Model FlyingAcid1      // Name of actor in DECORATE
{
   Path "models"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "acidstain.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 110.0 110.0 110.0            // Scale values
   ZOffset 0.7
   FrameIndex ASPH D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model FlyingBlood1      // Name of actor in DECORATE
{
   Path "models"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodstain.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.7
   FrameIndex BSPH D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model FlyingWhiteBlood1      // Name of actor in DECORATE
{
   Path "models"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodstainwhite.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.7
   FrameIndex DSPH D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model PFlyingBlood1      // Name of actor in DECORATE
{
   Path "models"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "predatorstain.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.7
   FrameIndex PSPH D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model FlyingPaper1      // Name of actor in DECORATE
{
   Path "models"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "paperstain.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 0.7
   FrameIndex PAPE D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Tracer // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model SmartgunTracer // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model SmartgunTracer2 // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model EnemyTracer // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ShotgunTracer // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model HeavyTracer // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model SniperTracer // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MinigunTracer // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model FriendlyTracer // Name of actor in DECORATE
{
   Path "models" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

   FrameIndex ELSR A 0 0 // The sprite lump, sprite frame, model index, frame number
}