPHNMLT1
ophanim/melt2			OPHNMLT2

// Authority
$random authority/sight		{ authority/sight1 authority/sight1 authority/sight2 authority/sight2 authority/sight3 authority/sight3 authority/sight4 }
$random authority/death		{ authority/death1 authority/death2 authority/death3 authority/death1 authority/death2 authority/death3 authority/death4 authority/death5 authority/death5 authority/death7 }
$random authority/pain 		{ authority/pain1 authority/pain2 authority/pain3 authority/pain4 }	
$random authority/active	{ authority/active1 authority/active2 authority/active3 }
$random authority/attack	{ authority/attack1 authority/attack2 }
authority/sight1				ATHOINT1
authority/sight2				ATHOINT2
authority/sight3				ATHOINT3
authority/sight4				ATHOINT4
authority/active1				ATHOLAG1
authority/active2				ATHOLAG2
authority/active3				ATHOLAG3
authority/pain1					ATHOPAI1
authority/pain2					ATHOPAI2
authority/pain3					ATHOPAI3
authority/pain4					ATHOPAI4
authority/death1				ATHODTH1
authority/death2				ATHODTH2
authority/death3				ATHODTH3
authority/death4				ATHODTH4
authority/death5				ATHODTH5
authority/death6				ATHODTH6      // Decapitation SF. Used for generic death
authority/death7				ATHODTH7
authority/attack1				ATHOATK1
authority/attack2				ATHOATK2
authority/attack3				ATHOATK3
authority/fountain				ATHOBLOD

// Virtue Virgin

$random virgin/sight	{ virgin/sight1 virgin/sight2 virgin/sight3 virgin/sight4 virgin/sight5 }
$random virgin/death	{ virgin/death1 virgin/death1 virgin/death2 virgin/death3 virgin/death4 authority/death6 authority/death6 }
$random virgin/attack	{ virgin/attack1 virgin/attack2 }
$random virgin/active	{ virgin/active1 virgin/active2 }
$random virgin/pain		{ virgin/pain1 virgin/pain2 virgin/pain3 }
virgin/sight1				VTREINT1
virgin/sight2				VTREINT2
virgin/sight3				VTREINT3
virgin/sight4				VTREINT4
virgin/sight5				VTREINT5
virgin/active1				VTRELAG1
virgin/active2				VTRELAG2
virgin/pain1				VTREPAI1     // Generic pain sounds
virgin/pain2				VTREPAI2
virgin/pain3				VTREPAI3
virgin/death1				VTREDTH1
virgin/death2				VTREDTH2
virgin/death3				VTREDTH3
virgin/death4				VTREDTH4
virgin/attack1				ATHOATK1
virgin/attack2				ATHOATK2
virgin/attack3				ATHOATK3

// Principality

$random principality/sight	{ principality/sight1 principality/sight1 principality/sight2 principality/sight2 principality/sight3 principality/sight4 principality/sight5 }
$random principality/death	{ principality/death1 principality/death1 principality/death2 principality/death3 principality/death4 principality/death5 }
$random principality/attack	{ principality/attack1 principality/attack2 }
$random principality/pain	{ principality/pain1 principality/pain2 principality/pain1 principality/pain2 principality/pain3 }
$random principality/mock	{ principality/active2 principality/sight1 principality/sight2 }
$random principality/shy	{ ophanim/pain1 ophanim/pain2 }
principality/sight1				PPTYINT1
principality/sight2				PPTYINT2
principality/sight3				PPTYINT3
principality/sight4				PPTYINT4
principality/sight5				PPTYINT5
principality/active				PPTYLAG1
principality/active2			PPTYLAG2
principality/pain1				PPTYPAI1
principality/pain2				PPTYPAI2
principality/pain3				PPTYPAI3
principality/death1				PPTYDTH1
principality/death2				PPTYDTH2
principality/death3				PPTYDTH3
principality/death4				PPTYDTH4
principality/death5				PPTYDTH5
principality/attack1			PPTYATK1
principality/attack2			PPTYATK2
principality/attack3			PPTYATK3
principality/attack4			PPTYATK4
principality/attack5			PPTYATK5
principality/stripped			PPTYSTRP
principality/nude				PPTYNUDE
principality/bounce				PPTYBOOB
principality/sand				PPTYSAND

// Dollmaykr

$random dollmaykr/sight	{ dollmaykr/sight1 dollmaykr/sight2 dollmaykr/sight3 dollmaykr/sight4 dollmaykr/sight5 dollmaykr/sight6 dollmaykr/sight7 }
$random dollmaykr/death	{ dollmaykr/death1 dollmaykr/death2 dollmaykr/death3 dollmaykr/death4 dollmaykr/death5 dollmaykr/death6 }
$random dollmaykr/pain	{ dollmaykr/pain1 dollmaykr/pain2 dollmaykr/pain3 cardinal/pain2 }
$random dollmaykr/active { dollmaykr/active1 dollmaykr/active1 dollmaykr/active2 dollmaykr/active3 dollmaykr/active4 dollmaykr/active5 }		
dollmaykr/sight1				DMYRINT1
dollmaykr/sight2				DMYRINT2
dollmaykr/sight3				DMYRINT3
dollmaykr/sight4				DMYRINT4
dollmaykr/sight5				DMYRINT5
dollmaykr/sight6				DMYRINT6
dollmaykr/sight7				DMYRINT7
dollmaykr/active1				DMYRLAG1
dollmaykr/active2				DMYRLAG2
dollmaykr/active3				DMYRLAG3
dollmaykr/active4				DMYRLAG4
dollmaykr/active5				DMYRLAG5
dollmaykr/pain1					DMYRPAI1
dollmaykr/pain2					DMYRPAI2
dollmaykr/pain3					DMYRPAI3
dollmaykr/pain4					DMYRPAI4
dollmaykr/pain5					DMYRPAI5
dollmaykr/death1				DMYRDTH1
dollmaykr/death2				DMYRDTH2
dollmaykr/death3				DMYRDTH3
dollmaykr/death4				DMYRDTH4
dollmaykr/death5				DMYRDTH5
dollmaykr/death6				DMYRDTH6
dollmaykr/summon1				DMYRSUM1
dollmaykr/summon2				DMYRSUM2
dollmaykr/summon3				DMYRSUM3
dollmaykr/summon4				DMYRSUM4
$limit dollmaykr/active 4

// Joy Elemental

$random joyelemental/move		{ joyelemental/move1 joyelemental/move2 joyelemental/move3 }	
$random joyelemental/attack		{ joyelemental/attack1 joyelemental/attack1 joyelemental/attack1 joyelemental/attack1 joyelemental/attack1 joyelemental/attack2 joyelemental/attack2 joyelemental/attack2 joyelemental/attack2 joyelemental/attack2 joyelemental/attack3 joyelemental/attack3 joyelemental/attack3 joyelemental/attack3 joyelemental/attack3 joyelemental/attack4 }	
$random joyelemental/resurrect	{ joyelemental/resurrect1 joyelemental/resurrect2 }
joyelemental/sight1				JOYEINT1
joyelemental/death1				JOYEDTH1
joyelemental/move1				JOYEMOV1
joyelemental/move2				JOYEMOV2
joyelemental/move3				JOYEMOV3
joyelemental/pain1				JOYEPAI1
joyelemental/attack1			JOYEATK1
joyelemental/attack2			JOYEATK2
joyelemental/attack3			JOYEATK3
joyelemental/attack4			JOYEATK4
joyelemental/resurrect1			JOYERES1
joyelemental/resurrect2			JOYERES2

// Putto
$random putto/sight			{ putto/sight1 putto/sight2 putto/sight3 putto/sight4 putto/sight5 }
$random putto/death			{ putto/death1 putto/death2 putto/death3 putto/death2 putto/death3 }
$random putto/active 		{ putto/active1 putto/active2 putto/active2 putto/active3 }
$random putto/pain 			{ putto/pain1 putto/pain1 putto/pain2 }	
$random putto/raise			{ putto/raise1 putto/raise1 putto/raise2 putto/raise3 }
putto/sight1				PUTOINT1
putto/sight2				PUTOINT2
putto/sight3				PUTOINT3
putto/sight4				PUTOINT4
putto/sight5				PUTOINT5
putto/death1				PUTODTH1
putto/death2				PUTODTH2
putto/death3				PUTODTH3
putto/active1				PUTOLAG1
putto/active2				PUTOLAG2
putto/active3				PUTOLAG3
putto/pain1					PUTOPAI1
putto/pain2					PUTOPAI2
putto/raise1				PUTRES1
putto/raise2				PUTRES2
putto/raise3				PUTRES3
$limit putto/active 4
$limit putto/sight 4

// Seraph
	
$random seraph/pain				{ seraph/pain1 seraph/pain2 seraph/pain3 seraph/pain4 }	
$random seraph/active			{ seraph/active1 seraph/active2 }	
$random seraph/sight			{ seraph/sight1	seraph/sight2 seraph/sight3 }	
$random seraph/sizzle			{ seraph/sizzle1 seraph/sizzle2	seraph/sizzle3 }	
seraph/sight1					SZPHINT1
seraph/sight2					SZPHINT2
seraph/sight3					SZPHINT3
seraph/death					SZPHDTH1
seraph/death2					SZPHDTH2	//unused
seraph/pain1					SZPHPAI1
seraph/pain2					SZPHPAI2
seraph/pain3					SZPHPAI3
seraph/pain4					SZPHPAI4
seraph/active1					SZPHLAG1
seraph/active2					SZPHLAG2
seraph/attack1					SZPHATK1
seraph/attack2					SZPHATK2
seraph/attack3					SZPHATK3
seraph/attack4					SZPHATK4
seraph/attack5					SZPHATK5
seraph/attackx					SZPHATKX
seraph/burn						SZPHBURN
seraph/confused					SZPHCOFU
seraph/sizzle1					SZPHSIZ1
seraph/sizzle2					SZPHSIZ2
seraph/sizzle3					SZPHSIZ3

$random greatseraph/active		{ greatseraph/active1 greatseraph/active2 greatseraph/active3 greatseraph/active4 }
greatseraph/sight				SGPHINT1
greatseraph/active1				SGPHLAG1
greatseraph/active2				SGPHLAG2
greatseraph/active3				SGPHLAG3
greatseraph/active4				SGPHLAG4

// Queen of Queens
$random queenofqueens/active	{ queenofqueens/active1 queenofqueens/active2 }
queenofqueens/sight				SQPHINT1
queenofqueens/pain1				SQPHPAI1
queenofqueens/active1			SQPHLAG1
queenofqueens/active2			SQPHLAG2

// Crusader Queen

$random crusaderqueen/pain		{ crusaderqueen/pain1 crusaderqueen/pain2 crusaderqueen/pain3 crusaderqueen/pain4 crusaderqueen/pain5 }	
$random crusaderqueen/active	{ crusaderqueen/active1 crusaderqueen/active2 crusaderqueen/active3 }	
$random crusaderqueen/sight		{ crusaderqueen/sight1 crusaderqueen/sight2 crusaderqueen/sight3 crusaderqueen/sight4 crusaderqueen/sight5 }	
$random crusaderqueen/death		{ crusaderqueen/death1 crusaderqueen/death2 crusaderqueen/death3 crusaderqueen/death4 }	
$random crusaderqueen/bullethit	{ crusaderqueen/bullethit1 crusaderqueen/bullethit2 crusaderqueen/bullethit3 }	
$random crusaderqueen/bulletfire { crusaderqueen/bulletfire1 crusaderqueen/bulletfire2 crusaderqueen/bulletfire3 }	
$random crusaderqueen/atomhit	{ crusaderqueen/atomhit1 crusaderqueen/atomhit2 crusaderqueen/atomhit3 }
crusaderqueen/sight1			CQUNINT1
crusaderqueen/sight2			CQUNINT2
crusaderqueen/sight3			CQUNINT3
crusaderqueen/sight4			CQUNINT4
crusaderqueen/sight5			CQUNINT5
crusaderqueen/pain1				CQUNPAI1
crusaderqueen/pain2				CQUNPAI2
crusaderqueen/pain3				CQUNPAI3
crusaderqueen/pain4				CQUNPAI4
crusaderqueen/pain5				CQUNPAI5
crusaderqueen/active1			CQUNLAG1
crusaderqueen/active2			CQUNLAG2
crusaderqueen/active3			CQUNLAG3
crusaderqueen/death1			CQUNDTH1
crusaderqueen/death2			CQUNDTH2
crusaderqueen/death3			CQUNDTH3
crusaderqueen/death4			CQUNDTH4
crusaderqueen/bullet			CQUNBULT
crusaderqueen/bullethit1		CQUNBLT1
crusaderqueen/bullethit2		CQUNBLT2
crusaderqueen/bullethit3		CQUNBLT3
crusaderqueen/bulletfire1		CQUNFIR1
crusaderqueen/bulletfire2		CQUNFIR2
crusaderqueen/bulletfire3		CQUNFIR3
crusaderqueen/missile1			CQUNMIS1  //unused
crusaderqueen/missile2			CQUNMIS2
crusaderqueen/atom				CQUNATM1
crusaderqueen/atomhit1			CQUNATM2
crusaderqueen/atomhit2			CQUNATM3
crusaderqueen/atomhit3			CQUNATM4
crusaderqueen/move1				CQUNMOV1
crusaderqueen/move2				CQUNMOV2
crusaderqueen/move3				CQUNMOV3
crusaderqueen/detach			CQUNDTCH
crusaderqueen/timer1			CQUNTIM1
crusaderqueen/timer2			CQUNTIM2
crusaderqueen/explode			CQUNEXPO
crusaderqueen/warning			CQUNWARN
crusaderqueen/spark				CQUNSPRK
crusaderqueen/crush				CQUNCRSH

// Willendorf
willendorf/warp					WARPLIFE
willendorf/teleport				WDORFINT
willendorf/sight				WDORLAG1
willendorf/death				WDORDTH1
willendorf/truedeath			WDORDTH2

// Destroying Angel
$random destroyingangel/sight	{ destroyingangel/sight1 destroyingangel/sight2 }	
destroyingangel/sight1			DANGINT1
destroyingangel/sight2			DANGINT2
destroyingangel/warp			WARPDETH
destroyingangel/sight3			DANGINT3  // Dark sound
destroyingangel/attack1			LICHBAL1
destroyingangel/attack2			LICHBAL2
destroyingangel/attack3			LICHDTH1
destroyingangel/attack4			LICHDTH2
destroyingangel/attack5			LICHBAL3
destroyingangel/wander			DANGELAG

// Arch-Angel pain
archangel/pain1					GODDPAI1
archangel/pain2					GODDPAI2

// Holy Ghost
$random ghostt/sight			{ ghostt/sight1 ghostt/sight2 ghostt/sight3 }
ghostt/sight1					GHSTINT1
ghostt/sight2					GHSTINT2
ghostt/sight3					GHSTINT3
ghostt/pain						GHSTPAI1
ghostt/death					GHSTDTH1	


// Egg
$random egg/active			{ egg/active1 egg/active2 egg/active3 }
$random egg/death			{ egg/death1 egg/death2 egg/death3 }
egg/active1					REDEGG1
egg/active2					REDEGG2
egg/active3					REDEGG3
egg/death1					REGDTH1
egg/death2					REGDTH2
egg/death3					REGDTH3
egg/charge					REDEGGC
egg/live					REDEGGH

// Golden Goose
$random chicken/active		{ chicken/active1 chicken/active2 chicken/active3 }
chicken/pain				CHICPAI
chicken/attack				CHICATK
chicken/sight				CHICACT				
chicken/death				CHICDTH
chicken/active1				CHICPK1
chicken/active2				CHICPK2
chicken/active3				CHICPK3

// Stone Maiden AKA Aphrodite's Kiss
$random stonemaiden/pain	{ stonemaiden/pain1 stonemaiden/pain2 stonemaiden/pain3 }
stonemaiden/pain1			SMDIPAI1
stonemaiden/pain2			SMDIPAI2
stonemaiden/pain3			SMDIPAI3
stonemaiden/pain4			SMDIPAI4
stonemaiden/active			SMDIINT1
stonemaiden/sight1			SMDIINT1
stonemaiden/cry1			SMDICRY1
stonemaiden/cry2			SMDICRY2
stonemaiden/free			SMDIFREE
stonemaiden/drip			AFRODRIP
stonemaiden/attack1			AFROATK1
stonemaiden/attack2			AFROATK2
stonemaiden/attack3			AFROATK3
stonemaiden/attack4			AFROATK4
stonemaiden/hit1			AFROHIT1

// Forgotten Maiden
fmaiden/attack				FMAIDATK
fmaiden/hit					FMAIDHIT

// Fall
$random body/fall			{ body/fall1 body/fall2 body/fall3 body/fall4 body/fall5 body/fall6 body/fall7 body/fall8 body/fall9 }
body/fall1					FALBODY1
body/fall2					FALBODY2
body/fall3					FALBODY3
body/fall4					FALBODY4
body/fall5					FALBODY5
body/fall6					FALBODY6
body/fall7					FALBODY7
body/fall8					FALBODY8
body/fall9					FALBODY9

// Other
loon/loonblast				LOONBLST
bird/flap					BIRDFLAP
bird/flock					BIRDFLOK
teleport/teleport1   		DSTELEPT
lifeshardd/pickup			LHRDPKUP
armorshardd/pickup			SHRDPKUP
angel/frozensoild			ANGELICE
angel/stonebeam				ANGELSTO
angel/blink					ANLBLINK
angel/altgib1				ALTGIB01

// Ice
$random angel/shatter		{ angel/shatter1 angel/shatter2 angel/shatter3 angel/shatter4 angel/shatter5 angel/shatter6 angel/shatter7 angel/shatter8 angel/shatter9 angel/shatter10 }
angel/shatter1				ANGEICE1
angel/shatter2				ANGEICE2
angel/shatter3				ANGEICE3
angel/shatter4				ANGEICE4
angel/shatter5				ANGEICE5
angel/shatter6				ANGEICE6
angel/shatter7				ANGEICE7
angel/shatter8				ANGEICE8
angel/shatter9				ANGEICE9
angel/shatter10				ANGEICEA

$random angel/mediumshatter	{ angel/mediumshatter1 angel/mediumshatter2 angel/mediumshatter3 angel/mediumshatter4 angel/mediumshatter5 angel/mediumshatter6 }
angel/mediumshatter1		MANGICE1
angel/mediumshatter2		MANGICE2
angel/mediumshatter3		MANGICE3
angel/mediumshatter4		MANGICE4
angel/mediumshatter5		MANGICE5
angel/mediumshatter6		MANGICE6

angel/heavyshatter			SANGICE1


// Small bird (Alt angel sound)
$random bird/song 			{ bird/song1 bird/song2 }
bird/song1					BIRDSND1
bird/song2					BIRDSND2
bird/song3					BIRDSND3

// Alt intros
rain/altint					RAINALT1
wind/altint					WINDALT1
thunder/altint				THUNALT1
light/altint				LIGHTALT

$random generic/pain		{ virgin/pain1 virgin/pain2 virgin/pain3 }

// Crow (Alt angel sounds for Cardinal/Jay)
crow/sight1					CROWINT1
crow/death1					CROWDTH1
crow/active1				CROWLAG1
crow/pain1					CROWPAI1
crow/gib1					CROWGIB1

// Generic death sounds
$random body/altgore		{ body/altgore1 body/altgore2 body/altgore3 }	
body/altgore1				ALTGORE1
body/altgore2				ALTGORE2
body/altgore3				ALTGORE3
body/altgib					ALTGIB01					

//CA Easter Egg
angels/LinkedHurt			ALZ1DIE
angels/LinkedDeath			ALZ1OW

