//Enraged Suicide Bomber
ESuicide/Scream LOUDNGRA
ESuicide/Death ESUIDTH

//Nemesis Suicide Bomber
NemesisSuicide/Blyat	BLYAAAAT
NemesisSuicide/Oof		NSUIOOF

//Touhou
bigmissile 		bigmissi
weakspin 		spin1
strongspin 		spin2
orbattack		orbattac
orbpdeath		orbpdeat
orbpain     	orbpain
remsee			2husigh
remihurt        2huhurt
remishot        2huattk
lildead         lildead
nuefire         nuefire
remhit          2humelee
realdead        2hudeath
superlaser		suprlasr
$limit remishot 0

FANTASYSEAL FANTASYS
$limit FANTASYSEAL 20

Utsuho/alert        UNYUALAR

Yorihime/Disappear	YORIDISP
Yorihime/Appear		YORIAPPE
SwordRock			SWORDROC

Sakuya/KnifeThrow			KNIFETHR
Knife/BodyImpact			KNIFIMPA
Knife/WallImpact			KNIWIMPA
Sakuya/TimeFreeze			SAKFREEZ
$limit Knife/BodyImpact 8
$limit Knife/WallImpact 8
$limit Sakuya/KnifeThrow 4

Lamia/laugh				LAMIA10
Lamia/Pain				LAMIA1
Lamia/YellowCard		LAMIA3
Lamia/RedCard			LAMIA4
Lamia/Pusher			LAMIA7
Lamia/DKoKL				LAMIA2
Lamia/TrailKnife		LAMIA5
Lamia/MKoKI				LAMIA6
Lamia/TimeFreeze		LAMFREEZ
Lamia/Magic				LAMIMAGI
Lamia/Throw				LAMIATHR
$limit Lamia/Throw 4

magicexplode           MAGICEXP
magicmissile   	       MAGICMIS
uroborosteleport       UROTELE
uroboros/see		   UROSEE
uroboros/active        UROACT
uroboros/pain          UROPAIN
uroboros/explode       UROEXPLO
uroboros/death         URODEATH
uroboros/death2		   URODEAT2
uroboros/laser		   UROLASER
$rolloff uroboros/laser	600 3000
$rolloff magicexplode 400 2200
$limit uroboros/laser 10
$limit magicmissile 10
$limit magicexplode 10
$limit uroboros/explode 10




// Cerebral Behemoth
$RANDOM CerebralBehemoth/Death { demibusdeath1 demibusdeath2 }
demibusdeath1 CBUBUSD1
demibusdeath2 CBUBUSD2
CerebralBehemoth/Sight CBUBUSSI
$RANDOM CerebralBehemoth/Pain { demibuspain1 demibuspain2 }
demibuspain1 CBUBUSP1
demibuspain2 CBUBUSP2
$RANDOM CerebralBehemoth/Active { demibusactive1 demibusactive2 }
demibusactive1 CBUBUSA1
demibusactive2 CBUBUSA2
$RANDOM CerebralBehemoth/Attack { demibusattack1 demibusattack2 demibusattack3 }
demibusattack1 CBUATTA1
demibusattack2 CBUATTA2
demibusattack3 CBUATTA3
$RANDOM CerebralBehemoth/Rage { demibusrage1 demibusrage2 }
demibusrage1 CBURAGE1
demibusrage2 CBURAGE2


//Hellstorm BFG
$rolloff weapons/Hcharge10k 400 2200
weapons/Hcharge10k		Hsbfg10k
$rolloff weapons/Hbfg10kfire 600 2200
weapons/Hbfg10kfire		Hsbfgfir
weapons/Hbfg10kidle		Hs10kidl
weapons/Hbfg10kcooldown	Hs10kcdn


//Crowned One
Abomination/See					ABOMSEE
Abomination/Die					ABOMDIE
Abomination/Pain				ABOMPAIN
Abomination/Act					ABOMACT
Abomination/Attack1				ABOMAT1
Abomination/Attack2				ABOMAT2
Abomination/Attack3				ABOMAT3
$random Abomination/Attack { Abomination/Attack1 Abomination/Attack2 Abomination/Attack3 }


//Cardihilator Demolisher
CardDemo/death CADEDH1
CardDemo/sight CADEST1
CardDemo/laugh CADELA1
$rolloff CardDemo/Laugh	 	800 3500
CardDemo/pain1 CADEPA1
CardDemo/pain2 CADEPA2
$random CardDemo/pain { CardDemo/pain1 CardDemo/pain2 }


//Nemesis Zombie
NemesisZombie/Sight		NMZOSIG
NemesisZombie/Active	NMZOACT
NemesisZombie/Pain		NMZOPAI
NemesisZombie/Death		NMZODTH


//Nemesis Assault Captain
NemesisAssaultCaptain/Sight		NMASSIT
NemesisAssaultCaptain/Active	NMASACT
NemesisAssaultCaptain/Pain		NMASPAI
NemesisAssaultCaptain/Death		NMASDTH


//Nemesis Imp
$random NemesisImp/Sight { NMIMSIT1 NMIMSIT2 NMIMSIT3 }
NMIMSIT1 NMIMSIT1
NMIMSIT2 NMIMSIT2
NMIMSIT3 NMIMSIT3
$random NemesisImp/Death { NMIMDTH1 NMIMDTH2 NMIMDTH3 }
NMIMDTH1 NMIMDTH1
NMIMDTH2 NMIMDTH2
NMIMDTH3 NMIMDTH3
$random NemesisImp/Pain { NMIMPN1 NMIMPN2 NMIMPN3 }
NMIMPN1 NMIMPN1
NMIMPN2 NMIMPN2
NMIMPN3 NMIMPN3
$random NemesisImp/Active { NMIMACT1 NMIMACT2 NMIMACT3 }
NMIMACT1 NMIMACT1
NMIMACT2 NMIMACT2
NMIMACT3 NMIMACT3


//Nemesis Hell Knight
$random NemesisHK/Sight { NMHKSIT1 NMHKSIT2 }
NMHKSIT1 NMHKSIT1
NMHKSIT2 NMHKSIT2
$rolloff NemesisHK/Sight	400 2200
$random NemesisHK/Active { NMHKACT1 NMHKACT2 }
NMHKACT1 NMHKACT1
NMHKACT2 NMHKACT2
$rolloff NemesisHK/Active	400 2200
$random NemesisHK/Attack { NMHKATK1 NMHKATK2 }
NMHKATK1 NMHKATK1
NMHKATK2 NMHKATK2
$rolloff NemesisHK/Attack	500 3000
$random NemesisHK/Pain { NMHKPAI1 NMHKPAI2 }
NMHKPAI1 NMHKPAI1
NMHKPAI2 NMHKPAI2
$rolloff NemesisHK/Pain	400 2200
NemesisHK/Death		NMHKDTH


//Nemesis Cyberdemon
NemesisCyber/Sight		NCYBSIG
$random NemesisCyber/Active { NCYBACT1 NCYBACT2 NCYBACT3 NCYBACT4 }
NCYBACT1 NCYBACT1
NCYBACT2 NCYBACT2
NCYBACT3 NCYBACT3
NCYBACT4 NCYBACT4
$rolloff NemesisCyber/Active	800 2200
$random NemesisCyber/Attack { NCYBATK1 NCYBATK2 NCYBATK3 }
NCYBATK1 NCYBATK1
NCYBATK2 NCYBATK2
NCYBATK3 NCYBATK3
NemesisCyber/Attack2	NCYBATK4
NemesisCyber/Summon		NCYBSMN
NemesisCyber/Enraged	NCYBRAGE
NemesisCyber/Mad		NCYBMAD
$rolloff NemesisCyber/Attack	800 2200
$rolloff NemesisCyber/Attack2	800 2200
$rolloff NemesisCyber/Mad		800 2200
$rolloff NemesisCyber/Summon	800 2200
$random NemesisCyber/Pain { NCYBPAI1 NCYBPAI2 NCYBPAI3 }
NCYBPAI1 NCYBPAI1
NCYBPAI2 NCYBPAI2
$rolloff NemesisCyber/Pain	800 2200
$random NemesisCyber/Taunt { NCYBTAU1 NCYBTAU2 }
NCYBTAU1 NCYBTAU1
NCYBTAU2 NCYBTAU2


//Nemesis Revenant
NemesisRevenant/see		NREVSEE
$rolloff NemesisRevenant/see	400 2200
NemesisRevenant/idle		NREVIDL
$rolloff NemesisRevenant/idle	400 2200
NemesisRevenant/Attack1		NREVAT1
$rolloff NemesisRevenant/Attack1	400 2200
NemesisRevenant/Attack2		NREVAT2
$rolloff NemesisRevenant/Attack2	400 2200
NemesisRevenant/Attack3		NREVAT3
$rolloff NemesisRevenant/Attack3	600 3000
NemesisRevenant/Death		NREVDIE
$random NemesisRevenant/Pain { NREVPA1 NREVPA2 NREVPA3 }
NREVPA1 NREVPA1
NREVPA2 NREVPA2
NREVPA3 NREVPA3
$rolloff NemesisRevenant/Pain	400 2200


//Nemesis Cyber Noble
NemesisCyberNoble/See		NCYNSIG
$rolloff NemesisCyberNoble/See	400 2200
NemesisCyberNoble/Death		NCYNDTH
$random NemesisCyberNoble/Pain { NCYNPAI1 NCYNPAI2 }
NCYNPAI1 NCYNPAI1
NCYNPAI2 NCYNPAI2
$rolloff NemesisCyberNoble/Pain	400 2200
$random NemesisCyberNoble/Active { NCYNACT1 NCYNACT2 }
NCYNACT1 NCYNACT1
NCYNACT2 NCYNACT2
$rolloff NemesisCyberNoble/Active	400 2200
$random NemesisCyberNoble/Attack { NCYNATT1 NCYNATT2 }
NCYNATT1 NCYNATT1
NCYNATT2 NCYNATT2
$rolloff NemesisCyberNoble/Attack	400 2200
$random NemesisCyberNoble/Rage { NCYNRAG1 NCYNRAG2 NCYNRAG3 NCYNRAG4 }
NCYNRAG1 NCYNRAG1
NCYNRAG2 NCYNRAG2
NCYNRAG3 NCYNRAG3
NCYNRAG4 NCYNRAG4
$rolloff NemesisCyberNoble/Rage	400 2200
$rolloff star/fire	600 3000


//Nemesis Commando
NemesisCommando/Sight		NMCOSIT
NemesisCommando/Active		NMCOACT
NemesisCommando/Pain		NMCOPAI
NemesisCommando/Death		NMCODTH
NemesisCommando/Attack		NMCOATK
$rolloff NemesisCommando/Attack	400 2200


//Nemesis Soul
NemesisSoul/Sight			NSOLSIG
NemesisSoul/Active			NSOLACT
NemesisSoul/Pain			NSOLPAI
NemesisSoul/Death			NSOLDTH
NemesisSoul/Attack1			NSOLATK1
NemesisSoul/Attack2			NSOLATK2
$rolloff NemesisSoul/Sight	400 2200
$rolloff NemesisSoul/Active	400 2200
$rolloff NemesisSoul/Pain	400 2200
$rolloff NemesisSoul/Death	400 2200
$rolloff NemesisSoul/Attack1	400 2200
$rolloff NemesisSoul/Attack2	400 2200


//Vexed Nemesis Zombie
VexedNemesisZombie/Sight		VNMZSIG
VexedNemesisZombie/Active		VNMZACT
VexedNemesisZombie/Pain			VNMZPAI
VexedNemesisZombie/Death		VNMZDTH
$rolloff VexedNemesisZombie/Active	400 2200
$rolloff VexedNemesisZombie/Pain	400 2200


//Vexed Nemesis Assault Captain
VexedNemesisAssaultCaptain/Sight		VNASSIT
VexedNemesisAssaultCaptain/Active		VNASACT
VexedNemesisAssaultCaptain/Pain			VNASPAI
VexedNemesisAssaultCaptain/Death		VNASDTH
$rolloff VexedNemesisAssaultCaptain/Active	400 2200
$rolloff VexedNemesisAssaultCaptain/Pain	400 2200


//Nemesis Stealth Trooper
NemesisStealthTrooper/Sight		NMSTSIT
NemesisStealthTrooper/Active	NMSTACT
NemesisStealthTrooper/Pain		NMSTPAI
NemesisStealthTrooper/Death		NMSTDTH


//Vexed Nemesis Imp
$random VexedNemesisImp/Sight { VNIMSIT1 VNIMSIT2 }
VNIMSIT1 VNIMSIT1
VNIMSIT2 VNIMSIT2
$rolloff VexedNemesisImp/Sight	400 2200
$random VexedNemesisImp/Active { VNIMACT1 VNIMACT2 }
VNIMACT1 VNIMACT1
VNIMACT2 VNIMACT2
$rolloff VexedNemesisImp/Active	400 2200
$random VexedNemesisImp/Pain { VNIMPAI1 VNIMPAI2 }
VNIMPAI1 VNIMPAI1
VNIMPAI2 VNIMPAI2
$rolloff VexedNemesisImp/Pain	400 2200
$random VexedNemesisImp/Death { VNIMDTH1 VNIMDTH2 }
VNIMDTH1 VNIMDTH1
VNIMDTH2 VNIMDTH2



//Nemesis Sentient
NemesisSentient/Sight		NMSESIG
NemesisSentient/Loop		NMSELOOP
$rolloff NemesisSentient/Loop	1000 4000
NemesisSentient/Death		NMSEDTH
$random NemesisSentient/Active { NMSEACT1 NMSEACT2 NMSEACT3 NMSEACT4 }
$rolloff NemesisSentient/Active	1500 5000
NMSEACT1 NMSEACT1
NMSEACT2 NMSEACT2
NMSEACT3 NMSEACT3
NMSEACT4 NMSEACT4
$random NemesisSentient/Attack { NMSEATK1 NMSEATK2 }
$rolloff NemesisSentient/Attack	1000 4000
NMSEATK1 NMSEATK1
NMSEATK2 NMSEATK2
NemesisSentient/Attack2		NMSE2ATK
$rolloff NemesisSentient/Attack2	1000 4000
$random NemesisSentient/Pain { NMSEPAI1 NMSEPAI2 }
$rolloff NemesisSentient/Pain	1000 4000
NMSEPAI1 NMSEPAI1
NMSEPAI2 NMSEPAI2
NemesisSentient/Rage		NMSERAGE
NemesisSentient/Resurrect	NMSERES
$random NemesisSentient/Taunt { NMSETAU1 NMSETAU2 }
NMSETAU1 NMSETAU1
NMSETAU2 NMSETAU2
NemesisSentient/CloneAttack	NMSECLNT
$rolloff NemesisSentient/CloneAttack	1000 4000
NemesisSentient/Clone1		NMSECLN1
NemesisSentient/Clone2		NMSECLN2
NemesisSentient/Clone3		NMSECLN3

//Nemesis Rifle
$random NemesisRifle/Fire { NRIFF1 NRIFF2 NRIFF3 }
$rolloff NemesisRifle/Fire	400 2200
NRIFF1 NRIFF1
NRIFF2 NRIFF2
NRIFF3 NRIFF3
NemesisRifle/Up		NRIFUP
NemesisRifle/Idle	NRIFIDL


//Nemesis ASG
NemesisASG/Fire		NASGFIR1
$rolloff NemesisASG/Fire	400 2200
NASGFIR1 NASGFIR1
NASGFIR2 NASGFIR2
NASGFIR3 NASGFIR3
NASGFIR4 NASGFIR4


//Nemesis SSG
NemesisSSG/Fire1		NSSGFIR1
$rolloff NemesisSSG/Fire1	400 2200
NemesisSSG/Fire2		NSSGFIR2
$rolloff NemesisSSG/Fire2	400 2200
NemesisSSG/Open			NSSGOPEN
NemesisSSG/Load			NSSGLOAD
NemesisSSG/Close		NSSGCLOS


//Nemesis Plasmatic Cannon
NemesisCannon/up		NMCNUP
$random NemesisCannon/Laser { NMCNL1 NMCNL2 }
NMCNL1 NMCNL1
NMCNL2 NMCNL2
$rolloff NemesisCannon/Laser	400 2200
NemesisCannon/Fire		NMCNFIR
$rolloff NemesisCannon/Fire	400 2200
$limit NemesisCannon/Fire 10
NemesisCannon/BigLaser	NMCNSFIR
$rolloff NemesisCannon/BigLaser	600 3000
NemesisCannon/Mode1		NMCNMD1
NemesisCannon/Mode2		NMCNMD2
NemesisCannon/Mode3		NMCNMD3


//Nemesis BFG
NemesisBFG/Loop			NMBFLOOP
NemesisBFG/Charge		NMBFCHRG
$rolloff NemesisBFG/Charge	1000 4000
NemesisBFG/Fire			NMBFFIRE
$rolloff NemesisBFG/Fire	3000 9000
NemesisBFG/Pickup		NMBFPKUP


//Magareimu
$RANDOM MReimu/Active { MREIACT1 MREIACT2 MREIACT3 MREIACT4 MREIACT5 MREIACT6 MREIACT7 }
MREIACT1 MREIACT1
MREIACT2 MREIACT2
MREIACT3 MREIACT3
MREIACT4 MREIACT4
MREIACT5 MREIACT5
MREIACT6 MREIACT6
MREIACT7 MREIACT7
$rolloff MReimu/Active	400 2200
MReimu/Attack1 MREIATK1
MReimu/Attack2 MREIATK2
MReimu/Attack3 MREIATK3
MReimu/Attack4 MREIATK4
MReimu/Attack5 MREIATK5
MReimu/Attack6 MREIATK6
MReimu/Attack7 MREIATK7
MReimu/Attack8 MREIATK8
$rolloff MReimu/Attack1	400 2200
$rolloff MReimu/Attack2	400 2200
$rolloff MReimu/Attack3	400 2200
$rolloff MReimu/Attack4	400 2200
$rolloff MReimu/Attack5	400 2200
$rolloff MReimu/Attack6	400 2200
$rolloff MReimu/Attack7	400 2200
$rolloff MReimu/Attack8	400 2200
MReimu/SuperAttack1 MREISAT1
MReimu/SuperAttack2 MREISAT2
MReimu/SuperAttack3 MREISAT3
$rolloff MReimu/SuperAttack1	400 2200
$rolloff MReimu/SuperAttack2	400 2200
$rolloff MReimu/SuperAttack3	400 2200
MReimu/Melee MREIMELE
$rolloff MReimu/Melee	400 2200
$RANDOM MReimu/Pain1 { MREIP11 MREIP12 }
MREIP11	MREIP11
MREIP12 MREIP12
$rolloff MReimu/Pain1	400 2200
$RANDOM MReimu/Pain2 { MREIP21 MREIP22 }
MREIP21	MREIP21
MREIP22 MREIP22
$rolloff MReimu/Pain2	400 2200
$RANDOM MReimu/Pain3 { MREIP31 MREIP32 MREIP33 }
MREIP31	MREIP31
MREIP32 MREIP32
MREIP33 MREIP33
$rolloff MReimu/Pain3	400 2200
$random MReimu/Taunt { MREITAU1 MREITAU2 MREITAU3 }
MREITAU1 MREITAU1
MREITAU2 MREITAU2
MREITAU3 MREITAU3
MReimu/Rage		MREIRAGE
MReimu/Death 	MREIDTH
MReimu/Sight 	MREISIG

MReimuBall/Cast		MBALATK
$rolloff MReimuBall/Cast	600 3000
$random MReimuBall/Spawn { MBALACT1 MBALACT2 MBALACT3 }
MBALACT1 MBALACT1
MBALACT2 MBALACT2
MBALACT3 MBALACT3
$rolloff MReimuBall/Spawn	600 3000
MReimuBall/Explode		MBALEXPL
$rolloff MReimuBall/Explode	600 3000
MReimuSword/Cast		MSWODON

$rolloff MReimuSword/Cast	600 3000
MReimuSword/Attack		MSWOATK
$rolloff MReimuSword/Attack	400 2200
$limit MReimuSword/Attack 5
$volume MReimuSword/Attack 0.5

MReimuBall2/Explode		MBA2EXPL
$rolloff MReimuBall2/Explode	400 2200

MReimu/Cast1		MREICAS1
MReimu/Cast2		MREICAS2
$rolloff MReimu/Cast1	600 3000
$rolloff MReimu/Cast2	600 3000

MReimu/MeleeAttack	MREIMEL2
$rolloff MReimu/MeleeAttack	400 2200

MReimu/CutCast		MREICUT1
$rolloff MReimu/CutCast	600 3000
MReimu/CutAttack	MREICUT2
$rolloff MReimu/CutAttack	400 2200

MReimu/TeleportOut	MRTLOUT
$rolloff MReimu/TeleportOut	800 5000
MReimu/TeleportIn	MRTLIN
$rolloff MReimu/TeleportIn	800 5000
$limit MReimu/TeleportIn 0

MReimu/Distortion	MREIDIST
$rolloff MReimu/Distortion	400 2200
MReimu/Distortion2	MREIDIS2
$rolloff MReimu/Distortion2	400 2200




$playeralias MReimuMorph male *pain100 MReimu/Pain2
$playeralias MReimuMorph male *pain75  MReimu/Pain2
$playeralias MReimuMorph male *pain50  MReimu/Pain2
$playeralias MReimuMorph male *pain25  MReimu/Pain2
$playeralias MReimuMorph male *death   MReimu/Pain3
$playeralias MReimuMorph male *usefail MReimu/Melee
$playeralias MReimuMorph male *grunt   MReimu/Melee
$playeralias MReimuMorph male *land    MReimu/Melee
$playeralias MReimuMorph male *jump    MReimu/Melee
$playeralias MReimuMorph male *taunt   MReimu/Active



//Explosive SSG
ExpSSG/Fire		ESSGFIR
ExpSSG/Fire2	ESSGFIR2


//Leg Items
truelegendarymegasphere/idle TLEGI
truelegmegasphere/pickup TLMEGA
$Volume truelegendarymegasphere/idle 1.0
$Volume truelegmegasphere/pickup 1.0

TrueLegRune/Idle	TLGRUACT
TrueLegRune/Pickup	TLEGRUNE

LegendaryRune/Pickup	RUNEPKUP


//Corruption
Corruption/Sight	CORRSIG
$rolloff Corruption/Sight		800 2200
Corruption/Death	CORRDTH
$rolloff Corruption/Pain		800 2200
$random Corruption/Pain { CORRPAI1 CORRPAI2 }
CORRPAI1	CORRPAI1
CORRPAI2	CORRPAI2
pyro/bomb DSRDSHOT
pyro/bombhit DSRDHIT
pyro/blastexplosion DSFRBXPL
pyro/blast DP_ATTAC
pyro/flamepoof DSHITW

//Archon Lord
ArchonLord/see		LRARSIG
$rolloff ArchonLord/see		800 2200
ArchonLord/Pain		LRARPAI
$rolloff ArchonLord/Pain	800 2200
ArchonLord/Death	LRARDTH

//Minister Of Hell
Minister/See		MOFHSIG
$rolloff Minister/See		800 2200
Minister/Active		MOFHACT
$rolloff Minister/Active		800 2200
Minister/Death		MOFHDTH

//Vexed Nemesis Revenant
VexedRevenant/Sight			VNRVSIG
VexedRevenant/Active		VNRVACT
$rolloff VexedRevenant/Active		1000 3000
$random VexedRevenant/Attack { VNRVATK1 VNRVATK2 }
VNRVATK1 VNRVATK1
VNRVATK2 VNRVATK2
$rolloff VexedRevenant/Attack		800 2200
VexedRevenant/Death			VNRVDTH

//Summoner
Summoner/Sight				SUMNSEE
Summoner/Active				SUMNACT
Summoner/Pain				SUMNPAI
Summoner/Death				SUMNDTH
Summoner/Start				SUMNSTRT
Summoner/Drain				SUMNDRN

//Hell Guardian
HellGuardian/Sight			HGUASIG
HellGuardian/Death			HGUADTH

//Insanity Cacodemon
InsaneSoul/Fire				BLUSOSEE
InsaneSoul/Explode			BLUSODTH
InsaneBall/Bounce			DSNPEBOU

//Clockwork Cyberdemon
Clockwork/Sight				CCYBAGGR
Clockwork/Death				CCYBDIE


//Mainyu
$RANDOM Mainyu/Active { MAINACT1 MAINACT2 MAINACT3 MAINACT4 MAINACT5 MAINACT6 MAINACT7 MAINACT8 MAINACT9 }
MAINACT1 MAINACT1
MAINACT2 MAINACT2
MAINACT3 MAINACT3
MAINACT4 MAINACT4
MAINACT5 MAINACT5
MAINACT6 MAINACT6
MAINACT7 MAINACT7
MAINACT8 MAINACT8
MAINACT9 MAINACT9
$rolloff Mainyu/Active	600 3000
$RANDOM Mainyu/Pain { MAINPAI1 MAINPAI2 MAINPAI3 MAINPAI4 }
MAINPAI1 MAINPAI1
MAINPAI2 MAINPAI2
MAINPAI3 MAINPAI3
MAINPAI4 MAINPAI4
$rolloff Mainyu/Pain	600 3000
$RANDOM Mainyu/Laugh { MAINLAF1 MAINLAF2 MAINLAF3 MAINLAF4 }
MAINLAF1 MAINLAF1
MAINLAF2 MAINLAF2
MAINLAF3 MAINLAF3
MAINLAF4 MAINLAF4
$rolloff Mainyu/Laugh	600 3000
//Mainyu/Death	MAINDTH
Mainyu/Rage		MAINRAGE
Mainyu/Sight	MAINSIG
Mainyu/Attack1	MAINATK1
Mainyu/Attack2	MAINATK2
Mainyu/Attack3	MAINATK3
Mainyu/Attack4	MAINATK4
Mainyu/Attack5	MAINATK5
Mainyu/Attack6	MAINATK6
Mainyu/Attack7	MAINATK7
Mainyu/Attack8	MAINATK8
Mainyu/Attack9	MAINATK9
Mainyu/Attack10	MAINATK0
Mainyu/Superattack1	MAINSAT1
Mainyu/Superattack2	MAINSAT2
Mainyu/Superattack3	MAINSAT3
$rolloff Mainyu/Attack1	600 3000
$rolloff Mainyu/Attack2	600 3000
$rolloff Mainyu/Attack3	600 3000
$rolloff Mainyu/Attack4	600 3000
$rolloff Mainyu/Attack5	600 3000
$rolloff Mainyu/Attack6	600 3000
$rolloff Mainyu/Attack7	600 3000
$rolloff Mainyu/Attack8	600 3000
$rolloff Mainyu/Attack9	600 3000
$rolloff Mainyu/Attack10	600 3000
$rolloff Mainyu/Superattack1	600 3000
$rolloff Mainyu/Superattack2	600 3000
$rolloff Mainyu/Superattack3	600 3000

Mainyu/Sword	MAINSWOR
Mainyu/MeleeHit	MAINHIT
$rolloff Mainyu/Sword	600 3000
$rolloff Mainyu/MeleeHit	600 3000

Mainyu/Melee	2MAIMELE
$rolloff Mainyu/Melee	600 3000

Mainyu/Transform		MAINTRAN
$rolloff Mainyu/Transform	800 8000

Mainyu/Electric			MAINELEC
$rolloff Mainyu/Electric	800 8000

Mainyu/Ding			MAINDING
$rolloff Mainyu/Ding	800 8000

Mainyu/Disappear	MAINDSPP
$rolloff Mainyu/Disappear	800 8000

$random Mainyu/Slash { MAINSLS1 MAINSLS2 MAINSLS3 }
MAINSLS1 MAINSLS1
MAINSLS2 MAINSLS2
MAINSLS3 MAINSLS3
$rolloff Mainyu/Slash	600 3000
$limit Mainyu/Slash 0

Mainyu/Floorshit		MAINFLOR
$rolloff Mainyu/Floorshit	1500 4000
Mainyu/FloorshitCharge	MAINFLCH
$rolloff Mainyu/FloorshitCharge	600 3000

Mainyu/HitscanWarn		MAINHTSC
$rolloff Mainyu/HitscanWarn	600 3000

Mainyu/DeathExplode	MAINDXPL
Mainyu/DeathSpeech	2MAI04

//Legendary Crusader
LegendaryCrusader/Sight		LGCRSIG
LegendaryCrusader/Pain		LGCRPAI
LegendaryCrusader/Attack	LGCRATK
LegendaryCrusader/Death		LGCRDTH
$Random LegendaryCrusader/Walk { LGCRWLK1 LGCRWLK2 LGCRWLK3 }
LGCRWLK1 LGCRWLK1
LGCRWLK2 LGCRWLK2
LGCRWLK3 LGCRWLK3

//Phase Ghoul
PhaseGhoul/Sight			PREVSEE
PhaseGhoul/Attack			PREVATK1
PhaseGhoul/Active			PREVACT
PhaseGhoul/Pain				PREVPAIN
PhaseGhoul/Death			PREVDETH
PhaseGhoul/NotSoDeath		PREVHEAL
PhaseGhoul/BodyFade			PREVDTH2

//Distortion Rune
DistortionRune/Activate		DISTRUNE

//Insane Writhe
Writhe/Sight				DSARACST
Writhe/Death				DSARACDT

//Insane Writhe Queen
Queen/Sight					QUENSIG
Queen/Attack				QUENATK
$rolloff Queen/Attack	600 3000
Queen/Pain					QUENPAI
$rolloff Queen/Pain	600 3000
Queen/Death					QUENDTH

//Tatsuya
Tatsuya/SpearCast			TATSCAS
$rolloff Tatsuya/SpearCast	600 3000

//Vexed Nemesis Cydestroyer
VexedNemesisCydestroyer/Spawn		VCYNSPN
VexedNemesisCydestroyer/Sight		VCYNSIG
$rolloff VexedNemesisCydestroyer/Sight	600 3000
VexedNemesisCydestroyer/Death		VCYNDTH
$random VexedNemesisCydestroyer/Pain { VCYNPAI1 VCYNPAI2 }
VCYNPAI1 VCYNPAI1
VCYNPAI2 VCYNPAI2
$rolloff VexedNemesisCydestroyer/Pain	600 3000
$random VexedNemesisCydestroyer/Active { VCYNACT1 VCYNACT2 }
VCYNACT1 VCYNACT1
VCYNACT2 VCYNACT2
$rolloff VexedNemesisCydestroyer/Active	600 3000
$random VexedNemesisCydestroyer/Attack { VCYNATT1 VCYNATT2 }
VCYNATT1 VCYNATT1
VCYNATT2 VCYNATT2
$rolloff VexedNemesisCydestroyer/Attack	600 3000
$random VexedNemesisCydestroyer/Rage { VCYNRAG1 VCYNRAG2 VCYNRAG3 VCYNRAG4 }
VCYNRAG1 VCYNRAG1
VCYNRAG2 VCYNRAG2
VCYNRAG3 VCYNRAG3
VCYNRAG4 VCYNRAG4
$rolloff VexedNemesisCydestroyer/Rage	600 3000

//Hellfire Ifrit
HellfireIfrit/Sight		DSHIFSIG
HellfireIfrit/Death		DSHIFDTH
HellfireIfrit/Active	DSHIFACT
$random HellfireIfrit/Pain { DSHIFPA1 DSHIFPA2 }
DSHIFPA1 DSHIFPA1
DSHIFPA2 DSHIFPA2

//MOST DEFINITELY PISSED OFF Legendary Necromancer
EnragedNecromancer/Sight		EMAGSIT
$random EnragedNecromancer/Attack { EMAGATK1 EMAGATK2 EMAGATK3 }
EMAGATK1 EMAGATK1
EMAGATK2 EMAGATK2
EMAGATK3 EMAGATK3
$rolloff EnragedNecromancer/Attack	800 2200
EnragedNecromancer/Pain			EMAGPAI
$rolloff EnragedNecromancer/Pain	800 2200
$random EnragedNecromancer/Taunt { EMAGTAU1 EMAGTAU2 }
EMAGTAU1 EMAGTAU1
EMAGTAU2 EMAGTAU2

//Sublimination Sword
SubSword/WallHit				SUBWHIT
SubSword/Pickup					SUBPKUP

//Distortion Disciple
Disciple/Sight			DDISSIT
Disciple/Active			DDISACT
Disciple/Death			DDISDTH

//Surrogate
Surrogate/Sight			SUROSIT
Surrogate/Active		SUROACT
Surrogate/Attack		SUROATK
Surrogate/Pain			SUROPAI
Surrogate/Death			SURODTH

//Plamexis
Plamexis/Laser			PLAMLASR
$rolloff Plamexis/Laser	600 3000
Plamexis/Ding			PLAMDING
$rolloff Plamexis/Ding	600 3000
Plamexis/LaserFire		PLAMLFIR
$rolloff Plamexis/LaserFire	600 3000

//Nemesis Baby Sentient
NemesisBabySentient/Sight	NMBSSIT
$rolloff NemesisBabySentient/Sight	400 2200
NemesisBabySentient/Active	NMBSACT
$rolloff NemesisBabySentient/Active	400 2200
$random NemesisBabySentient/Pain { NMBSPAI1 NMBSPAI2 }
NMBSPAI1 NMBSPAI1
NMBSPAI2 NMBSPAI2
$rolloff NemesisBabySentient/Pain	400 2200
NemesisBabySentient/Death	NMBSDTH
NemesisBabySentient/Loop	NMBSLOOP
$rolloff NemesisBabySentient/Loop	400 2200
$volume NemesisBabySentient/Loop 0.5

NemesisSentinel/Sight		NSENSIT
NemesisSentinel/Active		NSENACT
$random NemesisSentinel/Pain { NSENPAI1 NSENPAI2 }
NSENPAI1 NSENPAI1
NSENPAI2 NSENPAI2
NemesisSentinel/Death		NSENDTH

NemesisContriver/Sight		NCTRSIT
NemesisContriver/Loop		NCTRLOOP
NemesisContriver/Active		NCTRACT
$random NemesisContriver/Pain { NCTRPAI1 NCTRPAI2 }
NCTRPAI1 NCTRPAI1
NCTRPAI2 NCTRPAI2
NemesisContriver/Death		NCTRDTH

//Nemesis Defiler
NemesisDefiler/Sight		NMDFSIT
$random NemesisDefiler/Active { NMDFACT1 NMDFACT2 }
$rolloff NemesisDefiler/Active	400 2200
NMDFACT1 NMDFACT1
NMDFACT2 NMDFACT2
$random NemesisDefiler/Attack1 { NMDFATK1 NMDFATK2 }
$rolloff NemesisDefiler/Attack1	400 2200
NMDFATK1 NMDFATK1
NMDFATK2 NMDFATK2
$random NemesisDefiler/Attack2 { NMDFATK3 NMDFATK4 NMDFATK5 NMDFATK6 NMDFATK7 NMDFATK8 }
$rolloff NemesisDefiler/Attack2	400 2200
NMDFATK3 NMDFATK3
NMDFATK4 NMDFATK4
NMDFATK5 NMDFATK5
NMDFATK6 NMDFATK6
NMDFATK7 NMDFATK7
NMDFATK8 NMDFATK8
$random NemesisDefiler/Pain { NMDFPAI1 NMDFPAI2 NMDFPAI3 }
$rolloff NemesisDefiler/Pain	400 2200
NMDFPAI1 NMDFPAI1
NMDFPAI2 NMDFPAI2
NMDFPAI3 NMDFPAI3
NemesisDefiler/Death		NMDFDTH
NemesisDefiler/Mindfuck		NMDFFUCK
NemesisDefiler/Heart		NMDFHRT

//Nemesis Exile
NemesisExile/Sight		NMVISIT
NemesisExile/Active		NMVIACT
$rolloff NemesisExile/Active	400 2200
$random NemesisExile/Attack { NMVIATK1 NMVIATK2 NMVIATK3 }
NMVIATK1 NMVIATK1
NMVIATK2 NMVIATK2
NMVIATK3 NMVIATK3
$rolloff NemesisExile/Attack	400 2200
NemesisExile/Pain		NMVIPAI
$rolloff NemesisExile/Pain	400 2200
NemesisExile/Death		NMVIDTH
NemesisExile/Charge		NMVICHRG
$rolloff NemesisExile/Charge	800 3500
NemesisExile/Explosion	NMVIXPL
$rolloff NemesisExile/Explosion	800 3500
NemesisExile/Explosion2	NMVIXPL2
$rolloff NemesisExile/Explosion2	800 3500
NemesisExile/Scream		NMVISCR
$rolloff NemesisExile/Scream	400 2200

//Nemesis
Nemesis/FireBall		NEMEFIRE
$rolloff Nemesis/FireBall	800 5000
Nemesis/BallExplode		NEMEXPL
$rolloff Nemesis/BallExplode	800 5000
Nemesis/BallLoop		NEMEBLOO
$rolloff Nemesis/BallLoop	400 2200
Nemesis/Laser			NEMELASR
$rolloff Nemesis/Laser	400 2200
Nemesis/LaserLoop		NEMELASL
$rolloff Nemesis/LaserLoop	400 2200

//Legendary BFG10k
Leg10k/Draw					LG10UP

//Sacrosanct Overseer
$random ThunderCannon/Fire { OTHCATK1 OTHCATK2 }
OTHCATK1 OTHCATK1
OTHCATK2 OTHCATK2
$rolloff ThunderCannon/Fire	2000 5000

GaussAnnihilator/Charge		AOVRLSCH
$random GaussAnnihilator/Fire { GAUAXPL1 GAUAXPL2 GAUAXPL3 }
GAUAXPL1 GAUAXPL1
GAUAXPL2 GAUAXPL2
GAUAXPL3 GAUAXPL3
$rolloff GaussAnnihilator/Fire	2000 5000

DoomsdayCannon/Fire			DMSDFIRE
DoomsdayCannon/Hiss			DMDSHISS
DoomsdayCannon/Boom			DMSDBOOM
$rolloff DoomsdayCannon/Hiss 5100 12200
$rolloff DoomsdayCannon/Boom 5100 12200
$random DoomsdayCannon/Explode { DMDSXPL1 DMDSXPL2 DMDSXPL3 DMDSXPL4 DMDSXPL5 DMDSXPL6 }
DMDSXPL1 DMDSXPL1
DMDSXPL2 DMDSXPL2
DMDSXPL3 DMDSXPL3
DMDSXPL4 DMDSXPL4
DMDSXPL5 DMDSXPL5
DMDSXPL6 DMDSXPL6

//Sacrosanct Observer
SObserver/Sight				SOBSSIT
$random SObserver/Active { SOBSACT1 SOBSACT2 }
SOBSACT1 SOBSACT1
SOBSACT2 SOBSACT2
$rolloff SObserver/Active	400 2200
SObserver/Attack				SOBSATK
$rolloff SObserver/Attack	400 2200
$random SObserver/Pain { SOBSPAI1 SOBSPAI2 SOBSPAI3 }
SOBSPAI1 SOBSPAI1
SOBSPAI2 SOBSPAI2
SOBSPAI3 SOBSPAI3
$rolloff SObserver/Pain	400 2200
SObserver/Death				SOBSDTH

//Legendary Saber
Saber/Pickup		SABRPKUP
Saber/Swing			SABRSWIN
Saber/AltSwing		SABRSWI2
Saber/Buff			SABRBUFF
Saber/Resistance	SABRRES
Saber/Summon		SABRSUMN
$random Saber/Hit { SABRHIT1 SABRHIT2 SABRHIT3 SABRHIT4 }
SABRHIT1 SABRHIT1
SABRHIT2 SABRHIT2
SABRHIT3 SABRHIT3
SABRHIT4 SABRHIT4
Saber/Explode		SABRXPL
Saber/WallHit		SABRWHIT

//Corrupted Sentient
BlueSent/Sight		CSENSIT
$rolloff BlueSent/Sight  768 3584
BlueSent/Active		CSENACT
$rolloff BlueSent/Active  768 2560
BlueSent/Pain		CSENPAI
$rolloff BlueSent/Pain  768 2560
BlueSent/Death		CSENDTH
BlueSent/Laser		CSENLASR
$rolloff BlueSent/Laser  1024 2560

//DeathLord
DeathLord/Sight		DETLSIT
DeathLord/Active	DETLACT
$rolloff DeathLord/Active	400 2200
DeathLord/Attack	DETLATK
$rolloff DeathLord/Attack	400 2200
DeathLord/Pain		DETLPAI
$rolloff DeathLord/Pain	400 2200
DeathLord/Death		DETLDTH
$random DeathLord/Step { DETLSTP1 DETLSTP2 }
DETLSTP1 DETLSTP1
DETLSTP2 DETLSTP2

//Bloodeye
Bloodeye/Spawn				BLEYSPWN
Bloodeye/Pain				BLEYPAI
Bloodeye/Appear				BLEYAPP
$random Bloodeye/Attack { BLEYATK1 BLEYATK2 }
BLEYATK1 BLEYATK1
BLEYATK2 BLEYATK2
Bloodeye/Shoot				BLEYSHOT
Bloodeye/Bounce				BLEYBNC

//Corrupt
Corrupt/Spawn				CORPSPWN
Corrupt/NoiseChase			CORPACT1
Corrupt/NoiseActive			CORPACT2
Corrupt/Pain				CORPPAI
Corrupt/Hit					CORPHIT

//sin-genjitsu
Genjitsu/Spawn				SINGSPWN
Genjitsu/Attack				SINGATK

//Pathogen
Pathogen/Spawn				PTHOSPWN

//Flares
Flare/Light	FLARLITE
Flare/Loop	FLARLOOP

$Volume Flare/Light 0.5
$Volume Flare/Loop 0.5
$Limit Flare/Loop 5

//Vexed Nemesis Soul
VexedSoul/Sight			VSOLSIG
VexedSoul/Active		VSOLACT
VexedSoul/Pain			VSOLPAI
VexedSoul/Death			VSOLDTH
VexedSoul/Attack1		VSOLATK1
VexedSoul/Attack2		VSOLATK2
$rolloff VexedSoul/Sight	400 2200
$rolloff VexedSoul/Active	400 2200
$rolloff VexedSoul/Pain		400 2200
$rolloff VexedSoul/Death	400 2200
$rolloff VexedSoul/Attack1	400 2200
$rolloff VexedSoul/Attack2	400 2200

//Demon Tech Shotgun
DTShotgun/Pickup			DTSGPKUP

//Nemesis Fiend
NemesisFiend/Sight		NMFDSIT
$random NemesisFiend/Active { NMFDACT1 NMFDACT2 }
NMFDACT1 NMFDACT1
NMFDACT2 NMFDACT2
$rolloff NemesisFiend/Sight	400 2200
$random NemesisFiend/Attack { NMFDATK1 NMFDATK2 }
NMFDATK1 NMFDATK1
NMFDATK2 NMFDATK2
$rolloff NemesisFiend/Attack	400 2200
NemesisFiend/Pain		NMFDPAI
$rolloff NemesisFiend/Pain	400 2200
NemesisFiend/Death		NMFDDTH
NemesisFiend/Jump		NMFDJUMP
$rolloff NemesisFiend/Jump	600 3000
$random NemesisFiend/Step1 { NMFDSTP1 NMFDSTP2 NMFDSTP3 }
NMFDSTP1 NMFDSTP1
NMFDSTP2 NMFDSTP2
NMFDSTP3 NMFDSTP3
$random NemesisFiend/Step2 { NMFDST21 NMFDST22 }
NMFDST21 NMFDST21
NMFDST22 NMFDST22

//Vexed Nemesis Exile
VexedExile/Sight		VXVISIT
VexedExile/Active		VXVIACT
$rolloff VexedExile/Active	400 2200
$random VexedExile/Attack { VXVIATK1 VXVIATK2 VXVIATK3 }
VXVIATK1 VXVIATK1
VXVIATK2 VXVIATK2
VXVIATK3 VXVIATK3
$rolloff VexedExile/Attack	400 2200
VexedExile/Pain			VXVIPAI
$rolloff VexedExile/Pain	400 2200
VexedExile/Death		VXVIDTH

//Vexed Nemesis Commando
VexedCommando/Sight		VXCOSIT
VexedCommando/Active	VXCOACT
VexedCommando/Pain		VXCOPAI
VexedCommando/Death		VXCODTH

$random VexedCommando/Sight { VXCOSIT1 VXCOSIT2 }
VXCOSIT1 VXCOSIT1
VXCOSIT2 VXCOSIT2
$rolloff VexedCommando/Sight	400 2200
$random VexedCommando/Active { VXCOACT1 VXCOACT2 VXCOACT3 }
VXCOACT1 VXCOACT1
VXCOACT2 VXCOACT2
VXCOACT3 VXCOACT3
$rolloff VexedCommando/Active	400 2200
$random VexedCommando/Attack { VXCOATK1 VXCOATK2 }
VXCOATK1 VXCOATK1
VXCOATK2 VXCOATK2
$rolloff VexedCommando/Attack	400 2200
$random VexedCommando/Pain { VXCOPAI1 VXCOPAI2 }
VXCOPAI1 VXCOPAI1
VXCOPAI2 VXCOPAI2
$rolloff VexedCommando/Pain	400 2200
$random VexedCommando/Death { VXCODTH1 VXCODTH2 }
VXCODTH1 VXCODTH1
VXCODTH2 VXCODTH2

//Vexed Nemesis Stealth Trooper
VexedStealthTrooper/Sight		VXSTSIT
VexedStealthTrooper/Active		VXSTACT
VexedStealthTrooper/Pain		VXSTPAI
VexedStealthTrooper/Death		VXSTDTH

//Nemesis Behemoth
NemesisBehemoth/Sight			NFATSIT
$random NemesisBehemoth/Active { NFATACT1 NFATACT2 }
$rolloff NemesisBehemoth/Active	400 2200
NFATACT1 NFATACT1
NFATACT2 NFATACT2
$random NemesisBehemoth/Attack { NFATATK1 NFATATK2 }
$rolloff NemesisBehemoth/Attack	400 2200
NFATATK1 NFATATK1
NFATATK2 NFATATK2
$random NemesisBehemoth/Rage { NFATRAG1 NFATRAG2 }
$rolloff NemesisBehemoth/Rage	400 2200
NFATRAG1 NFATRAG1
NFATRAG2 NFATRAG2
NemesisBehemoth/Pain			NFATPAI
$rolloff NemesisBehemoth/Pain	400 2200
NemesisBehemoth/Death			NFATDTH

NemesisBehemoth/Grenade			NFATGRN

NemesisBehemoth/Lightning		NFATLITE
$rolloff NemesisBehemoth/Lightning	400 2200

//Styx
Styx/Sight			STYXSIT
Styx/Active			STYXACT
Styx/Pain			STYXPAI
Styx/Death			STYXDTH

//Nemesis Items
NemesisArmor/Pickup				NEMARMOR
NemesisSphere/Pickup			NEMSPHER
NemesisUltra/Pickup				NEMULTRA
NemesisOmega/Pickup				NEMOMEGA
NemesisOmega/Loop				NEMOLOOP

//Plasma Handgun
PlasmaPistol/Draw		PLPIDRAW
PlasmaPistol/ChargeShot	PLPICHRG
weapons/PHGFire PLSM10
weapons/PHGCharge PBEAMCHR
weapons/PHGIdle PBEAMIDL

//Legendary Coachgun
Coachgun/Fire1			LSSGFIR1
$rolloff Coachgun/Fire1	400 2200
Coachgun/Fire2			LSSGFIR2
$rolloff Coachgun/Fire2	400 2200
Coachgun/Pickup			LSSGPKUP
Coachgun/Open			LSSGOPEN
Coachgun/Load			LSSGLOAD
Coachgun/Close			LSSGCLOS

//Legendary Lieutenant
Lieutenant/Sight		LIEUSIT
Lieutenant/Pain			LIEUPAI
Lieutenant/Death		LIEUDTH

//Nemesis Tormentor
$random NemesisTormentor/Sight { NTORSIT1 NTORSIT2 }
NTORSIT1 NTORSIT1
NTORSIT2 NTORSIT2
$random NemesisTormentor/Active { NTORACT1 NTORACT2 NTORACT3 }
$rolloff NemesisTormentor/Active	400 2200
NTORACT1 NTORACT1
NTORACT2 NTORACT2
NTORACT3 NTORACT3
$random NemesisTormentor/Attack { NTORATK1 NTORATK2 NTORATK3 }
$rolloff NemesisTormentor/Attack	400 2200
NTORATK1 NTORATK1
NTORATK2 NTORATK2
NTORATK3 NTORATK3
$random NemesisTormentor/Attack2 { NTORA2K1 NTORA2K2 }
$rolloff NemesisTormentor/Attack2	400 2200
NTORA2K1 NTORA2K1
NTORA2K2 NTORA2K2
$random NemesisTormentor/Pain { NTORPAI1 NTORPAI2 }
$rolloff NemesisTormentor/Pain	400 2200
NTORPAI1 NTORPAI1
NTORPAI2 NTORPAI2
NemesisTormentor/Death		NTORDTH
$random NemesisTormentor/Taunt { NTORTAU1 NTORTAU2 }
NTORTAU1 NTORTAU1
NTORTAU2 NTORTAU2
$random NemesisTormentor/Laser { NTORLAS1 NTORLAS2 }
NTORLAS1 NTORLAS1
NTORLAS2 NTORLAS2

//how do you make your SNDINFO so dumb
$random monster/veldie		{ vile/die1 vile/die2 vile/die3 vile/die4 }
vile/die1                     viledie1
vile/die2                     viledie2
vile/die3                     viledie3
vile/die4                     viledie4

//Legendary Plasmatic Cannon
LegCannon/Fire				LGCAFIRE
$rolloff LegCannon/Fire	400 2200
LegCannon/Fire2				LGCAFIR2
$rolloff LegCannon/Fire2	400 2200

//Nemesis Fragment
Fragment/Spawn			NFRASPW
$rolloff Fragment/Spawn	1000 2200
Fragment/Explode		NFRAXPL
$rolloff Fragment/Explode	2000 5000
Fragment/Shard			NFRASHRD
$rolloff Fragment/Shard	1000 2200
Fragment/PortalOpen		NFRAPOR1
Fragment/PortalClose	NFRAPOR2

//Nemesis Rune
NemesisRune/Loop		NEMRUNE
NemesisRune/Pickup		NMRNPKUP

//Nemesis Sentient (pre-fight Patriarch)
NSentient/Script1		NMSESCR1
NSentient/Script2		NMSESCR2
NSentient/Script3		NMSESCR3
NSentient/Script4		NMSESCR4
NSentient/Script5		NMSESCR5
NSentient/Script6		NMSESCR6
NSentient/Script7		NMSESCR7
NSentient/ScriptAttack	NMSESATK

//Nemesis Patriarch
Patriarch/Sight				CALASIT
Patriarch/Active			CALAACT
$rolloff Patriarch/Active	1500 5000
Patriarch/Attack			CALAATK
$rolloff Patriarch/Attack	1500 5000
Patriarch/Pain				CALAPAI
$rolloff Patriarch/Pain	1500 5000
Patriarch/Death				CALADTH

Patriarch/Spawn				PATRSPW
Patriarch/Phase2			PATRPH2
Patriarch/Phase3			PATRPH3
$random Patriarch/Attack2 { PATRATK1 PATRATK2 PATRATK3 }
PATRATK1 PATRATK1
PATRATK2 PATRATK2
PATRATK3 PATRATK3

VexedPatriarch/Spawn		VPATSPW
VexedPatriarch/Sight		VPATSIT
$random VexedPatriarch/Attack { VPATATK1 VPATATK2 VPATATK3 }
VPATATK1 VPATATK1
VPATATK2 VPATATK2
VPATATK3 VPATATK3
$rolloff VexedPatriarch/Attack	1500 8000
$random VexedPatriarch/Pain { VPATPAI1 VPATPAI2 VPATPAI3 }
VPATPAI1 VPATPAI1
VPATPAI2 VPATPAI2
VPATPAI3 VPATPAI3
$rolloff VexedPatriarch/Pain	1500 8000
VexedPatriarch/Death		VPATDTH
VexedPatriarch/Death2		VPATDTH2
VexedPatriarch/DeathFX		VPATDTFX
$random VexedPatriarch/Summon { VPATSMN1 VPATSMN2 VPATSMN3 VPATSMN4 VPATSMN5 VPATSMN6 }
VPATSMN1 VPATSMN1
VPATSMN2 VPATSMN2
VPATSMN3 VPATSMN3
VPATSMN4 VPATSMN4
VPATSMN5 VPATSMN5
VPATSMN6 VPATSMN6

VexedPatriarch/QuionCast	VPATCAST
VexedPatriarch/QuionSpam	VPATSPAM
$rolloff VexedPatriarch/QuionSpam	800 2000
$limit VexedPatriarch/QuionSpam 0
$volume VexedPatriarch/QuionSpam 0.6

VexedPatriarch/WaitBall		VPATBTHR
$rolloff VexedPatriarch/WaitBall	800 2000
VexedPatriarch/WaitHit		VPATBHIT
$rolloff VexedPatriarch/WaitHit	800 2000
VexedPatriarch/WaitActivate	VPATBACT
$rolloff VexedPatriarch/WaitActivate	1500 4000
$volume VexedPatriarch/WaitActivate 0.2

VexedPatriarch/SoulRender	VPATSREN
$rolloff VexedPatriarch/SoulRender	800 2000
VexedPatriarch/RenderExplode	VPATSXPL
$rolloff VexedPatriarch/RenderExplode	800 2000
VexedPatriarch/SoulExplode	VPATSXP2
$rolloff VexedPatriarch/SoulExplode	800 2000
$limit VexedPatriarch/SoulExplode 0

VexedPatriarch/Iconoclast	VPATICON

NemesisPortal/Open			NPOROPEN
$rolloff NemesisPortal/Open	3000 10000
NemesisPortal/Loop 			NPORLOOP
$rolloff NemesisPortal/Loop	3000 10000
PatriarchLightning			PATLITE
$limit PatriarchLightning 0
$rolloff PatriarchLightning	1500 5000
$volume Patriarchlightning 0.4

//Legendary Autogunner
Autofuck/Fire				AUTOFUCK

//Facebock
Facebock/Sight			BOCKSIT
Facebock/Active			BOCKACT
Facebock/Pain			BOCKPAI
Facebock/Death			BOCKDTH

//Door
DustDoor/Start		THICDOOR
$rolloff DustDoor/Start	5000 20000
DustDoor/Stop		BIGDORSP


//CF-Patch shit
Eliminated ELIM
Completionist COMPL
SecretFound TRSEC

monster/dtermsit		DTSIGHT
$rolloff monster/dtermsit	 800 3500
monster/dtermpin		DTPAIN1
$random Terminator/dtermact { DDSTEACT DDSTERAC }
DDSTEACT DDSTEACT
DDSTERAC DDSTERAC
$rolloff monster/dtermpin	 800 3500
$rolloff Terminator/dtermact 	 800 3500

//LCA fixes
thorstrike/load LTHORL
$rolloff thorstrike/load 1200 3000
$limit thorstrike/load 5
$volume thorstrike/load 0.3

thor/strike LEGSTRK
$rolloff thor/strike 1200 3000
$limit thor/strike 6
$volume thor/strike 0.6

//Legendary Doomguy
$random LDoomguy/Sight { LGDGSIT1 LGDGSIT2 LGDGSIT3 }
LGDGSIT1 LGDGSIT1
LGDGSIT2 LGDGSIT2
LGDGSIT3 LGDGSIT3
$random LDoomguy/Active { LGDGACT1 LGDGACT2 LGDGACT3 LGDGACT4 LGDGACT5 LGDGACT6 LGDGACT7 }
LGDGACT1 LGDGACT1
LGDGACT2 LGDGACT2
LGDGACT3 LGDGACT3
LGDGACT4 LGDGACT4
LGDGACT5 LGDGACT5
LGDGACT6 LGDGACT6
LGDGACT7 LGDGACT7
$random LDoomguy/Pain { LGDGPAI1 LGDGPAI2 }
LGDGPAI1 LGDGPAI1
LGDGPAI2 LGDGPAI2
LDoomguy/BFG			LGDGWEP1
LDoomguy/BFG2			LGDGWEP2
$random LDoomguy/Taunt { LGDGTAU1 LGDGTAU2 LGDGTAU3 LGDGTAU4 }
LGDGTAU1 LGDGTAU1
LGDGTAU2 LGDGTAU2
LGDGTAU3 LGDGTAU3
LGDGTAU4 LGDGTAU4
LDoomguy/HMMHAHA		LGDGREKT