// Set damage multiplier for acbots.
server noarchive float acbot_damagefactor = 1.0;

// Enable chatting for acbots.
server noarchive bool acbot_chat = true;

// Force the player class for acbots.
server noarchive string acbot_force_class = "";

// Force the player class for the next acbot.
server noarchive string acbot_force_class_once = "";

// Set to false to force bots to spectate if there are no human players in the game.
server noarchive bool acbot_last_bot_standing = true;

// Maximum number of acbots added via autobot or callvote.
server noarchive int acbot_max_bots = 4;

// Minimum number of acbots added by autobot.
server noarchive int acbot_min_bots = 0;

// Minimum number of total players. Missing players will be filled by acbots.
server noarchive int acbot_min_players = 0;

// Disable callvote addbot/removebot.
server noarchive bool acbot_no_callvote = false;

// Players can give acbots orders.
server noarchive bool acbot_orders = true;

// Set recklessness of bots. Higher value makes the bots more aggressive and willing to attack using explosive weapons.
server noarchive float acbot_recklessness = 1.0;

// Enable taunting for acbots.
server noarchive bool acbot_taunt = true;

// Enable acbots to teleport to a player when far away from an active player.
server noarchive bool acbot_teleport = true;

// The time in seconds an acbot must wait before teleporting.
server noarchive int acbot_teleport_timer = 10;

// Allow acbots to press use.
server noarchive bool acbot_use = true;

// Show debug nodes.
server noarchive bool acbot_debug_show_nodes = false;
