NIGHTMAR DSPESADI
$ambient 999 NIGHTMAR point periodic 16.0 1.0

Ambient/fuego		fuego
$ambient 998 Ambient/fuego Point Continuous 1.0

lavahex DSLAVA2
$ambient 997 lavahex point periodic 4.0 1.0

lavaHD DSUNDERW
$ambient 996 lavaHD point periodic 3.0 1.0

burbuja DSBUBBLE
$ambient 995 burbuja point periodic 5.0 1.0

lava3HD DSLAVA1
$ambient 994 lava3HD point periodic 25.0 1.0

ladycry DSCOTROC
$ambient 993 ladycry point periodic 30.0 1.0

rocashex DSROCKS
$ambient 992 rocashex point periodic 15.0 1.0

zombi1 MOANER_4
$ambient 991 zombi1 point periodic 15.0 1.0

zombi2 MOANER_3
$ambient 990 zombi2 point periodic 15.0 1.0

zombi3 MOANER_2
$ambient 989 zombi3 point periodic 15.0 1.0

zombi4 MOANER_1
$ambient 988 zombi4 point periodic 15.0 1.0


Ambient/DSXCHOIR		DSXCHOIR
$ambient 987 Ambient/DSXCHOIR Point Continuous 1.0

cruje DSICEMV2
$ambient 986 cruje point periodic 20.0 1.0

fantasma DTRPAIN
$ambient 985 fantasma point periodic 13.0 1.0

fantasma2 DTRDEAD
$ambient 984 fantasma2 point periodic 13.0 1.0

motosierra CHAINSAW
$ambient 983 motosierra point periodic 13.0 1.0

corazon HEART
$ambient 982 corazon point periodic 2.0 1.0

gritoeco GRITO
$ambient 981 gritoeco point periodic 11.0 1.0

gritoeco2 GRITO2
$ambient 980 gritoeco2 point periodic 11.0 1.0

gritofan DSPHNSIT
$ambient 979 gritofan point periodic 3.0 1.0

guerra GUERRA
$ambient 978 guerra point periodic 47.0 1.0

guerra1 GUERRA1
$ambient 977 guerra1 point periodic 145.0 1.0

guerra2 GUERRA2
$ambient 976 guerra2 point periodic 145.0 1.0

guerra3 GUERRA3
$ambient 975 guerra3 point periodic 61.0 1.0

radioestatica RADIOEST
$ambient 974 radioestatica point periodic 56.0 1.0

lamento1 LAMENTO1
$ambient 973 lamento1 point periodic 46.0 1.0

lamento2 LAMENTO2
$ambient 972 lamento2 point periodic 43.0 1.0

GRITOJA GRITOJA
$ambient 971 GRITOJA point periodic 25.0 1.0

BABY1 BABY1
$ambient 970 BABY1 point periodic 25.0 1.0

BABY2 BABY2
$ambient 969 BABY2 point periodic 15.0 1.0

FANTASMA FANTASMA
$ambient 968 FANTASMA point periodic 15.0 1.0

RGRITO1 RGRITO1
$ambient 967 RGRITO1 point periodic 15.0 1.0

RGRITO2 RGRITO2
$ambient 966 RGRITO2 point periodic 15.0 1.0

RGRITO3 RGRITO3
$ambient 965 RGRITO3 point periodic 15.0 1.0

RGRITO4 RGRITO4
$ambient 964 RGRITO4 point periodic 15.0 1.0

RGRITO5 RGRITO5
$ambient 963 RGRITO5 point periodic 15.0 1.0

Ambient/MONK		MONK
$ambient 962 Ambient/MONK Point Continuous 1.0

Ambient/CARNE		CARNE
$ambient 961 Ambient/CARNE Point Continuous 1.0

Ambient/VIENTOMA		VIENTOMA
$ambient 960 Ambient/VIENTOMA Point Continuous 1.0

Ambient/MONSTER		MONSTER
$ambient 959 Ambient/MONSTER Point Continuous 1.0

Ambient/VACIO47		VACIO47
$ambient 958 Ambient/VACIO47 Point Continuous 1.0

Ambient/MAQUINA		MAQUINA
$ambient 957 Ambient/MAQUINA Point Continuous 1.0

Ambient/VIOLINRE		VIOLINRE
$ambient 956 Ambient/VIOLINRE Point Continuous 1.0

Ambient/HOLOGRAM		HOLOGRAM
$ambient 955 Ambient/HOLOGRAM Point Continuous 1.0

Ambient/COMPUTER		COMPUTER
$ambient 954 Ambient/COMPUTER Point Continuous 1.0

Ambient/COMPUTE2		COMPUTE2
$ambient 953 Ambient/COMPUTE2 Point Continuous 1.0

Ambient/CREEPY_M		CREEPY_M
$ambient 952 Ambient/CREEPY_M Point Continuous 1.0

Ambient/LIGHT_FL		LIGHT_FL
$ambient 951 Ambient/LIGHT_FL Point Continuous 1.0

Ambient/LIGHT_F2		LIGHT_F2
$ambient 950 Ambient/LIGHT_F2 Point Continuous 1.0

Ambient/LIGHT_F3		LIGHT_F3
$ambient 949 Ambient/LIGHT_F3 Point Continuous 1.0

Ambient/ALARMA1		ALARMA1
$ambient 948 Ambient/ALARMA1 Point Continuous 1.0

Ambient/ACIDO		ACIDO
$ambient 947 Ambient/ACIDO Point Continuous 1.0

Ambient/COMPUTE3		COMPUTE3
$ambient 946 Ambient/COMPUTE3 Point Continuous 1.0

Ambient/CARNE2		CARNE2
$ambient 945 Ambient/CARNE2 Point Continuous 1.0

Ambient/CARNE3		CARNE3
$ambient 944 Ambient/CARNE3 Point Continuous 1.0

Ambient/SANGRECA		SANGRECA
$ambient 943 Ambient/SANGRECA Point Continuous 1.0

Ambient/CORAZONL		CORAZONL
$ambient 942 Ambient/CORAZONL Point Continuous 1.0

Ambient/ABORTIO1		ABORTIO1
$ambient 941 Ambient/ABORTIO1 Point Continuous 1.0

Ambient/ABORTIO2		ABORTIO2
$ambient 940 Ambient/ABORTIO2 Point Continuous 1.0

Ambient/ABORTIO4		ABORTIO4
$ambient 939 Ambient/ABORTIO4 Point Continuous 1.0

Ambient/ABORTIO6		ABORTIO6
$ambient 938 Ambient/ABORTIO6 Point Continuous 1.0

Ambient/FORCES		FORCES
$ambient 937 Ambient/FORCES Point Continuous 1.0

Ambient/CARALARZ		CARALARZ
$ambient 936 Ambient/CARALARZ Point Continuous 1.0

Ambient/BATALLA9		BATALLA9
$ambient 935 Ambient/BATALLA9 Point Continuous 1.0

Ambient/EYEMONST		EYEMONST
$ambient 934 Ambient/EYEMONST Point Continuous 1.0

Ambient/EVILWIND		EVILWIND
$ambient 933 Ambient/EVILWIND Point Continuous 1.0

Ambient/RADIOEVI		RADIOEVI
$ambient 932 Ambient/RADIOEVI Point Continuous 1.0

Ambient/BLUBLUBL		BLUBLUBL
$ambient 931 Ambient/BLUBLUBL Point Continuous 1.0


apoka/sight APOKAALE
tiro/tira DSRLAUNC
calibre/balas DSDSHTGN
RocketExplosion1 DSBAREX1
RocketExplosion2 DSBAREX2
RocketExplosion3 DSBAREX3

$random bum/bom	{ RocketExplosion1 RocketExplosion2 RocketExplosion3 }
$limit bum/bom 0
$limit RocketExplosion1 0
$limit RocketExplosion2 0
$limit RocketExplosion3 0

CNAmbiente/Trueno TRUENO
CNpuerta/puertainfernal Q1DOOR2A
CNpuerta/golpeinfernal Q1LIFT2B
CNpuerta/rocasrotas DSROCKS
CNpuerta/carne ADOOR3
CNpuerta/carnegolpe ASWTCH
CNpuerta/ascensorinfernal CRYPTLP

monster/arcsit dsarcsit
monster/arcdth dsarcdth

weapons/firbfi dsfirbfi
weapons/hellex dshellex

icon/thud iconthud



hielo/llama HIELOLLA
$Volume hielo/llama 0.4

risaa/see RISA01
risab/see RISA02
viola/see VIOLA1

monster/falsit dsfalsit
monster/falpai dsfalpai
monster/faldth dsfaldth
monster/falact dsfalact
monster/falwng dsfalwng
$Volume monster/falwng 0.3
weapons/firmfi dsfirmfi
weapons/firex5 dsfirex5

$Random Forgotten/Attack { FRGOATK1 FRGOATK2 FRGOATK3 }
FRGOATK1	FRGOATK1
FRGOATK2	FRGOATK2
FRGOATK3	FRGOATK3
$Random Forgotten/Active { FRGOACT1 FRGOACT2 FRGOACT3 }
FRGOACT1	FRGOACT1
FRGOACT2	FRGOACT2
FRGOACT3	FRGOACT3
FRGOACT4	FRGOACT4
$Random Forgotten/Pain { FRGOPAI1 FRGOPAI2 FRGOPAI3 }
FRGOPAI1	FRGOPAI1
FRGOPAI2	FRGOPAI2
FRGOPAI3	FRGOPAI3
$Random Forgotten/Death { FRGODEA1 FRGODEA2 FRGODEA3 }
FRGODEA1	FRGODEA1
FRGODEA2	FRGODEA2
FRGODEA3	FRGODEA3

Hitler/see DSHITLER
Hitler/active DSHITLER

gritofan/sight DSPHNSIT
gritofan/pain DSPHNSIT
gritofan/death DSPHNSIT
gritofan/active DSPHNSIT
gritofan/melee DSPHNSIT

brain/spit NOSOUND

Inferno/Alert	INFRALRT
Inferno/Walk	INFRWALK
Inferno/Die		INFRDEAD
Inferno/Active	INFRACTV
Apocalypse/Meteor COMETLNC
Apocalypse/Death COMETEXP
Meteor/Call DFATTACK
weapons/firmfi dsfirmfi
weapons/firex3 dsfirex3
weapons/firbfi dsfirbfi
weapons/hellex dshellex
weapons/justfi dsjustfi
monster/bomb FIREBALL
monster/firebeamdeath IMPFIRE2
monster/firebeamstart DARKFLAM
pyro/explosion DSPIPEX1
Glyph/Start FLAMESTR
harvester/ghost shghscrm

Infdem/see BE-SPOT1
Infdem/active BE-GROWL
Infdem/pain BE-PAIN1
Infdem/death DYING

//Ranged Marine's Sight
$random Ally/Site { See1 See2 }
See1	NOSOUND
See2	NOSOUND
//Marine Pain
Ally/Pain ALLYPAIN
//Marine Death
Ally/Death ALLYDIE 
//Marine Active (Searching etc)
Ally/Active NOSOUND
//Melee Marine Swing
Ally/Fist ALFistGo
//Melee Marine Punch Impact
Ally/PunchImpact ALYPUNCH
//Melee Marine Charge Ready
Ally/PunchChargeReady KNUXCRAK
//Melee Marine Charge Jump
Ally/PunchChargeJump ALYPCHRG

//Pistol Marine
ALPist/Fire1 AL10PSF1
ALPist/Fire2 AL10PSF2
$random ALPist/FIRE { ALPist/Fire1 ALPist/Fire2 }
$Limit ALPist/FIRE 0

//Machinegun Marine
$random ALMG/Fire {ALMG1 ALMG2 ALMG3}
ALMG1 ALMGFIR1
ALMG2 ALMGFIR2
ALMG3 ALMGFIR3

//Minigun Marine
ALMini/ALMinigun ALMINIGN

//Chainsaw Marine
ALCSaw/Sight ALYSAWS

//Super Shotgun Marine
ALSSG/Fire	ALLYSSG

//Bombardier (Seeker Missile Launcher) Ready to Fire
Ally/SeekerReady ALYBRDY
//Heat-Seeking Missile Fire
Ally/Seeker   ALLYSEEK
//Heat-Seeking Missile Explode
Seeker/Explode SEEKXPLD

//Grenadier Marine
//Fire
Ally/Grenfire	ALGFIRE
//Open
Ally/Reload1	ALGOPEN
//Load
Ally/Reload2	ALGLOAD
//Close
Ally/Reload3	ALGCLOS
//Grenade Bounce
Ally/GrenadeBounce ALGBOIN
//Grenade Explode
Ally/GrenadeBang ALGRNEX

//BFG-10K
//Fire Start
BFG10kMarine/ShotStart	ABFG10K1
//BFG-10K Attack Sound
marine/bfg10kx			ALGRNEX
//Fire End
BFG10kMarine/ShotEnd	ABFG10K2

//Flamethrower
Marine/Flamer			ALFLAMER
Marine/Scorch			ALSCORCH
Marine/FlameReady		ALLYPAI3
weapons/flmridle		ALFIMDLE
weapons/onfire			ALFLAME

//Sniper
Marine/SniperFire			ALSNPRFI
Marine/SniperReload			ALSNPRRE
Marine/SniperBulletloop		ALSNPRFL
//Sniper Bullet Impact
$Random Marine/SniperFleshHit { SNPRFHT1 SNPRFHT2 SNPRFHT3 }
SNPRFHT1	ALSRFHT1
SNPRFHT2	ALSRFHT2
SNPRFHT3	ALSRFHT3
$Volume Marine/SniperFleshHit 0.4

$Random Marine/SniperWallHit { SNPRWHT1 SNPRWHT2 SNPRWHT3 SNPRWHT4 }
SNPRWHT1	ALSRWHT1
SNPRWHT2	ALSRWHT2
SNPRWHT3	ALSRWHT3
SNPRWHT4	ALSRWHT4
$Volume Marine/SniperWallHit 0.4

iconsin/scream        CLOVERFI

iconsin/expdeth NukeBoom
iconsin/ballexplod    BOMBEXPL
iconsin/balllaunch    SINFBLAU

Titan/TITANWALK TIWALK
Titan/TITANWALK2 TIWALK2

// UTNT PyroCannon sounds

PyroCannon/Hit		PYRCHIT
PyroCannon/Flare	PYRCFLAR

Flamethrower/Flame	FMTRFLAM

$Limit PyroCannon/Explosion	0
$Limit PyroCannon/Flare		0

Flamethrower/Fire	FMTRFIRE
Flamethrower/Hit	FMTRHIT
$Volume Banio/TOILET1 0.2
banio/TOILET1     TOILET1
BREAK1       BREAK1
DSKNIFE     DSKNIFE
DSCBAR  DSCBAR

fem/sight FEMZSIT
fem/pain FEMZPAIN
fem/death FEMZDHT
fem/active FEMZACT
fem/death2 FEMZDT2
fem/death1 FEMZDHT
fem/sight1 FEMZSIT
fem/sight2 FEMZSI2
$random	fem/death { fem/death1 fem/death2 }
$random	fem/sight { fem/sight1 fem/sight2 }
mom/pain DSRECTPN

Steam/Loop	STEMLOOP
Steam/Fire	STEMFIRE

Apocalypse/cast			apocast

Thamuz/Attack			nakrula2
Thamuz/death			nakruld2
Thamuz/Pain				nakrulh2
$random Thamuz/Idlesight	{ Thamuz/Idle1 Thamuz/Idle2 }
Thamuz/Idle1			nakruls1
Thamuz/Idle2			nakruls2
Thamuz/death2			megad1

q2weapon/bfgball			bfg_fire
q2weapon/bfgballexplo		bfg__x1b
q2weapon/rocketlauncherfire	rocklf1a
q2weapon/rocketexplo		q2roklx1
h2necromancer/magiccast		h2ncmagh
comet/explosion			cometexp

queen/sight quesit
queen/pain quepain
queen/death quedie
queen/active queact
//queen/scream bqegg1a
queen/fire qbfgfire
electricplasma/shoot		PZAPSEE	
electricplasma/hit		PZAPHIT
queen/hit		qbfghit
queen/melee		quebit

colgado/gritona GRITONA
fleshgolem/FLESHALE FLESHALE
fleshgolem/FLESHDED FLESHDED
fleshgolem/FLESHPER FLESHPER

//Rotten Mancubus
rottenmancubus/ROTMANVE ROTMANVE
rottenmancubus/ROTMANMU ROTMANMU
rottenmancubus/ROTMANPA ROTMANPA
rottenmancubus/ROTMANAC ROTMANAC
rottenmancubus/ROTMANCA ROTMANCA
$Volume rottenmancubus/ROTMANVE 0.7
$Volume rottenmancubus/ROTMANMU 0.7
$Volume rottenmancubus/ROTMANPA 0.7
$Volume rottenmancubus/ROTMANAC 0.7
$Volume rottenmancubus/ROTMANCA 0.7



rottenabortion/ROTABOAC ROTABOAC
rottenabortion/ROTABOMU ROTABOMU
rottenabortion/ROTABOPA ROTABOPA
rottenabortion/ROTABOAC ROTABOAC
rottenabortion/ROTABOAT ROTABOAT


$random Rottennobu/Death { RNOBUD1 RNOBUD2 }
RNOBUD1  RNOBUD1
RNOBUD2 RNOBUD2
rottennobu/RNOBU RNOBU


//Rotten Imp
rottenimp/COSAPAIN COSAPAIN
rottenimp/COSAVE COSAVE
rottenimp/COSAMUER COSAMUER
$Volume rottenimp/COSAVE 0.5
$Volume rottenimp/COSAPAIN 0.5
$Volume rottenimp/COSAMUER 0.5

//Rotten Cacodemon
rottencacodemon/THINGPAIN THINGPAI
rottencacodemon/THINGDEAD THINGDEA
Blood/Spit		BLDSPIT
$limit Blood/Spit 0
Blood/Impact	BLDIMPAC
$limit Blood/Impact 0

monster/plaugeBall      dsbloodx

rottenmother/MOTHBUS MOTHBUS
rottenmother/MOTHATK MOTHATK
rottenmother/MOTHDIE MOTHDIE
rottenmother/MOTHVE MOTHVE
rottenmastermind/VULCANSH VULCANSH
rottenmastermind/VULCAN2 VULCAN2
rottenmastermind/vulcan VULCANST
rottenmastermind/FOOTFALL FOOTFALL
$RollOff rottenmastermind/FOOTFALL  200 2000
rottenmastermind/FOOTMEC FOOTMEC
apocalipsis/APOKPISA APOKPISA
FakeDaisy/RISA01 RISA01
Kronoshabla/KRONOSSP KRONOSSP
UltraSecret/ULTRASEC ULTRASEC

Puerta/DOORKICK DOORKICK

$Random Duke/Agony { DSCREM04 DSCREM15 }	
DSCREM04 DSCREM04
DSCREM15 DSCREM15

Duke/DMDEATH DMDEATH

ATTACK/atkomni atkomni
DEAD/dedomni dedomni
SEE/seeomni seeomni

$random thunder/hit { thunder/hit2  thunder/hit4 thunder/hit5 }
thunder/hit2 TRUENO2
thunder/hit4 TRUENO4
thunder/hit5 TRUENO5
$Volume thunder/hit 0.5

$random thunder/hitr { thunder/hit1 thunder/hit3 thunder/hit6 thunder/hit7 thunder/hit8 }
thunder/hit1 TRUENO
thunder/hit3 TRUENO3
thunder/hit6 TRUENO6
thunder/hit7 TRUENO7
thunder/hit8 TRUENO8
$Volume thunder/hitr 0.7

NightSentinel/SENTTOR SENTTOR
$Volume NightSentinel/SENTTOR 0.3

NightSentinel/ZBUUM ZBUUM

$random wizard/tele 		{ dwiztel1  dwiztel2 }
dwiztel1                    dwiztel1
dwiztel2                    dwiztel2
wizard/pain                     dwizpain
$random wizard/sight           { dwizact dwizact1 dwizact2  dwizact3 }
wizard/death                    dwizdth 
$random wizard/active 		{ dwizact dwizact1 dwizact2  dwizact3 }
dwizact2 dwizact2
dwizact dwizact
dwizact3 dwizact3
dwizact1 dwizact1
wizard/ball  DWDET

Breack/wall BREACKR

Mosca/Cherub flies_02

//Rotten Vassago
Vassago/atack DSVASATK
Vassago/pain DSVASACT
Vassago/death DSVASDTH
Vassago/see DSVASSIT

//Carga ataque
CHARGE01/CHARGE01 CHARGE01

//Cuerno de guerra
HornD/HornD HornD

hyprbf1a/atack hyprbf1a

$random lg_hit/impact { lg_hit  lg_hit2 lg_hit3 }

lg_hit lg_hit
lg_hit2 lg_hit2
lg_hit3 lg_hit3

$random Bfire01/atack { Bfire01  Bfire02 }

Bfire01 Bfire01
Bfire02 Bfire02

plasmx1a/impact plasmx1a

$random Ifire01/atack { Ifire01  Ifire02 Ifire03 }

Ifire01 Ifire01
Ifire02 Ifire02
Ifire03 Ifire03

Iimpact/impacta Iimpact

//Director
Director/sight                	direcsit
Director/active                	direcact
Director/death					direcdth	
Director/walk					direcwlk
Director/maulf1               	dirmaul1
Director/maulf2                	dirmaul2 
Director/nailin					dirnailn
director/tink                  	diretink
$random director/rico {director/rico1  director/rico2 director/rico3}
director/rico1                 	dirico1
director/rico2                 	dirico2
director/rico3                 	dirico3