--3.0--
Added a standalone Manipulator (actor name "ManipulatorStandalone")
Added Vexed Nemesis Revenant
Added Hell Guardian
Added Plagued Bruiser Demon
Added Summoner (Complex v27 vile)
Added Jorg, who acts as the first phase to fighting the Makron
Added Insane Zombie (alternate jetpack zombie)
Added Insane Sergeant (explosive SSG zombie)
Added Insane Chaingunner (double explosive minigunner)
Added Insanity Tech Imp
Added Insane Annihilator Imp
Added Rabid Fiend
Added Insanity Knight
Added Insanity Revenant
Added Insanity Cybernoble
Added Baby Insanity Spider
Added Insanity Cacodemon
Added Clockwork Cyberdemon
Added Insanity Spider
Added Insanity Arachnophyte
Added Insanity Demolisher
Added Insanity Sentient
Nerfed Makron's health for compensation of adding Jorg
Added stronger spawn options for Revenants, Arachnotrons, and Cacodemons
Fixed the "killed all enemies" message from being glitchy in multiplayer
Updated death effects for all 2hus
Revamped the menu, credits to killerkouhai
Changed the big font to the Simplicity font
Changed the small font to the Miniplicity font
Nemesis Soul can now spawn the "More Stuff" items in its XDeath
Merged Raw Anger (is now enabled with an option in Mod Options)
Removed invuln from Vexed Nemesis Zombie's rage attack
Fixed Nemesis Imp's broken vexed timer
Made sin-genjitsu's particles also affect serverside, because some people think it's funny to host a server with a patch that spawns her


--2.30--
Added Nemesis Sentient
Added a taunt for Nemesis Cyberdemon if you are killed by him
Also added a taunt for Maga-Reimu
Added Utsuho and Hornet to the monster spawners
Fixed some things in Makron
Scrapped Mainyu, Azami, Legendary Crusader, Vexed Revenant, Nemesis Baby Sentient, and Nemesis Defiler
Removed Dark Channeler


--2.29--
Added new sprites for the Hellstorm BFG, by Carrot
Added new sprites for the Nemesis Cybernoble
Converted runes with regen to ACS; may still be buggy
Replaced all Dark Cydestroyer attacks with green ones
Majorly buffed Nemesis BFG - it now ignores Nemesis damage resistance
Added new teleport effects for Maga-Reimu
Edited the Nemesis resistance on most high-tier bosses
Added a custom startup screen
Added more to Mainyu, still incomplete
Organized the ACS
Lowered True Legendary Rune drop chances from the true leg bosses


--2.28--
Added Vexed Nemesis Imp
Added Makron (still slightly incomplete, also ONLY COMPATIBLE WITH OPENGL)
Added ONI-MIKO-ZERO
Added sin-genjitsu (DO NOT SUMMON UNLESS YOU KNOW WHAT YOU ARE DOING)
Changed up Mainyu, but she's still nowhere near complete
Added an incomplete Hornet
Increased spawn rates for most Mastermind variants
Plasma Handgun now always starts fully charged
Replaced Commander Devastator sprites, made by Carrot
Removed hopefully all traces of Caconite
Removed Autogunner
Gave Corpulant a firing delay
Added Nemesis and explosion resistances to true leg bosses, strong leg bosses, and RM bosses
Added tracer models to various Nemesis laser and 10k projectiles
Fixed Maga-Reimu's clones not dying, and you are now allowed to kill them normally
Fixed Lamia's "final spell" attack


--2.27--
Maga-Reimu has received a bunch of new attacks and a new ability to keep out the upgraded True Legendary Rune users
Majorly nerfed Terminator Sphere drop rate for all enemies
Nemesis Stealth Trooper can now use the Nemesis SSG as a "sniper"
Reduced Archon Lord's chance to fly
Fixed Vexed Captain's invuln
Terminator Sphere is now upgradable, it starts with permanent double damage and then permanent quad damage
Changed True Legendary Rune upgrade system (must pickup 3 basic runes, then another true leg rune)
Changed True Legendary Ultrasphere health and armor to 1000 because someone doesn't know how to change drawnumber
Removed Demon Tech Trooper from the spawn list


--2.26--
Added Nemesis Stealth Trooper
Added Vexed Nemesis Assault Captain
Redid the way the Nemesis Assault Captain's infinite ammo works (now spawns a yellow flame if it's active)
Maybe fixed Legendary Runes from disappearing if you dropped one on death
Added sector color and fade changes for the Hellfire Cyberdemon and Cerebral Commander (strong variants)
Made the Nemesis Assault Captain's grenades have a visible white flame and have a fancier explosion
Majorly nerfed Hellstorm BFG (the weapon shoots 1 shot instead of 3 at a time)
Converted the CDI Doom paletted things into truecolor PNGs
Buffed Archon Lord
Changed the sprite name of the Legendary Random Sphere


--2.25--
Added Corruption, Corruption Servant, Archon Lord, Hell's Minister, and Maephisto from CDI (with some edits of course)


--2.24--
Changed the file names of all music to LEGM700 and so on
Recolored the Cardihilator Demolisher
Added an Explosive Railgun attack to the Cardihilator Demolisher
Removed Cannongun option because it's actually gone now
Nerfed Ice Spider


--2.23--
Removed Demon Tech Axe


--2.22--
Nerfed Nemesis Rifle firerate
Nerfed Nemesis Zombie firerate
Removed True Legendary Rune from the Legendary Rune randomizer
Added an option to disable the True Legendary Rune
Added an option called "True Hard Mode" which currently disables all Legendary Runes
Removed Caconite, Nightmare Fiend, and Abbandine
Fixed Commander Devastator's close range hitscans still being orange (good job RM-custom)
Flame Sword now uses less ammo


--2.21--
Added some things to the Nemesis BFG
Fixed Nemesis BFG self damage
Fixed Nemesis Cyberdemon's enraged sound cutting off
Fixed Nemesis Cyberdemon's voice clips overlapping
Fixed some normal attacks occuring in the Nemesis Cyberdemon's rage state
Nerfed Nemesis Cyberdemon's shield
Fixed some Nemesis Cyberdemon GLDefs


--2.20--
Added Nemesis BFG
Basically finished Nemesis Cyberdemon (added to the spawn list too)
Nemesis Hell Knight and Cyber Noble are now limited to 1 portal attack
Removed 9 because who really cared
Added a teleport ability to Uroboros (Add a rush too, don't fucking forget either)
Added an option to disable the Vexed Nemesis zombie
Lowered the drop chance of the Legendary Invisibility Sphere
Legendary Invulnerability Sphere now randomizes from the Legendary Ultrasphere
Converted various enemy and weapon sounds to ogg
Removed music from the Inferno Demons and Dark Inquisitor


--2.19--
Fixed Nemesis Imp sprites
Added Legendary Invisibilty Sphere (not the shitty HEM-custom one)
Added Legendary Invulnerability
Added Legendary Random Sphere (also not the shitty HEM-custom one)
Removed Dark Channeler from spawning until I do something with him


--2.18--
New sprites for Nemesis Zombie, Assault Captain, Imp, Hellknight
Added Nemesis Soul
Added Vexed Nemesis Zombie
Fixed Explosive SSG taking ammo when you have infinite ammo
Nerfed weapon drops for various Nemesis enemies


--2.17--
Merged Demon Tech Axe and trashed the rest of the lca-demonoid stuff
Hopefully made Nemesis weapons not push people
Nerfed some Nemesis projectiles/hitscans that inherited from the weapons
Removed Nightmare Fiend
Did a lot of shit to the Hellstorm BFG
Changed up the Crowned One a lot
Changed up the Wrathlord a lot
Added Hellstorm BFG attack to Wrathlord
Fixed player pushing on Ruffian Cannon
Added Explosive SSG


--2.16--
Made Nemesis enemies more resistant to the Railgun, Demon Tech Railgun, and Demon Tech Shotgun


--2.15--
Added a mostly finished Legendary Terminator
Added Nemesis Commando
Changed sprites of Nemesis Assault Captain's mines
Commander Devastator primary fire can now home in
Removed Blink
Removed Enesce
Changed up the main menu (in the CF patch)
Legendaries are now less common with the alternate baron spawns
Fixed HFCyber, Terminator/Demented, and Commander Damagefactors in the true leg rune protection
Buffed the homing cannon shots on Nemesis Revenant and Cyber Noble
Changed the way the Nemesis Revenant Morestuff works
Nerfed Legendary Rune drops on the Nemesis enemies


--2.14--
To be fairly honest I don't think I changed anything other than working on unfinished stuff
Still updating anyways because I want consistent version numbers


--2.13--
Nerfed the health on most 2hus
Nerfed the Legendary damagefactor on most 2hus
Removed Brimstone Nightmare because the bad recolor gave me nightmares
Removed Nightmare Shade too because it was stupid and related to the brimstone nightmare. plus it also gave me nightmares


--2.12--
Added option to enable alternate/unique baron spawns


--2.11--
Added option to disable 2hus
Added option to enable stronger cyber and mastermind spawns
Maga-Reimu can now spawn the 4 edgy 2hus
Added Dark Cydestroyer


--2.10--
HEM mines are fucking retarded so now I have to edit all of the weapons to work normally
Changed Dark Inquisitor drops, damagefactor, and devastator attack


--2.9--
it's about time that I actually put stuff in this changelog
Fixed the Demon Tech and Devastator barrels from teamkilling
Buffed Wrathlord
Added Fantasy Staff drop to the Dark Channeler
Crowned One now doesn't teleport half of the time when you pain-state him
Fixed the Nemesis Hellknight not summoning regular Hellknights
Did a lot of shit to Maga-Reimu
2hu weeb bosses aren't affected by ice deaths anymore (they always die normally)

--2.0--
Ported stuff from RM-Custom

--1.11--
Added Nemesis SSG
Added Nemesis Hell Knight

--1.9--
Added Nemesis Imp

--1.6--
Added Nemesis Assault Captain

--1.5--
Added Enraged Items
Added Nemesis Zombie
Added Nemesis Rifle

--1.2--
Added Corrupted General
Added Cerebral Behemoth
Added Flying Cerebral Imp

--1.0--
uh
let the fun begin