
skill baby
{
	ACSReturn = 2
    EasyBossBrain
	SpawnFilter = Easy
	Name = "CLUMSY MAID"
	textcolor = Green
	MustConfirm = "It's OK. Clusmy maids are still cute?" 	

}

skill easy
{
	ACSReturn = 3
	EasyBossBrain
	SpawnFilter = Normal
	textcolor = Blue
	Name = "NORMAL"
	MustConfirm = "Recommended difficulty for vanilla gameplay. Equivalent to Hurt me plenty difficulty." 
}

skill normal
{
	ACSReturn = 4
	SpawnFilter = Hard
	textcolor = Red
	Name = "HARD"
	MustConfirm = "For challenging vanilla gameplay or weapon mods. Equivalent to Ultra-Violence." 	

}

skill hard
{
	ACSReturn = 4
	SpawnFilter = Nightmare
	textcolor = Purple
	AmmoFactor = 2
	DamageFactor = 1.5
	MonsterHealth = 2
	Aggressiveness = 0.4
	Name = "TAXING"
	MustConfirm = "Like hard, but angels have x2 health and do x1.5 damage. More ammo. A weapon mod or some friends are recommended for this difficulty. Unbalanced for Vanilla gameplay."

}

skill nightmare
{
	ACSReturn = 5
	SpawnFilter = Nightmare
	textcolor = Gold
	Name = "Life and Death"
	MustConfirm = "You are forever pursued by the Archangels of life and death. You have 60 seconds before one of them arrives. A stronger weapon mod is recommended for this difficulty"

}

skill JokeDifficulty
{
	ACSReturn = 5
	SpawnFilter = Nightmare
	textcolor = Gold
	AmmoFactor = 5
	DamageFactor = 5
	MonsterHealth = 10
	Aggressiveness = 0.5
	Name = "Joke Difficulty"
	MustConfirm = "The angels are overpowered. You won't have a good time."

}