Actor BulletSpark
{
  Height 0
  Radius 0
  Mass 0
  +Missile
  +NoBlockMap
  +DontSplash
  +FORCEXYBILLBOARD
  +CLIENTSIDEONLY
  +DOOMBOUNCE
  BounceFactor 0.3
  Gravity 0.7
  Speed 7
  RenderStyle Add
  Scale 0.05
  States
  {
  Spawn:
    SPRK AA 1 Bright
	SPRK AAAAAAAAAA 1 Bright A_FadeOut(0.09)
    Stop
  }
}

Actor Spark2
{
  Height 0
  Radius 0
  Mass 0
  +Missile
  +NoBlockMap
  +DontSplash
  +FORCEXYBILLBOARD
  +CLIENTSIDEONLY
  +DOOMBOUNCE
  BounceFactor 0.3
  Gravity 0.7
  Speed 7
  RenderStyle Add
  Scale 0.05
  States
  {
  Spawn:
    SPRK AA 1 Bright
	SPRK AAAAAAAAAA 1 Bright A_FadeOut(0.09)
    Stop
  }
}


Actor ExplosionFire: Spark2
{
  -DOOMBOUNCE
  Gravity 0
  Speed 2
  RenderStyle Add
  Scale 1.5
  Alpha 0.9
  States
  {
  Spawn:
    FIR3 FGHIJKLMNO 2 BRIGHT A_FadeOut(0.01)
	FIR3 PP 1 BRIGHT A_FadeOut(0.2)
    Stop
  }
}



Actor BigSpark: Spark2
{
  Scale 0.07
  Speed 6
  Gravity 0.5
  States
  {
  Spawn:
	SPRK AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 Bright A_FadeOut(0.02)
    Stop
  }
}



Actor FastSpark: BigSpark
{
  Speed 12
}