Object ATCEvilEye
{
Frame TBLUB0 { Light BurningFire }
}

//

FlickerLight2 FlameThrowerFire
{
Offset 0 2 0
Color 0.15 0.04 0.0
Size 40
SecondarySize 60
Interval 2.0
}

Object FTFire
{
Frame FRFX { Light FlameThrowerFire }
}

FlickerLight2 DropFlame
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 20
SecondarySize 30
Interval 2.0
}

Object DropFire
{
Frame FLME { Light DropFlame }
}

FlickerLight2 BurningFire
{
Offset 0 2 0
Color 0.55 0.44 0.0
Size 40
SecondarySize 60
Interval 2.0
}

Object ATCRedTorch
{
Frame ARM1B0 { Light CeilLamp }
}

Object ATCShortRedTorch
{
Frame SMRT { Light BurningFire }
}

FlickerLight2 GreenBurningFire
{
Offset 0 2 0
Color 0.0 0.75 0.44
Size 40
SecondarySize 60
Interval 2.0
}

Object ATCShortGreenTorch
{
Frame SMGT { Light BurningFire }
}

FlickerLight2 BlueBurningFire
{
Offset 0 2 0
Color 0.0 0.24 0.95
Size 40
SecondarySize 60
Interval 2.0
}

PulseLight Floorlampbluelight
{
Offset 0 2 0
Color 0.50 0.50 0.75
Size 150
SecondarySize 140
Interval 0.45
}

PulseLight CeilLamp
{
Offset 0 0 0
Color 1.0 1.0 1.0
Size 150
SecondarySize 140
Interval 0.45
}

PulseLight Biglampbluelight
{
Offset 0 2 0
Color 0.50 0.50 0.75
Size 200
SecondarySize 190
Interval 0.45
}

Object Floorlampblue
{
Frame FLMP { Light Floorlampbluelight }
}

Object FloorLampBig1
{
Frame BLMP { Light Biglampbluelight }
}

Object FloorLampBig2
{
Frame BLMP { Light Biglampbluelight }
}

Object ATCShortBlueTorch
{
Frame SMBT { Light BurningFire }
}

PulseLight SmallCollumn
{
Offset 0 2 0
Color 1.0 0.1 0.1
Size 100

SecondarySize 60
Interval 0.45
}

Object ATCColumn
{
Frame COLUB { Light SmallCollumn }
}

FlickerLight2 FLARE
{
    color 1.0 0.1 0.1
    size 140
    secondarySize 180
    Interval 2.0
    offset 0 2 0
}

object ActiveFlare
{
    frame FLAR { light FLARE }
}

FlickerLight2 FLARE2
{
    color 1.0 0.1 0.1
    size 140
    secondarySize 180
    Interval 2.0
    offset 0 2 0
}

object ActiveFlare2
{
    frame FLAR { light FLARE2 }
}

PulseLight GoldenSkull
{
Offset 0 -80 0
Color 1.0 1.0 0.0
Size 50
SecondarySize 50
Interval 10.0
}

Object YellowSkull
{
Frame YSKUA { Light GoldenSkull }
Frame YSKUB { Light GoldenSkull }
}

PulseLight RubySkull
{
Offset 0 2 0
Color 1.0 0.0 0.0
Size 10
SecondarySize 20
Interval 10.0
}

Object RedSkull
{
Frame RSKUA { Light RubySkull }
Frame RSKUB { Light RubySkull }
}

PulseLight SapphireSkull
{
Offset 0 2 0
Color 0.0 0.0 1.0
Size 20
SecondarySize 40
Interval 10.0
}

Object BlueSkull
{
Frame BSKUA { Light SapphireSkull }
Frame BSKUB { Light SapphireSkull }
}

//FLASHLIGHT BY THE ZOMBIE KILLER!!
PointLight FLASHLIGHT1
{
	Color 1.0 1.0 1.0
	Size 64
	Offset 0 0 0
}

PointLight FLASHLIGHT2
{
	Color 1.0 1.0 1.0
	Size 56
	Offset 0 0 0
}

PointLight FLASHLIGHT3
{
	Color 1.0 1.0 1.0
	Size 48
	Offset 0 0 0
}

PointLight FLASHLIGHT4
{
	Color 1.0 1.0 1.0
	Size 40
	Offset 0 0 0
}

PointLight FLASHLIGHT5
{
	Color 1.0 1.0 1.0
	Size 32
	Offset 0 0 0
}

PointLight FLASHLIGHT6
{
	Color 1.0 1.0 1.0
	Size 24
	Offset 0 0 0
}

PointLight FLASHLIGHT7
{
	Color 1.0 1.0 1.0
	Size 16
	Offset 0 0 0
}

PointLight FLASHLIGHT8
{
	Color 1.0 1.0 1.0
	Size 8
	Offset 0 0 0
}

// Objects
Object FlashLightBeam1
{
	Frame TNT1 { Light FLASHLIGHT1}
}

Object FlashLightBeam2
{
	Frame TNT1 { Light FLASHLIGHT2}
}

Object FlashLightBeam3
{
	Frame TNT1 { Light FLASHLIGHT3}
}

Object FlashLightBeam4
{
	Frame TNT1 { Light FLASHLIGHT4}
}

Object FlashLightBeam5
{
	Frame TNT1 { Light FLASHLIGHT5}
}

Object FlashLightBeam6
{
	Frame TNT1 { Light FLASHLIGHT6}
}

Object FlashLightBeam7
{
	Frame TNT1 { Light FLASHLIGHT7}
}

Object FlashLightBeam8
{
	Frame TNT1 { Light FLASHLIGHT8}
}