#include "MAPSHIT.gl"

//Nemesis Rifle
FLICKERLIGHT NemesisTechProj1
{
Color 1.0 1.0 1.0
Size 38
SecondarySize 46
Chance 0.2
Subtractive 1
}

FLICKERLIGHT WhiteNemesisTechProj1
{
Color 1.0 1.0 1.0
Size 38
SecondarySize 46
Chance 0.2
}

OBJECT NemesisRifleShotEnemy
{
Frame NTPR { Light WhiteNemesisTechProj1 }
}

OBJECT NemesisRifleShotPlayer
{
Frame NTPR { Light WhiteNemesisTechProj1 }
}

FLICKERLIGHT NemesisTechProj2
{
Color 1.0 1.0 1.0
Size 48
SecondarySize 54
Chance 0.4
}

OBJECT NemesisADemonTechEx
{
Frame NRPG { Light NemesisTechProj2 }
}

//Nemesis Plasmatic Cannon
OBJECT NemesisCannonProj
{
Frame NRB3 { Light NemesisHKComet }
}

OBJECT NemesisCannonProjPlayer
{
Frame NRB3 { Light NemesisHKComet }
}

OBJECT NemesisCannonLaser
{
Frame CLBA { Light NemesisHKComet }
Frame TNT1 { Light NemesisHKComet }
}

OBJECT NemesisCannonLaserPlayer
{
Frame CLBA { Light NemesisHKComet }
Frame TNT1 { Light NemesisHKComet }
}

OBJECT NemesisCannonIonBeam
{
Frame CLBA { Light BigWhiteLight }
Frame TNT1 { Light BigWhiteLight }
}

OBJECT NemesisCannonIonBeamPlayer
{
Frame CLBA { Light BigWhiteLight }
Frame TNT1 { Light BigWhiteLight }
}

OBJECT NemesisZombieCannonProj
{
Frame NRB3 { Light NemesisHKComet }
}

OBJECT NemesisZombieCannonIonBeam
{
Frame CLBA { Light BigWhiteLight }
Frame TNT1 { Light BigWhiteLight }
}

OBJECT NemesisZombieCannonLaser
{
Frame CLBA { Light NemesisHKComet }
Frame TNT1 { Light NemesisHKComet }
}

//Nemesis Enemy Lights
FLICKERLIGHT SmallLegNemesisLight
{
Color 1.0 1.0 1.0
Subtractive 1
OffSet 0 0 0
Size 80
SecondarySize 100
Chance 0.2
}

FLICKERLIGHT MediumLegNemesisLight
{
Color 1.0 1.0 1.0
Subtractive 1
OffSet 0 0 0
Size 100
SecondarySize 115
Chance 0.2
}

FLICKERLIGHT LargeLegNemesisLight
{
Color 1.0 1.0 1.0
Subtractive 1
OffSet 0 0 0
Size 120
SecondarySize 135
Chance 0.2
}

FLICKERLIGHT SmallTrueNemesisLight
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 80
SecondarySize 100
Chance 0.2
}

FLICKERLIGHT MediumTrueNemesisLight
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 100
SecondarySize 115
Chance 0.2
}

FLICKERLIGHT LargeTrueNemesisLight
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 120
SecondarySize 135
Chance 0.2
}

//Nemesis Zombie
OBJECT NemesisZombie
{
Frame NSZOA { Light SmallLegNemesisLight }
Frame NSZIA { Light SmallLegNemesisLight }
Frame NSZOB { Light SmallLegNemesisLight }
Frame NSZOC { Light SmallLegNemesisLight }
Frame NSZOD { Light SmallLegNemesisLight }
Frame NSZOE { Light SmallLegNemesisLight }
Frame NSZOF { Light SmallLegNemesisLight }
Frame NSZOG { Light SmallLegNemesisLight }
Frame NSZOQ { Light SmallLegNemesisLight }
}

OBJECT NemesisZombieNoVexed
{
Frame NSZOA { Light SmallLegNemesisLight }
Frame NSZIA { Light SmallLegNemesisLight }
Frame NSZOB { Light SmallLegNemesisLight }
Frame NSZOC { Light SmallLegNemesisLight }
Frame NSZOD { Light SmallLegNemesisLight }
Frame NSZOE { Light SmallLegNemesisLight }
Frame NSZOF { Light SmallLegNemesisLight }
Frame NSZOG { Light SmallLegNemesisLight }
Frame NSZOQ { Light SmallLegNemesisLight }
}

//Nemesis Assault Captain
OBJECT NemesisAssaultCaptain
{
Frame NASGA { Light SmallLegNemesisLight }
Frame NASGB { Light SmallLegNemesisLight }
Frame NASGC { Light SmallLegNemesisLight }
Frame NASGD { Light SmallLegNemesisLight }
Frame NASGE { Light SmallLegNemesisLight }
Frame NASGF { Light SmallLegNemesisLight }
Frame NASGG { Light SmallLegNemesisLight }
Frame NASGZ { Light SmallLegNemesisLight }
}

OBJECT NemesisAssaultCaptainNoVexed
{
Frame NASGA { Light SmallLegNemesisLight }
Frame NASGB { Light SmallLegNemesisLight }
Frame NASGC { Light SmallLegNemesisLight }
Frame NASGD { Light SmallLegNemesisLight }
Frame NASGE { Light SmallLegNemesisLight }
Frame NASGF { Light SmallLegNemesisLight }
Frame NASGG { Light SmallLegNemesisLight }
Frame NASGZ { Light SmallLegNemesisLight }
}

//Nemesis Imp
OBJECT NemesisImp
{
Frame NSINA { Light SmallLegNemesisLight }
Frame NSINB { Light SmallLegNemesisLight }
Frame NSINC { Light SmallLegNemesisLight }
Frame NSIND { Light SmallLegNemesisLight }
Frame NSINE { Light SmallLegNemesisLight }
Frame NSINF { Light SmallLegNemesisLight }
Frame NSINQ { Light SmallLegNemesisLight }
Frame NSIMF { Light SmallLegNemesisLight }
Frame NSINH { Light SmallLegNemesisLight }
Frame NSI2A { Light SmallLegNemesisLight }
Frame NSI2B { Light SmallLegNemesisLight }
Frame NSI2C { Light SmallLegNemesisLight }
Frame NSI2D { Light SmallLegNemesisLight }
Frame NSI2E { Light SmallLegNemesisLight }
Frame NSI2F { Light SmallLegNemesisLight }
Frame NSI2G { Light SmallLegNemesisLight }
Frame NSI2H { Light SmallLegNemesisLight }
}

OBJECT NemesisImpNoVexed
{
Frame NSINA { Light SmallLegNemesisLight }
Frame NSINB { Light SmallLegNemesisLight }
Frame NSINC { Light SmallLegNemesisLight }
Frame NSIND { Light SmallLegNemesisLight }
Frame NSINE { Light SmallLegNemesisLight }
Frame NSINF { Light SmallLegNemesisLight }
Frame NSINQ { Light SmallLegNemesisLight }
Frame NSIMF { Light SmallLegNemesisLight }
Frame NSINH { Light SmallLegNemesisLight }
Frame NSI2A { Light SmallLegNemesisLight }
Frame NSI2B { Light SmallLegNemesisLight }
Frame NSI2C { Light SmallLegNemesisLight }
Frame NSI2D { Light SmallLegNemesisLight }
Frame NSI2E { Light SmallLegNemesisLight }
Frame NSI2F { Light SmallLegNemesisLight }
Frame NSI2G { Light SmallLegNemesisLight }
Frame NSI2H { Light SmallLegNemesisLight }
}

OBJECT NemesisImpBall
{
Frame CLBA { Light NemesisTechProj1 }
}

OBJECT NemesisImpBallSeek
{
Frame CLBA { Light NemesisTechProj1 }
}

OBJECT NemesisImpLaserBall
{
Frame CLBB { Light SmallLegNemesisLight }
}

//Nemesis Hell Knight
OBJECT NemesisHellKnight
{
Frame NNBLA { Light MediumLegNemesisLight }
Frame NNBLB { Light MediumLegNemesisLight }
Frame NNBLC { Light MediumLegNemesisLight }
Frame NNBLD { Light MediumLegNemesisLight }
Frame NNBLE { Light MediumLegNemesisLight }
Frame NNBLF { Light MediumLegNemesisLight }
Frame NNBLG { Light MediumLegNemesisLight }
Frame NNBLS { Light MediumLegNemesisLight }
Frame NNBLT { Light MediumLegNemesisLight }
Frame NNBLP { Light MediumLegNemesisLight }
Frame NNBLQ { Light MediumLegNemesisLight }
Frame NNBLR { Light MediumLegNemesisLight }
Frame NNBLU { Light MediumLegNemesisLight }
Frame NNBLZ { Light MediumLegNemesisLight }
}

OBJECT NemesisLegNobleBall
{
Frame CLBA { Light NemesisTechProj1 }
}

OBJECT NemesisLegNobleBall2
{
Frame CLBA { Light NemesisTechProj1 }
}

OBJECT NemesisLegNobleBall3Small
{
Frame TNT1 { Light NemesisTechProj1 }
}

OBJECT NemesisLegNobleBall3
{
Frame TNT1 { Light SmallLegNemesisLight }
}

FlickerLight NemesisHKComet
{
 Color 1.0 1.0 1.0
 Size 50
 SecondarySize 56
 Chance 0.2
}

OBJECT NemesisHKComet
{
Frame NNCM { Light NemesisHKComet }
}

OBJECT FallingNemesisHKComet
{
Frame NNCM { Light NemesisHKComet }
}

PointLight NemesisLegNobleCM1
{
 Color 1.0 1.0 1.0
 Size 56
}

PointLight NemesisLegNobleCM2
{
 Color 1.0 1.0 1.0
 Size 60
}

PointLight NemesisLegNobleCM3
{
 Color 1.0 1.0 1.0
 Size 62
}

PointLight NemesisLegNobleCM4
{
 Color 1.0 1.0 1.0
 Size 52
}

PointLight NemesisLegNobleCM5
{
 Color 0.75 0.75 0.75
 Size 45
}

OBJECT NemesisLNCometDeath
{
Frame NNCMJ { Light NemesisLegNobleCM1 }
Frame NNCMK { Light NemesisLegNobleCM2 }
Frame NNCML { Light NemesisLegNobleCM3 }
Frame NNCMM { Light NemesisLegNobleCM4 }
Frame NNCMN { Light NemesisLegNobleCM5 }
}

FLICKERLIGHT BigWhiteLight
{
Color 1.0 1.0 1.0
size 180
SecondarySize 200
Chance 0.2
}

FLICKERLIGHT FuckingAtrociouslyLargeWhiteLight
{
Color 1.0 1.0 1.0
Size 380
SecondarySize 400
Chance 0.2
}

OBJECT NemesisHKSuperBall
{
Frame CLBB { Light BigWhiteLight }
}

FLICKERLIGHT WhiteWalkFire1
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 16
SecondarySize 13
Chance 0.2
}

OBJECT WhiteWalkFire
{
Frame NQTF { Light WhiteWalkFire1 }
}

OBJECT SummonedPyroDemon
{
Frame PYROR { Light PyroDemonExplosion1 }
Frame PYROS { Light PyroDemonExplosion1 }
Frame PYROT { Light PyroDemonExplosion1 }
Frame PYROU { Light PyroDemonExplosion1 }
Frame PYROV { Light PyroDemonExplosion1 }
Frame PYROW { Light PyroDemonExplosion1 }
Frame PYROX { Light PyroDemonExplosion1 }
Frame PYROY { Light PyroDemonExplosion1 }
Frame PYROZ { Light PyroDemonExplosion1 }
}

//Nemesis Revenant
OBJECT NemesisRevenant
{
Frame NMRVA { Light MediumLegNemesisLight }
Frame NMRVB { Light MediumLegNemesisLight }
Frame NMRVC { Light MediumLegNemesisLight }
Frame NMRVD { Light MediumLegNemesisLight }
Frame NMRVE { Light MediumLegNemesisLight }
Frame NMRVF { Light MediumLegNemesisLight }
Frame NMRVG { Light MediumLegNemesisLight }
Frame NMRVH { Light MediumLegNemesisLight }
Frame NMRVI { Light MediumLegNemesisLight }
Frame NMRVJ { Light MediumLegNemesisLight }
Frame NMRVK { Light MediumLegNemesisLight }
Frame NMRVR { Light MediumLegNemesisLight }
Frame NMRVS { Light MediumLegNemesisLight }
Frame NMRVT { Light MediumLegNemesisLight }
Frame NMRVL { Light MediumLegNemesisLight }
Frame NMRXA { Light MediumLegNemesisLight }
Frame NMRXB { Light MediumLegNemesisLight }
Frame NMRXC { Light MediumLegNemesisLight }
Frame NMRXD { Light MediumLegNemesisLight }
Frame NMRXE { Light MediumLegNemesisLight }
Frame NMRXF { Light MediumLegNemesisLight }
Frame NMRXG { Light MediumLegNemesisLight }
Frame NMRXH { Light MediumLegNemesisLight }
}

OBJECT NemesisRevenantNoVexed
{
Frame NMRVA { Light MediumLegNemesisLight }
Frame NMRVB { Light MediumLegNemesisLight }
Frame NMRVC { Light MediumLegNemesisLight }
Frame NMRVD { Light MediumLegNemesisLight }
Frame NMRVE { Light MediumLegNemesisLight }
Frame NMRVF { Light MediumLegNemesisLight }
Frame NMRVG { Light MediumLegNemesisLight }
Frame NMRVH { Light MediumLegNemesisLight }
Frame NMRVI { Light MediumLegNemesisLight }
Frame NMRVJ { Light MediumLegNemesisLight }
Frame NMRVK { Light MediumLegNemesisLight }
Frame NMRVR { Light MediumLegNemesisLight }
Frame NMRVS { Light MediumLegNemesisLight }
Frame NMRVT { Light MediumLegNemesisLight }
Frame NMRVL { Light MediumLegNemesisLight }
Frame NMRXA { Light MediumLegNemesisLight }
Frame NMRXB { Light MediumLegNemesisLight }
Frame NMRXC { Light MediumLegNemesisLight }
Frame NMRXD { Light MediumLegNemesisLight }
Frame NMRXE { Light MediumLegNemesisLight }
Frame NMRXF { Light MediumLegNemesisLight }
Frame NMRXG { Light MediumLegNemesisLight }
Frame NMRXH { Light MediumLegNemesisLight }
}

FlickerLight NemesisRevComet
{
 Color 1.0 1.0 1.0
 Size 30
 SecondarySize 36
 Chance 0.2
}

OBJECT NemesisRevComet
{
Frame NNCM { Light NemesisRevComet }
}

OBJECT NemesisRevCometDeath
{
Frame NNCMJ { Light NemesisLegNobleCM1 }
Frame NNCMK { Light NemesisLegNobleCM2 }
Frame NNCML { Light NemesisLegNobleCM3 }
Frame NNCMM { Light NemesisLegNobleCM4 }
Frame NNCMN { Light NemesisLegNobleCM5 }
}

OBJECT NemesisRevMiniLaser
{
Frame TNT1 { Light NemesisRevComet }
}

OBJECT NemesisRevCannonLaser
{
Frame CLBA { Light NemesisRevCannonLaser }
Frame TNT1 { Light NemesisHKComet }
}

OBJECT NemesisRevCannonIonBeam
{
Frame CLBA { Light BigWhiteLight }
Frame TNT1 { Light BigWhiteLight }
}

OBJECT NemesisRevCannonProj
{
Frame NRB3 { Light NemesisHKComet }
}

OBJECT NemesisRevRocket
{
Frame NROCA { Light NemesisHKComet }
Frame NROCB { Light NemesisHKComet }
Frame NROCC { Light NemesisHKComet }
Frame NROCD { Light NemesisHKComet }
Frame NROCE { Light NemesisHKComet }
}

OBJECT NemesisRevHomingRocket
{
Frame NMIS { Light NemesisHKComet }
}

OBJECT NemesisRocketEx
{
Frame NROC { Light NemesisHKComet }
}

//Nemesis Cyber Noble
OBJECT NemesisCyberNoble
{
Frame NCBSA { Light MediumLegNemesisLight }
Frame NCBSZ { Light MediumLegNemesisLight }
Frame NCBSB { Light MediumLegNemesisLight }
Frame NCBSC { Light MediumLegNemesisLight }
Frame NCBSD { Light MediumLegNemesisLight }
Frame NCBSE { Light MediumLegNemesisLight }
Frame NCBSF { Light MediumLegNemesisLight }
Frame NCBSG { Light MediumLegNemesisLight }
Frame NCBSS { Light MediumLegNemesisLight }
Frame NCBST { Light MediumLegNemesisLight }
Frame NCBSP { Light MediumLegNemesisLight }
Frame NCBSQ { Light MediumLegNemesisLight }
Frame NCBSR { Light MediumLegNemesisLight }
Frame NCBSH { Light MediumLegNemesisLight }	
Frame NCBSI { Light MediumLegNemesisLight }
}

OBJECT NemesisCyberNobleNoVexed
{
Frame NCBSA { Light MediumLegNemesisLight }
Frame NCBSZ { Light MediumLegNemesisLight }
Frame NCBSB { Light MediumLegNemesisLight }
Frame NCBSC { Light MediumLegNemesisLight }
Frame NCBSD { Light MediumLegNemesisLight }
Frame NCBSE { Light MediumLegNemesisLight }
Frame NCBSF { Light MediumLegNemesisLight }
Frame NCBSG { Light MediumLegNemesisLight }
Frame NCBSS { Light MediumLegNemesisLight }
Frame NCBST { Light MediumLegNemesisLight }
Frame NCBSP { Light MediumLegNemesisLight }
Frame NCBSQ { Light MediumLegNemesisLight }
Frame NCBSR { Light MediumLegNemesisLight }
Frame NCBSH { Light MediumLegNemesisLight }	
Frame NCBSI { Light MediumLegNemesisLight }
}

OBJECT NemesisRocket
{
Frame NROCA { Light NemesisHKComet }
Frame NROCB { Light NemesisHKComet }
Frame NROCC { Light NemesisHKComet }
Frame NROCD { Light NemesisHKComet }
Frame NROCE { Light NemesisHKComet }
}

OBJECT NemesisNobleHomingRocket
{
Frame NMIS { Light NemesisHKComet }
}

OBJECT NemesisNobleCannonLaser
{
Frame CLBA { Light NemesisHKComet }
Frame TNT1 { Light NemesisHKComet }
}

OBJECT NemesisNobleCannonIonBeam
{
Frame CLBA { Light BigWhiteLight }
Frame TNT1 { Light BigWhiteLight }
}

OBJECT NemesisNobleCannonProj
{
Frame NRB3 { Light NemesisHKComet }
}

OBJECT Nemesis10kProjectile
{
Frame CLBA { Light NemesisHKComet }
Frame NFE3 { Light NemesisHKComet }
}

OBJECT MiniNemesisBFGBall
{
Frame CLBB { Light BigWhiteLight }
}

//Nemesis Commando
OBJECT NemesisCommando
{
Frame NCOSA { Light SmallLegNemesisLight }
Frame NCOSB { Light SmallLegNemesisLight }
Frame NCOSC { Light SmallLegNemesisLight }
Frame NCOSD { Light SmallLegNemesisLight }
Frame NCOSE { Light SmallLegNemesisLight }
Frame NCOSF { Light SmallLegNemesisLight }
Frame NCOSG { Light SmallLegNemesisLight }
Frame NCOSH { Light SmallLegNemesisLight }
Frame NCOSI { Light SmallLegNemesisLight }
Frame NCOIA { Light SmallLegNemesisLight }
}

OBJECT NemesisCommandoNoVexed
{
Frame NCOSA { Light SmallLegNemesisLight }
Frame NCOSB { Light SmallLegNemesisLight }
Frame NCOSC { Light SmallLegNemesisLight }
Frame NCOSD { Light SmallLegNemesisLight }
Frame NCOSE { Light SmallLegNemesisLight }
Frame NCOSF { Light SmallLegNemesisLight }
Frame NCOSG { Light SmallLegNemesisLight }
Frame NCOSH { Light SmallLegNemesisLight }
Frame NCOSI { Light SmallLegNemesisLight }
Frame NCOIA { Light SmallLegNemesisLight }
}

//Nemesis Cyberdemon
OBJECT NemesisCyberdemon
{
Frame NCYBA { Light LargeLegNemesisLight }
Frame NCYBZ { Light LargeLegNemesisLight }
Frame NCYBB { Light LargeLegNemesisLight }
Frame NCYBC { Light LargeLegNemesisLight }
Frame NCYBD { Light LargeLegNemesisLight }
Frame NCYBE { Light LargeLegNemesisLight }
Frame NCYBF { Light LargeLegNemesisLight }
Frame NCYBG { Light LargeLegNemesisLight }
Frame NCYBH { Light LargeLegNemesisLight }
Frame NCYBI { Light LargeLegNemesisLight }
Frame NCYBJ { Light LargeLegNemesisLight }
Frame NCYBK { Light LargeLegNemesisLight }
Frame NCYBL { Light LargeLegNemesisLight }
Frame NCYBQ { Light LargeLegNemesisLight }
Frame NCYBR { Light LargeLegNemesisLight }
Frame NCY2C { Light LargeLegNemesisLight }
Frame NCY2D { Light LargeLegNemesisLight }
}

OBJECT NemesisCyberHomingRocket
{
Frame NMIS { Light NemesisHKComet }
}

OBJECT NemesisCyberNobleBall3
{
Frame TNT1 { Light SmallLegNemesisLight }
}

OBJECT NemesisCyberNobleBall3Homing
{
Frame TNT1 { Light SmallLegNemesisLight }
}

OBJECT NemesisCyberCannonProj
{
Frame NRB3 { Light NemesisHKComet }
}

Object NemesisCyberBigBall
{
Frame TNT1 { Light BigWhiteLight }
}

FLICKERLIGHT NemesisLightningBolt
{
Color 1.0 1.0 1.0
Size 46
SecondarySize 62
Chance 0.2
}

OBJECT NemesisLightningBolt
{
Frame LFX3 { Light NemesisLightningBolt }
}

FlickerLight WhiteBFG9500Ball
{
Color 1.0 1.0 1.0
Size 46
SecondarySize 62
Chance 0.2
}

POINTLIGHT WhiteBFG9500BallExplode1
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 72
}

POINTLIGHT WhiteBFG9500BallExplode2
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 80
}

POINTLIGHT WhiteBFG9500BallExplode3
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 90
}

POINTLIGHT WhiteBFG9500BallExplode4
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 70
}

POINTLIGHT WhiteBFG9500BallExplode5
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 54
}

POINTLIGHT WhiteBFG9500BallExplode6
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 32
}

OBJECT NemesisCyberBFG9500Ball
{
Frame NBF9 { Light WhiteBFG9500Ball }
Frame NFE3A { Light WhiteBFG9500BallExplode1 }
Frame NFE3B { Light WhiteBFG9500BallExplode2 }
Frame NFE3C { Light WhiteBFG9500BallExplode3 }
Frame NFE3D { Light WhiteBFG9500BallExplode4 }
Frame NFE3E { Light WhiteBFG9500BallExplode5 }
Frame NFE3F { Light WhiteBFG9500BallExplode6 }
}

OBJECT NemesisGuruBall
{
Frame CLBB { Light FuckingAtrociouslyLargeWhiteLight }
}

OBJECT NemesisCyberBouncyBFG
{
Frame CLBB { Light BigWhiteLight }
}

//Nemesis Soul
OBJECT NemesisSoul
{
Frame NSOL { Light SmallTrueNemesisLight }
}

OBJECT NemesisSoulKamikaze
{
Frame NSOL { Light SmallTrueNemesisLight }
}

Object NemesisSoulHellStaffBall
{
Frame HPRO { Light DBishHellStaffLight }
Frame CLBA { Light DBishHellStaffLight }
}

Object NemesisSoulRainBall
{
Frame HPRO { Light DBishHellStaffLight }
Frame PFX1 { Light DBishHellStaffLight }
}

Object NemesisSoulBigBall
{
Frame TNT1 { Light BigWhiteLight }
}

//Vexed Nemesis Zombie
OBJECT VexedNemesisZombie
{
Frame VNZOA { Light SmallTrueNemesisLight }
Frame VNZIA { Light SmallTrueNemesisLight }
Frame VNZOB { Light SmallTrueNemesisLight }
Frame VNZOC { Light SmallTrueNemesisLight }
Frame VNZOD { Light SmallTrueNemesisLight }
Frame VNZOE { Light SmallTrueNemesisLight }
Frame VNZOF { Light SmallTrueNemesisLight }
Frame VNZOG { Light SmallTrueNemesisLight }
Frame VNZOQ { Light SmallTrueNemesisLight }
}

//Vexed Nemesis Assault Captain
OBJECT VexedNemesisAssaultCaptain
{
Frame VNASA { Light SmallTrueNemesisLight }
Frame VNASB { Light SmallTrueNemesisLight }
Frame VNASC { Light SmallTrueNemesisLight }
Frame VNASD { Light SmallTrueNemesisLight }
Frame VNASE { Light SmallTrueNemesisLight }
Frame VNASF { Light SmallTrueNemesisLight }
Frame VNASG { Light SmallTrueNemesisLight }
Frame VNASZ { Light SmallTrueNemesisLight }
}

//Nemesis Stealth Trooper
OBJECT NemesisStealthTrooper
{
Frame NMSTA { Light SmallLegNemesisLight }
Frame NMSTB { Light SmallLegNemesisLight }
Frame NMSTC { Light SmallLegNemesisLight }
Frame NMSTD { Light SmallLegNemesisLight }
Frame NMSTE { Light SmallLegNemesisLight }
Frame NMSTF { Light SmallLegNemesisLight }
Frame NMSTG { Light SmallLegNemesisLight }
Frame NMS2E { Light SmallLegNemesisLight }
Frame NMS2F { Light SmallLegNemesisLight }
}

//Vexed Nemesis Imp
OBJECT VexedNemesisImp
{
Frame VSINA { Light SmallTrueNemesisLight }
Frame VSINB { Light SmallTrueNemesisLight }
Frame VSINC { Light SmallTrueNemesisLight }
Frame VSIND { Light SmallTrueNemesisLight }
Frame VSINE { Light SmallTrueNemesisLight }
Frame VSINF { Light SmallTrueNemesisLight }
Frame VSING { Light SmallTrueNemesisLight }
Frame VSINH { Light SmallTrueNemesisLight }
Frame VSINV { Light SmallTrueNemesisLight }
Frame VSINW { Light SmallTrueNemesisLight }
Frame VSINX { Light SmallTrueNemesisLight }
Frame VSI2A { Light SmallTrueNemesisLight }
Frame VSI2B { Light SmallTrueNemesisLight }
Frame VSI2C { Light SmallTrueNemesisLight }
Frame VSI2D { Light SmallTrueNemesisLight }
Frame VSI2E { Light SmallTrueNemesisLight }
Frame VSI2F { Light SmallTrueNemesisLight }
Frame VSI2G { Light SmallTrueNemesisLight }
Frame VSI2H { Light SmallTrueNemesisLight }
}

OBJECT VexedNemesisImpBall
{
Frame CLBA { Light NemesisRevComet }
}

OBJECT VexedNemesisImpBallSeek
{
Frame CLBA { Light NemesisRevComet }
}

OBJECT VexedNemesisImpLaser
{
Frame CLBA { Light WhiteBFG9500Ball }
}

OBJECT VexedNemesisImpFireBall
{
Frame VMFL { Light NemesisHKComet }
}

OBJECT VexedNemesisImpFireFlare
{
Frame WFCF { Light NemesisRevComet }
}

OBJECT VexedNemesisImpSuperFireBall
{
Frame WFCF { Light NemesisHKComet }
}

OBJECT VexedNemesisImpLaserBall
{
Frame CLBB { Light BigWhiteLight }
}

//Nemesis Sentient
OBJECT NemesisSentient
{
Frame NSNT { Light LargeTrueNemesisLight }
}

Pointlight NemesisPlasma
{
Color 1.0 1.0 1.0
Size 30
}

Pointlight NemesisPlasma2
{
Color 0.8 0.8 0.8
Size 42
}

Pointlight NemesisPlasma3
{
Color 0.8 0.8 0.8
Size 34
}

Pointlight NemesisPlasma4
{
Color 0.8 0.8 0.8
Size 26
}

OBJECT NemesisSentientPlasma
{
Frame NMPLA { Light NemesisPlasma }
Frame NMPLB { Light NemesisPlasma }
Frame NMPLH { Light NemesisPlasma2 }
Frame NMPLI { Light NemesisPlasma3 }
Frame NMPLJ { Light NemesisPlasma4 }
}

OBJECT NemesisSentientBFG9500Ball
{
Frame NBF9 { Light WhiteBFG9500Ball }
Frame NFE3A { Light WhiteBFG9500BallExplode1 }
Frame NFE3B { Light WhiteBFG9500BallExplode2 }
Frame NFE3C { Light WhiteBFG9500BallExplode3 }
Frame NFE3D { Light WhiteBFG9500BallExplode4 }
Frame NFE3E { Light WhiteBFG9500BallExplode5 }
Frame NFE3F { Light WhiteBFG9500BallExplode6 }
}

POINTLIGHT MastersparkWhite
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 130
}

OBJECT NemesisSentientLaser
{
Frame TNT1 { Light MastersparkWhite }
}

OBJECT NemesisSentientSuperBall
{
Frame CLBB { Light BigWhiteLight }
}

POINTLIGHT NemesisSentientCannonBall
{
Color 1.0 1.0 1.0
Size 100
}

OBJECT NemesisSentientCannonBall
{
Frame TNT1 { Light NemesisSentientCannonBall }
Frame NFE3 { Light NemesisSentientCannonBall }
}

OBJECT NemesisSentientBrainwave
{
Frame NBTS { Light BigWhiteLight }
}

OBJECT NemesisMushroomBrainwave
{
Frame NBTS { Light WhiteBFG9500Ball }
}

OBJECT MiniNemesisMushroomBrainwave
{
Frame NBTS { Light WhiteBFG9500Ball }
}

//Vexed Nemesis Revenant
OBJECT VexedNemesisRevenant
{
Frame VNRV { Light MediumTrueNemesisLight }
}

//Vexed Nemesis Cydestroyer
OBJECT VexedNemesisCydestroyer
{
Frame VC2SA { Light MediumTrueNemesisLight }
Frame VC2SB { Light MediumTrueNemesisLight }
Frame VC2SC { Light MediumTrueNemesisLight }
Frame VC2SD { Light MediumTrueNemesisLight }
Frame VC2SE { Light MediumTrueNemesisLight }
Frame VC2SF { Light MediumTrueNemesisLight }
Frame VC2SG { Light MediumTrueNemesisLight }
Frame VC2SH { Light MediumTrueNemesisLight }
Frame VC2SI { Light MediumTrueNemesisLight }
Frame VC2SJ { Light MediumTrueNemesisLight }
Frame VC2SK { Light MediumTrueNemesisLight }
Frame VC2SL { Light MediumTrueNemesisLight }
Frame VC2SM { Light MediumTrueNemesisLight }
Frame VC3SA { Light MediumTrueNemesisLight }
Frame VC3SB { Light MediumTrueNemesisLight }
}

//Nemesis Baby Sentient
OBJECT NemesisBabySentient
{
Frame NBBS { Light MediumTrueNemesisLight }
}

OBJECT NemesisBabySentientLaser
{
Frame CLBA { Light NemesisHKComet }
Frame TNT1 { Light NemesisHKComet }
}

OBJECT NemesisBabySentientCannonProj
{
Frame NRB3 { Light NemesisHKComet }
}

OBJECT NemesisBabySentientMiniLaser
{
Frame TNT1 { Light NemesisRevComet }
}

OBJECT NemesisBabySentientPlasma
{
Frame NMPLA { Light NemesisPlasma }
Frame NMPLB { Light NemesisPlasma }
Frame NMPLH { Light NemesisPlasma2 }
Frame NMPLI { Light NemesisPlasma3 }
Frame NMPLJ { Light NemesisPlasma4 }
}

OBJECT NemesisBabySentientBrainwave
{
Frame NBTS { Light WhiteBFG9500Ball }
}

OBJECT NemesisBabyBFGBall
{
Frame NBF9 { Light WhiteBFG9500Ball }
Frame NFE3A { Light WhiteBFG9500BallExplode1 }
Frame NFE3B { Light WhiteBFG9500BallExplode2 }
Frame NFE3C { Light WhiteBFG9500BallExplode3 }
Frame NFE3D { Light WhiteBFG9500BallExplode4 }
Frame NFE3E { Light WhiteBFG9500BallExplode5 }
Frame NFE3F { Light WhiteBFG9500BallExplode6 }
}

OBJECT NemesisCombatDroneBall
{
Frame NCB2 { Light NemesisRevComet }
}

//Nemesis Exile
OBJECT NemesisExile
{
Frame NVILA { Light MediumLegNemesisLight }
Frame NVILB { Light MediumLegNemesisLight }
Frame NVILC { Light MediumLegNemesisLight }
Frame NVILD { Light MediumLegNemesisLight }
Frame NVILE { Light MediumLegNemesisLight }
Frame NVILF { Light MediumLegNemesisLight }
Frame NVILG { Light MediumLegNemesisLight }
Frame NVILH { Light MediumLegNemesisLight }
Frame NVILI { Light MediumLegNemesisLight }
Frame NVILJ { Light MediumLegNemesisLight }
Frame NVILK { Light MediumLegNemesisLight }
Frame NVILL { Light MediumLegNemesisLight }
Frame NVILM { Light MediumLegNemesisLight }
Frame NVILN { Light MediumLegNemesisLight }
Frame NVILO { Light MediumLegNemesisLight }
Frame NVILP { Light MediumLegNemesisLight }
Frame NVILQ { Light MediumLegNemesisLight }
Frame NVILR { Light MediumLegNemesisLight }
Frame NVILS { Light MediumLegNemesisLight }
Frame NVILT { Light MediumLegNemesisLight }
Frame NVILU { Light MediumLegNemesisLight }
Frame NVILV { Light MediumLegNemesisLight }
Frame NVILW { Light MediumLegNemesisLight }
Frame NVI2A { Light MediumLegNemesisLight }
Frame NVI2B { Light MediumLegNemesisLight }
Frame NVI2C { Light MediumLegNemesisLight }
}

OBJECT NemesisCatalyst
{
Frame TSPK { Light SmallLegNemesisLight }
}

OBJECT NemesisVileFire1
{
Frame NVFI { Light SmallTrueNemesisLight }
}

OBJECT NemesisExileEffectFire
{
Frame TNT1 { Light SmallTrueNemesisLight }
}

OBJECT NemesisExileFire2
{
Frame NVF2 { Light SmallTrueNemesisLight }
}

OBJECT NemesisExileFire3
{
Frame NFVI { Light SmallTrueNemesisLight }
Frame NFV0 { Light SmallTrueNemesisLight }
}

Object VileNemesisSoulBigBall
{
Frame TNT1 { Light BigWhiteLight }
}

FLICKERLIGHT NemesisSkullShot
{
Color 1.0 1.0 1.0
Size 50
SecondarySize 56
Chance 0.2
}

OBJECT NemesisExileSkullShot
{
Frame NFX1 { Light NemesisSkullShot }
Frame NESK { Light NemesisSkullShot }
}

OBJECT NemesisExileNoVexed
{
Frame NVILA { Light MediumLegNemesisLight }
Frame NVILB { Light MediumLegNemesisLight }
Frame NVILC { Light MediumLegNemesisLight }
Frame NVILD { Light MediumLegNemesisLight }
Frame NVILE { Light MediumLegNemesisLight }
Frame NVILF { Light MediumLegNemesisLight }
Frame NVILG { Light MediumLegNemesisLight }
Frame NVILH { Light MediumLegNemesisLight }
Frame NVILI { Light MediumLegNemesisLight }
Frame NVILJ { Light MediumLegNemesisLight }
Frame NVILK { Light MediumLegNemesisLight }
Frame NVILL { Light MediumLegNemesisLight }
Frame NVILM { Light MediumLegNemesisLight }
Frame NVILN { Light MediumLegNemesisLight }
Frame NVILO { Light MediumLegNemesisLight }
Frame NVILP { Light MediumLegNemesisLight }
Frame NVILQ { Light MediumLegNemesisLight }
Frame NVILR { Light MediumLegNemesisLight }
Frame NVILS { Light MediumLegNemesisLight }
Frame NVILT { Light MediumLegNemesisLight }
Frame NVILU { Light MediumLegNemesisLight }
Frame NVILV { Light MediumLegNemesisLight }
Frame NVILW { Light MediumLegNemesisLight }
Frame NVI2A { Light MediumLegNemesisLight }
Frame NVI2B { Light MediumLegNemesisLight }
Frame NVI2C { Light MediumLegNemesisLight }
}

//Nemesis Defiler
OBJECT NemesisDefiler
{
Frame NMDFA { Light MediumLegNemesisLight }
Frame NMDFB { Light MediumLegNemesisLight }
Frame NMDFC { Light MediumLegNemesisLight }
Frame NMDFD { Light MediumLegNemesisLight }
Frame NMDFE { Light MediumLegNemesisLight }
Frame NMDFF { Light MediumLegNemesisLight }
Frame NMDFG { Light MediumLegNemesisLight }
Frame NMDFH { Light MediumLegNemesisLight }
Frame NMDFI { Light MediumLegNemesisLight }
Frame NMDFJ { Light MediumLegNemesisLight }
Frame NMDFK { Light MediumLegNemesisLight }
Frame NMDFL { Light MediumLegNemesisLight }
Frame NMDFM { Light MediumLegNemesisLight }
Frame NMDFN { Light MediumLegNemesisLight }
Frame NMDFO { Light MediumLegNemesisLight }
Frame NMDFP { Light MediumLegNemesisLight }
Frame NMDFQ { Light MediumLegNemesisLight }
Frame NMDFR { Light MediumLegNemesisLight }
Frame NMDFS { Light MediumLegNemesisLight }
}

FLICKERLIGHT DefilerSmallBall
{
Color 1.0 1.0 1.0
Size 20
SecondarySize 25
Chance 0.3
}

OBJECT DefilerBouncyBall
{
Frame NEF0 { Light DefilerSmallBall }
}

Object DefilerHellStaffBall
{
Frame HPRO { Light DBishHellStaffLight }
Frame CLBA { Light DBishHellStaffLight }
}

OBJECT DefilerBFGBall
{
Frame NBF9 { Light WhiteBFG9500Ball }
Frame NFE3A { Light WhiteBFG9500BallExplode1 }
Frame NFE3B { Light WhiteBFG9500BallExplode2 }
Frame NFE3C { Light WhiteBFG9500BallExplode3 }
Frame NFE3D { Light WhiteBFG9500BallExplode4 }
Frame NFE3E { Light WhiteBFG9500BallExplode5 }
Frame NFE3F { Light WhiteBFG9500BallExplode6 }
}

OBJECT NemesisDefilerComet
{
Frame NNCM { Light NemesisHKComet }
}

FLICKERLIGHT DefilerLightningProjectile
{
Color 1.0 1.0 1.0
Size 64
SecondarySize 84
Chance 0.2
}

OBJECT DefilerLightningProj
{
Frame NFLI { Light DefilerLightningProjectile }
Frame NFE3 { Light DefilerLightningProjectile }
}

OBJECT NemesisDefilerTrap
{
Frame TNT1 { Light DefilerLightningProjectile }
Frame NFE3 { Light DefilerLightningProjectile }
}

//Nemesis Tormentor
OBJECT NemesisTormentor
{
Frame NPAI { Light MediumLegNemesisLight }
}

OBJECT NemesisTormentorStormBolt
{
Frame NFLI { Light DefilerLightningProjectile }
Frame NFE3 { Light DefilerLightningProjectile }
}

OBJECT NemesisTormentorNovaLightning
{
Frame NTLN { Light NemesisFire }
}

OBJECT NemesisTormentorNovaLightningStormBolt
{
Frame NTLN { Light NemesisFire }
}

OBJECT NemesisTormentorLightningBall
{
Frame NTLT { Light NemesisHKComet } 
Frame PFX1 { Light NemesisHKComet } 
}

OBJECT NemesisTormentorComet
{
Frame NNCM { Light NemesisHKComet }
}

OBJECT NemesisTormentorHadesBall1
{
Frame NEF0 { Light NemesisFire }
}

OBJECT NemesisTormentorHadesBall2
{
Frame NTBL { Light NemesisFire }
}

OBJECT NemesisSoulKamikazeProjectile
{
Frame NSOL { Light SmallTrueNemesisLight }
}

OBJECT NemesisTormentorLaser
{
Frame TNT1 { Light MastersparkWhite }
}

OBJECT NemesisTormentorSkullShotDeath
{
Frame NFX1 { Light NemesisSkullShot }
Frame NESK { Light NemesisSkullShot }
}

FLICKERLIGHT NemesisUmbra
{
Color 1.0 1.0 1.0
Size 30
SecondarySize 38
Subtractive 1
Chance 0.2
}

OBJECT NemesisUmbra
{
Frame NTUM { Light NemesisUmbra }
}

//Nemesis BFG (lights in Nemesis Hell Knight, other NBFG stuff in the Cyberdemon)
OBJECT PlayerNemesisGuruBall
{
Frame CLBB { Light FuckingAtrociouslyLargeWhiteLight }
}

OBJECT PlayerMiniNemesisBFGBall
{
Frame CLBB { Light BigWhiteLight }
}

OBJECT NemesisPlayerBouncyBFG
{
Frame CLBB { Light BigWhiteLight }
}

//Nemesis Barrel
OBJECT NemesisBarrel
{
Frame LB0R { Light SmallLegNemesisLight }
}

//Demolisher MKII
OBJECT DemolisherMkII
{
Frame DEMOH { Light DemolisherAttack1 }
Frame DEMOT { Light DemolisherAttack2 }
Frame DEMOU { Light DemolisherAttack3 }
Frame DEMOJ { Light DemolisherExplode1 }
Frame DEMOK { Light DemolisherExplode1 }
Frame DEMOL { Light DemolisherExplode1 }
Frame DEMOM { Light DemolisherExplode1 }
Frame DEMON { Light DemolisherExplode1 }
Frame DEMOO { Light DemolisherExplode1 }
Frame DEMOP { Light DemolisherExplode1 }
Frame DEMOQ { Light DemolisherExplode1 }
Frame DEMOR { Light DemolisherExplode1 }
}

OBJECT DemolisherMKIIRevenge
{
Frame DMK2 { Light BossFire1 }
}

//Commander's Devastator
object PCommanderDevastatorBall
{ 
frame CPS1 { light BigPurpleLight }
frame CPE1 { light BigPurpleLight }
}

OBJECT PCommanderDevastatorBall2
{
Frame PBA2A { Light PurpleDevaBall1 }
Frame PBA2B { Light PurpleDevaBall1 }
Frame PBA2C { Light PurpleDevaBallExplode1 }
Frame PBA2D { Light PurpleDevaBallExplode2 }
Frame PBA2E { Light PurpleDevaBallExplode3 }
}

OBJECT PlayerPurpleDTBFG10KBall
{
Frame CPS1 { Light PurpleDevaBall1 }
}

//Upgraded BFG9500
OBJECT UpBFG9500Ball
{
Frame BFS3 { Light BFG9500Ball1 }
Frame BFE3A { Light BFG9500BallExplode1 }
Frame BFE3B { Light BFG9500BallExplode2 }
Frame BFE3C { Light BFG9500BallExplode3 }
Frame BFE3D { Light BFG9500BallExplode4 }
Frame BFE3E { Light BFG9500BallExplode5 }
Frame BFE3F { Light BFG9500BallExplode6 }
}

OBJECT PCustomSpray
{
Frame BFE2A { Light BFBallExplode1 }
Frame BFE2B { Light BFBallExplode2 }
Frame BFE2C { Light BFBallExplode3 }
Frame BFE2D { Light BFBallExplode4 }
}

OBJECT UpCustomSpray
{
Frame BFE2A { Light BFBallExplode1 }
Frame BFE2B { Light BFBallExplode2 }
Frame BFE2C { Light BFBallExplode3 }
Frame BFE2D { Light BFBallExplode4 }
}

//Demon Tech Shotgunner
OBJECT RedZDemonTechProjectile
{
Frame RDTR { Light RDTechProj1 }
}

OBJECT RedZDemonTechProjectile2
{
Frame RDTR { Light RDTechProj1 }
}

//Commander's Devastator Zombie
OBJECT ZombiePurpleDTBFG10KBall
{
Frame CPS1 { Light PurpleDevaBall1 }
}

OBJECT ZombieCommanderDevastatorBall2
{
Frame PBA2A { Light PurpleDevaBall1 }
Frame PBA2B { Light PurpleDevaBall1 }
Frame PBA2C { Light PurpleDevaBallExplode1 }
Frame PBA2D { Light PurpleDevaBallExplode2 }
Frame PBA2E { Light PurpleDevaBallExplode3 }
}

object ZombieCommanderDevastatorBall
{ 
frame CPS1 { light BigPurpleLight }
frame CPE1 { light BigPurpleLight }
}

FLICKERLIGHT EZombieBFG1Purple
{
color 0.4 0 0.8
Size 30
SecondarySize 34
Chance 0.2
}

FLICKERLIGHT EZombieBFG2Purple
{
color 0.4 0 0.8
Size 40
SecondarySize 44
Chance 0.2
}

OBJECT CommanderDevastatorZombie
{
Frame CDVZE { Light EZombieBFG1Purple }
Frame CDVZF { Light EZombieBFG2Purple }
}


//Ruffian Cannon
OBJECT PlayerPaladinComet
{
Frame BCMT { Light PaladinComet }
}

OBJECT PlayerRuffianComet
{
Frame HPCM { Light PaladinHomer }
}

//MagaReimu
Object MReimuDarkMatter
{
  Frame DMGB { Light DarkMatterLight }
  Frame TNT1 { Light DarkMatterLight }
}

Object MReimuDarkMatterHoming
{
  Frame DMGB { Light DarkMatterLight }
  Frame TNT1 { Light DarkMatterLight }
}

Object FallingMReimuDarkmatter
{
  Frame DMGB { Light DarkMatterLight }
  Frame TNT1 { Light DarkMatterLight }
}

Object FallingMReimuDarkmatterHoming
{
  Frame DMGB { Light DarkMatterLight }
  Frame TNT1 { Light DarkMatterLight }
}

Object MReimuShadowVaporSpawner
{
  Frame PLAYA { Light DarkMatterLightExp2 }
  Frame PLAYB { Light DarkMatterLightExp1 }
  Frame PLAYC { Light DarkMatterLightExp2 }
  Frame PLAYD { Light DarkMatterLightExp3 }
  Frame PLAYE { Light DarkMatterLightExp4 }
  Frame PLAYF { Light DarkMatterLightExp5 }
}

OBJECT MReimuDarkMatterRain
{
Frame MMRA { Light SmallLegNemesisLight }
}

OBJECT MReimuDarkMatterRain2
{
Frame MMRA { Light SmallLegNemesisLight }
}

FLICKERLIGHT MReimuSkullShot
{
Color 0.8 0.2 0
Size 50
SecondarySize 56
Chance 0.2
}

OBJECT MReimuSkullShot
{
Frame IFX2 { Light MReimuSkullShot }
Frame RVSK { Light MReimuSkullShot }
}

OBJECT MReimuSkullShotBounce
{
Frame IFX2 { Light MReimuSkullShot }
Frame RVSK { Light MReimuSkullShot }
}

OBJECT MReimuLightningBolt
{
Frame LFX2 { Light LegNecroVileFX }
}

pulselight MReimuHomingSuperBall 
{
  color 0.8 0.0 0.0
  size 60
  secondarySize 80
  interval 0.7
  Subtractive 90
}

pulselight MReimuHomingSuperBall2
{
  color 0.8 0.0 0.0
  size 90
  secondarySize 105
  interval 0.3
  Subtractive 90
}

OBJECT MReimuHomingSuperBall
{
Frame MXT0A { Light MReimuHomingSuperBall }
}

OBJECT MReimuHomingSuperBallExplode
{
Frame MXP0 { Light MReimuHomingSuperBall2 }
}

Object MReimuSuperBall
{
Frame MRBL { Light RedDarkMatterLight }
}

OBJECT MReimuSuperBallExplode
{
Frame MXP9 { Light MReimuHomingSuperBall }
}

OBJECT MReimuSword
{
Frame MSW9 { Light MReimuHomingSuperBall }
}

pulselight Distortion 
{
  color 0.8 0.9 1.0
  size 110
  secondarySize 130
  interval 0.7
}

OBJECT MReimuDistortion
{
Frame TNT1 { Light MReimuHomingSuperBall }
}

//Dark Cydestroyer
FlickerLight DCydMiniLaser
{
 Color 0.1 1.0 0.1
 Size 30
 SecondarySize 36
 Chance 0.2
}

OBJECT DarkCydestroyerMiniLaser
{
Frame TNT1 { Light DCydMiniLaser }
}

FLICKERLIGHT HellArchonExplosion1Green
{
Color 0.1 1.0 0.1
OffSet 0 12 0
Size 40
SecondarySize 50
Chance 0.2
}

FLICKERLIGHT DarkCydestroyerAtk
{
Color 0.1 1.0 0.1
OffSet 0 40 0
Size 50
SecondarySize 60
Chance 0.2
}

OBJECT DarkCydestroyer
{
Frame DB2SF { Light DarkCydestroyerAtk }
Frame DB3SA { Light DarkCydestroyerAtk }
Frame DB3SB { Light DarkCydestroyerAtk }
Frame DB2SH { Light HellArchonExplosion1Green }
Frame DB2SI { Light HellArchonExplosion1Green }
Frame DB2SJ { Light HellArchonExplosion1Green }
Frame DB2SK { Light HellArchonExplosion1Green }
Frame DB2SL { Light HellArchonExplosion1Green }
Frame DB2SM { Light HellArchonExplosion1Green }
Frame DB2SN { Light HellArchonExplosion1Green }
Frame DB2SO { Light HellArchonExplosion1Green }
}

//Runes
FLICKERLIGHT VitalityRune
{
Color 0.1 1.0 0.1
OffSet 0 8 0
Size 20
SecondarySize 35
Chance 0.2
}

OBJECT VitalityRune
{
Frame VRUNA { Light VitalityRune }	
}

FLICKERLIGHT AgilityRune
{
Color 1.0 0.0 0.0
OffSet 0 8 0
Size 20
SecondarySize 35
Chance 0.2
}

OBJECT AgilityRune
{
Frame ARUNA { Light AgilityRune }	
}

OBJECT VitalityPlayerSmoke 
{
Frame FIG1 { Light VitalityPlayerSmoke }
}

FLICKERLIGHT VitalityPlayerSmoke
{
	Color 0.1 1.0 0.1
	OffSet 0 0 0
	Size 20
	SecondarySize 20
	Chance 1
}

OBJECT AgilityPlayerSmoke 
{
Frame FRR1 { Light AgilityPlayerSmoke }
}

FLICKERLIGHT AgilityPlayerSmoke
{
	Color 1.0 0.0 0.0
	OffSet 0 0 0
	Size 20
	SecondarySize 20
	Chance 1
}

FLICKERLIGHT TrueLegRune
{
Color 0.1 0.1 1.0
OffSet 0 8 0
Size 40
SecondarySize 50
Chance 0.2
}

OBJECT TrueLegendaryRune
{
Frame TGRNA { Light TrueLegRune }	
}

OBJECT TrueLegendaryRune2
{
Frame TGRNB { Light TrueLegRune }	
}

OBJECT LegendaryRune2
{
Frame LGRNA { Light LegendaryRune1 }	
}

OBJECT TrueLPlayerSmoke 
{
	Frame LBG1A { Light SmallTrueLegLightPlayer }
	Frame LBG1B { Light SmallTrueLegLightPlayer }
	Frame LBG1C { Light SmallTrueLegLightPlayer }
	Frame LBG1D { Light SmallTrueLegLightPlayer }
	Frame LBG1E { Light SmallTrueLegLightPlayer }
	Frame LBG1F { Light SmallTrueLegLightPlayer }
	Frame LBG1G { Light SmallTrueLegLightPlayer }
	Frame LBG1H { Light SmallTrueLegLightPlayer }
	Frame LBG1I { Light SmallTrueLegLightPlayer }
	Frame LBG1J { Light SmallTrueLegLightPlayer }
	Frame LBG1K { Light SmallTrueLegLightPlayer }
	Frame LBG1L { Light SmallTrueLegLightPlayer }
}

FLICKERLIGHT SmallTrueLegLightPlayer
{
	Color 0.0 0.0 1.0
	OffSet 0 0 0
	Size 20
	SecondarySize 20
	Chance 1
}

//True Legendary Ultrasphere
FLICKERLIGHT TrueLegendaryUltraSphere1
{
Color 0.2 0.2 1.0
OffSet 0 8 0
Size 35
SecondarySize 45
Chance 0.2
}

OBJECT TrueLegendaryUltraSphere
{
Frame LLDS { Light TrueLegendaryUltraSphere1 }	
}

//Sphere of Power
FLICKERLIGHT SphereOfPower
{
Color 0 0.8 0.8
OffSet 0 8 0
Size 35
SecondarySize 45
Chance 0.2
}

OBJECT SphereOfPower
{
Frame MINS { Light SphereOfPower }	
}

//Legendary Invisibility
OBJECT LegendaryInvisibilitySphere
{
Frame LINV { Light LegendarySphere1 }	
}

//Legendary Invulnerability
OBJECT LegendaryInvulnerabilitySphere
{
Frame LVLN { Light LegendarySphere1 }	
}

//Legendary Random Sphere
OBJECT LegendaryRandomSphere
{
Frame LRAN { Light LegendarySphere1 }	
}

//Legendary Terminator
Object LegendaryTerminator
{
Frame LTERA { Light BigLegLight }
Frame LTERB { Light BigLegLight }
Frame LTERC { Light BigLegLight }
Frame LTERD { Light BigLegLight }
Frame LTERE { Light BigLegLight }
Frame LTERF { Light BigLegLight }
Frame LTERG { Light BigLegLight }
Frame LTERH { Light BigLegLight }
Frame LTERI { Light BigLegLight }
Frame LTERJ { Light BigLegLight }
Frame LTERK { Light BigLegLight }
Frame LTERL { Light BigLegLight }
Frame LTERM { Light BigLegLight }
Frame LT3RA { Light BigLegLight }
Frame LT3RB { Light BigLegLight }
Frame LT3RC { Light BigLegLight }
Frame LT3RD { Light BigLegLight }
Frame LT3RE { Light BigLegLight }
}

OBJECT LegTerminatorExplosiveTracer
{
Frame LISLB { Light LSTExplode1 }
Frame LISLC { Light LSTExplode2 }
Frame LISLD { Light LSTExplode3 }
}

OBJECT LegTerminatorBFG9500Ball1
{
Frame QFR3 { Light BBFG9500Ball1 }
Frame QRE3A { Light BBFG9500BallExplode1 }
Frame QRE3B { Light BBFG9500BallExplode2 }
Frame QRE3C { Light BBFG9500BallExplode3 }
Frame QRE3D { Light BBFG9500BallExplode4 }
Frame QRE3E { Light BBFG9500BallExplode5 }
Frame QRE3F { Light BBFG9500BallExplode6 }
}

OBJECT LegTerminatorBFG9500Ball2
{
Frame LFS3 { Light GBFG9500Ball1 }
Frame LFE3A { Light GBFG9500BallExplode1 }
Frame LFE3B { Light GBFG9500BallExplode2 }
Frame LFE3C { Light GBFG9500BallExplode3 }
Frame LFE3D { Light GBFG9500BallExplode4 }
Frame LFE3E { Light GBFG9500BallExplode5 }
Frame LFE3F { Light GBFG9500BallExplode6 }
}

OBJECT LegTerminatorStar
{
Frame LRB1 { Light BigBluelight }
}

OBJECT LegTerminatorPulse
{
Frame LRB1 { Light BigBluelight }
}

OBJECT LegTerminatorBigPulse
{
Frame LRB1 { Light BigBluelight }
}

object LegTerminatorDevastator
{ 
frame LGS2 { light BigGoldLight }
frame LGS2 { light BigGoldLight }
}

//Manipulator
FLICKERLIGHT ManipulatorLight
{
Color 0.4 0 0.8
OffSet 0 40 0
Size 80
SecondarySize 100
Chance 0.2
}

Object ManipulatorStandalone
{
Frame MANP { Light ManipulatorLight }
}

//Summoner
FLICKERLIGHT SummonerAttackLight
{
Color 0.8 0 0
OffSet 0 26 0
Size 38
SecondarySize 48
Chance 0.2
}

OBJECT Summoner
{
Frame SUMNG { Light SummonerAttackLight }
Frame SUMNH { Light SummonerAttackLight }
Frame SUMNI { Light SummonerAttackLight }
Frame SUMNJ { Light SummonerAttackLight }
Frame SUMNK { Light SummonerAttackLight }
Frame SUM2A { Light SummonerAttackLight }
Frame SUM2B { Light SummonerAttackLight }
}

FLICKERLIGHT SummonerBloodFX1
{
Color 0.8 0 0
OffSet 0 26 0
Size 46
SecondarySize 56
Chance 0.2
}

OBJECT SummonerDrainAttack
{
Frame SUMBB { Light SummonerBloodFX1 }
Frame SUMBC { Light SummonerBloodFX1 }
Frame SUMBD { Light SummonerBloodFX1 }
}

//Hell Guardian
FLICKERLIGHT HellGuardianBall1
{
Color 1 0.6 0
Size 32
SecondarySize 42
Chance 0.2
}

POINTLIGHT HellGuardianBallExplode1
{
Color 1 0.6 0
OffSet 0 0 0
Size 48
}

POINTLIGHT HellGuardianBallExplode2
{
Color 1 0.6 0
OffSet 0 0 0
Size 52
}

POINTLIGHT HellGuardianBallExplode3
{
Color 1 0.6 0
OffSet 0 0 0
Size 56
}

FLICKERLIGHT HellGuardianBall2
{
Color 1 0.6 0
OffSet 0 0 0
Size 32
SecondarySize 38
Chance 0.2
}

FLICKERLIGHT HellGuardianRipper2
{
Color 0 0.8 0
OffSet 0 0 0
Size 32
SecondarySize 38
Chance 0.2
}

OBJECT HellGuardianBall
{
Frame HWFBA { Light HellGuardianBall1 }
Frame HWFBB { Light HellGuardianBall1 }
Frame HWFBC { Light HellGuardianBallExplode1 }
Frame HWFBD { Light HellGuardianBallExplode2 }
Frame HWFBE { Light HellGuardianBallExplode3 }
}

OBJECT HellGuardianBBall
{
Frame HWF2 { Light HellGuardianBall2 }
}

OBJECT HellGuardianShieldRipper
{
Frame GRBA { Light HellGuardianRipper2 }
}

OBJECT HellGuardianShieldRipperTrail
{
Frame GRBA { Light HellGuardianRipper2 }
}

//Plagued Bruiser Demon
FLICKERLIGHT PlagueFBall1
{
Color 0.4 0 0.8
Size 32
SecondarySize 42
Chance 0.2
}

POINTLIGHT PlagueFBallExplode1
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 48
}

POINTLIGHT PlagueFBallExplode2
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 52
}

POINTLIGHT PlagueFBallExplode3
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 56
}

POINTLIGHT PlagueFBallExplode4
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 60
}

POINTLIGHT PlagueFBallExplode5
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 62
}

POINTLIGHT PlagueFBallExplode6
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 64
}

FLICKERLIGHT PlagueBruiserBall2
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 38
SecondarySize 38
Chance 0.2
}

FLICKERLIGHT PlagueComet1
{
Color 0.4 0 0.8
Size 46
SecondarySize 52
Chance 0.2
}

FLICKERLIGHT PlagueComet2
{
Color 0.4 0 0.8
Size 52
SecondarySize 52
Chance 0.2
}

FLICKERLIGHT PlagueFire1
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 26
SecondarySize 30
Chance 0.2
}

OBJECT PlagueBall
{
Frame PBBAA { Light PlagueFBall1 }
Frame PBBAB { Light PlagueFBall1 }
Frame PBBAC { Light PlagueFBall1 }
Frame PBBAD { Light PlagueFBallExplode1 }
Frame PBBAE { Light PlagueFBallExplode2 }
Frame PBBAF { Light PlagueFBallExplode3 }
Frame PBBAG { Light PlagueFBallExplode4 }
Frame PBBAH { Light PlagueFBallExplode5 }
Frame PBBAI { Light PlagueFBallExplode6 }
}

OBJECT PlagueBallBig
{
Frame PBB2 { Light PlagueBruiserBall2 }
}

OBJECT PlagueComet
{
Frame PNCM { Light PlagueComet1 }
}

OBJECT PlagueCometLarge
{
Frame PNCM { Light PlagueComet2 }
}

OBJECT PBruiserFire
{
Frame PLFB { Light PlagueFire1 }
}

//Enraged Legendary Suicide Bomber
OBJECT EnragedLegendarySuicideBomber
{
Frame ESBMA { Light BigRedLight }
Frame ESBIA { Light BigRedLight }
Frame ESBMB { Light BigRedLight }
Frame ESBMC { Light BigRedLight }
Frame ESBMD { Light BigRedLight }
Frame ESBMM { Light BigRedLight }
Frame ESBMN { Light BigRedLight }
}

OBJECT EnragedLegendarySuicideBomberNoFake
{
Frame ESBMA { Light BigRedLight }
Frame ESBIA { Light BigRedLight }
Frame ESBMB { Light BigRedLight }
Frame ESBMC { Light BigRedLight }
Frame ESBMD { Light BigRedLight }
Frame ESBMM { Light BigRedLight }
Frame ESBMN { Light BigRedLight }
}

//Nemesis Suicide Bomber
OBJECT NemesisSuicideBomber
{
Frame NSBMA { Light SmallLegNemesisLight }
Frame NSBIA { Light SmallLegNemesisLight }
Frame NSBMB { Light SmallLegNemesisLight }
Frame NSBMC { Light SmallLegNemesisLight }
Frame NSBMD { Light SmallLegNemesisLight }
Frame NSBMM { Light SmallLegNemesisLight }
Frame NSBMN { Light SmallLegNemesisLight }
}

//Vexed Nemesis Suicide Bomber
OBJECT VexedNemesisSuicideBomber
{
Frame VSBMA { Light SmallTrueNemesisLight }
Frame VSBIA { Light SmallTrueNemesisLight }
Frame VSBMB { Light SmallTrueNemesisLight }
Frame VSBMC { Light SmallTrueNemesisLight }
Frame VSBMD { Light SmallTrueNemesisLight }
Frame VSBMM { Light SmallTrueNemesisLight }
Frame VSBMN { Light SmallTrueNemesisLight }
}

//Mainyu
PulseLight SpentaMainyu 
{
Color 1.0 1.0 1.0
Size 50
SecondarySize 130
Interval 2.0
}

PulseLight AngraMainyu 
{
Color 1.0 1.0 1.0
Size 50
SecondarySize 130
Interval 2.0
Subtractive 1
DontLightSelf 1
}

PulseLight MainyuChange 
{
Color 1.0 1.0 1.0
Size 130
SecondarySize 160
Interval 0.3
Subtractive 1
DontLightSelf 1
}

OBJECT Mainyu
{
Frame MAIS { Light SpentaMainyu }
Frame MAIN { Light SpentaMainyu }
Frame MAI7 { Light SpentaMainyu }
Frame MAI2 { Light SpentaMainyu }
Frame MAI3 { Light SpentaMainyu }
Frame MAI4 { Light SpentaMainyu }
Frame MAI5 { Light SpentaMainyu }
Frame MAI3 { Light SpentaMainyu }

Frame MAITA { Light SpentaMainyu }
Frame MAITB { Light SpentaMainyu }
Frame MAITC { Light SpentaMainyu }
Frame MAITD { Light SpentaMainyu }

Frame MAITE { Light AngraMainyu }
Frame MAITF { Light AngraMainyu }
Frame MAITG { Light AngraMainyu }
Frame MAITH { Light AngraMainyu }

Frame MAITI { Light MainyuChange }
Frame MAITJ { Light MainyuChange }

Frame 2MAN { Light AngraMainyu }
Frame 2MA7 { Light AngraMainyu }
Frame 2MA2 { Light AngraMainyu }
Frame 2MA3 { Light AngraMainyu }
Frame 2MA4 { Light AngraMainyu }
Frame 2MA5 { Light AngraMainyu }
Frame 2MA9 { Light AngraMainyu }
}

Object MainyuHornRodFX
{
Frame HPRO { Light DBishHellStaffLight }
Frame CLBA { Light DBishHellStaffLight }
}

Object MainyuRedDarkMatter
{
Frame DMGB { Light RedDarkMatterLight }
Frame TNT1 { Light RedDarkMatterLight }
}

pulselight RedDarkMatterLight 
{
  color 0.8 0.0 0.0
  size 70
  secondarySize 90
  interval 0.7
  Subtractive 90
}

Object RedShadowVaporSpawner
{
  Frame PLAYA { Light RedDarkMatterLightExp2 }
  Frame PLAYB { Light RedDarkMatterLightExp1 }
  Frame PLAYC { Light RedDarkMatterLightExp2 }
  Frame PLAYD { Light RedDarkMatterLightExp3 }
  Frame PLAYE { Light RedDarkMatterLightExp4 }
  Frame PLAYF { Light RedDarkMatterLightExp5 }
}

flickerlight RedDarkMatterLightExp1 
{
  color 0.8 0.0 0.0
  size 100
  secondarysize 110
  Subtractive 110
  chance 0.4
}
flickerlight RedDarkMatterLightExp2
{
  color 0.8 0.0 0.0
  size 85
  secondarysize 95
  Subtractive 100
  chance 0.4
}
flickerlight RedDarkMatterLightExp3
{
  color 0.8 0.0 0.0
  size 70
  secondarysize 80
  Subtractive 90
  chance 0.4
}
flickerlight RedDarkMatterLightExp4
{
  color 0.8 0.0 0.0
  size 55
  secondarysize 65
  Subtractive 80
  chance 0.4
}
flickerlight RedDarkMatterLightExp5
{
  color 0.8 0.0 0.0
  size 40
  secondarysize 50
  Subtractive 70
  chance 0.4
}

Object MainyuPortalProjectile
{
Frame CLBA { Light DBishHellStaffLight }
}

OBJECT MainyuPortalProjectileBig
{
Frame CLBB { Light NemesisHKComet }
}

FLICKERLIGHT MainyuLightningVessel
{
Color 1.0 0.4 1.0
OffSet 0 30 0
Size 80
SecondarySize 90
Chance 0.2
}

FLICKERLIGHT MainyuLightningVesselProjectile
{
Color 1.0 0.2 1.0
OffSet 0 30 0
Size 40
SecondarySize 55
Chance 0.2
}

OBJECT MainyuSentientElectric
{
Frame MAIL { Light MainyuLightningVessel }
}

OBJECT MainyuSentientElectricProjectile
{
Frame MNLI { Light MainyuLightningVesselProjectile }
Frame BRE3 { Light MainyuLightningVesselProjectile }
}

OBJECT MainyuShockwaveExplodeBig
{
Frame TNT1 { Light FuckingAtrociouslyLargeWhiteLight }
}

OBJECT MainyuShockwaveRain
{
Frame TNT1 { Light NemesisHKComet }
Frame NNCM { Light NemesisHKComet }
}

OBJECT FallingMainyuComet
{
Frame NNCM { Light NemesisHKComet }
}

POINTLIGHT MainyuStrikeBeam
{
Color 0.8 0.8 0.8
OffSet 0 0 0
Size 80
}

POINTLIGHT MainyuStrikeBeamBig
{
Color 0.8 0.8 0.8
OffSet 0 0 0
Size 140
}

POINTLIGHT MainyuStrikeBeam2
{
Color 0.8 0.8 0.8
OffSet 0 0 0
Size 80
Subtractive 1
}

POINTLIGHT MainyuStrikeBeamBig2
{
Color 0.8 0.8 0.8
OffSet 0 0 0
Size 140
Subtractive 1
}

OBJECT MainyuStrikeBeam
{
Frame SWHI { Light MainyuStrikeBeam }
}

OBJECT MainyuBigStrikeBeam
{
Frame SWHI { Light MainyuStrikeBeamBig }
}

OBJECT MainyuStrikeBeamBlack
{
Frame SWHI { Light MainyuStrikeBeam2 }
}

OBJECT MainyuBigStrikeBeamBlack
{
Frame SWHI { Light MainyuStrikeBeamBig2 }
}

Object MainyuSwordProjectile
{
Frame TNT1 { Light BigWhiteLight }
}

OBJECT MainyuVoidTravelSlash
{
Frame CLBA { Light ArcradShot1 }
Frame MNS1 { Light ArcradShotExplode3 }
Frame MNS2 { Light ArcradShotExplode3 }
}

//Legendary Crusader
OBJECT LegendaryCrusader
{
Frame LGCRA { Light MediumLegLight }
Frame LGCRB { Light MediumLegLight }
Frame LGCRC { Light MediumLegLight }
Frame LEGIC { Light MediumLegLight }
Frame LGCRD { Light MediumLegLight }
Frame LGCRE { Light MediumLegLight }
Frame LGCRF { Light MediumLegLight }
Frame LGCRG { Light MediumLegLight }
Frame LGCRH { Light MediumLegLight }
Frame LGCRI { Light MediumLegLight }
Frame LGCRJ { Light MediumLegLight }
Frame LGCRP { Light MediumLegLight }
Frame LGCRQ { Light MediumLegLight }
Frame LGCRR { Light MediumLegLight }
Frame LGCRS { Light MediumLegLight }
Frame LGCRT { Light MediumLegLight }
Frame LGCRU { Light MediumLegLight }
}

OBJECT CrusaderDart
{
Frame LCAT { Light LegNobleBall1 }
}

OBJECT CrusaderBolt
{
Frame LBOL { Light LegNobleBall1 }
Frame LHBAE { Light LegNobleBall1 }
Frame LHBAF { Light LegNobleBallExplode1 }
Frame LHBAG { Light LegNobleBallExplode2 }
Frame LHBAH { Light LegNobleBallExplode3 }
}

OBJECT CrusaderRipper
{
Frame LARB { Light LCyNobleBall1 }
Frame ICE9 { Light LCyNobleBall1 }
}

OBJECT CrusaderRazorWindTrail
{
Frame LCSL { Light MediumTrueLegLight }
}

OBJECT LegSoullessTracer
{
Frame IMSO { Light LegNobleBall1 }
}

//Hellfrost Cardihilator
OBJECT HellfrostCardihilator
{
Frame FCAR { Light FreezeBlueLight }
}

//Phase Exile
FLICKERLIGHT PhaseExileAttack
{
Color 0.8 0 0.9
OffSet 0 30 0
Size 70
SecondarySize 80
Chance 0.2
}

OBJECT PhaseExile
{
Frame PVILG { Light PhaseExileAttack }
Frame PVILH { Light PhaseExileAttack }
Frame PVILI { Light PhaseExileAttack }
Frame PVILJ { Light PhaseExileAttack }
Frame PVILK { Light PhaseExileAttack }
Frame PVILL { Light PhaseExileAttack }
Frame PVILM { Light PhaseExileAttack }
Frame PVILN { Light PhaseExileAttack }
Frame PVILO { Light PhaseExileAttack }
Frame PVILP { Light PhaseExileAttack }
Frame PVI2A { Light PhaseExileAttack }
Frame PVI2B { Light PhaseExileAttack }
Frame PVI2C { Light PhaseExileAttack }
}

FLICKERLIGHT PhaseExileFX
{
Color 0.8 0 0.9
OffSet 0 26 0
Size 32
SecondarySize 40
Chance 0.2
}

OBJECT PhaseExileFireFX
{
Frame PVOI { Light PhaseExileFX }
}

OBJECT PhaseExileFamineBall
{
Frame PSAB { Light PhaseBall1 }
}

//Sacrosanct Overseer
OBJECT SacrosanctOverseer2
{
Frame AOVR { Light OverseerFire }
}

OBJECT SOverseerGaussAnnihilator
{
Frame TNT1 { Light ChaosLightningProjectile }
}

OBJECT SacrosanctDoomsdayCannon
{
Frame GAS3 { Light OverseerFire }
}

OBJECT SacrosanctGuruBall
{
Frame SOVB { Light OverseerFire }
}

OBJECT SacrosanctObserver
{
Frame SACW { Light BabyOverseerFire }
}

//Legendary BFG10k
OBJECT LegPlayer10KProjectile
{
Frame LRAC { Light BFG9500EnergyBall1 }
}

OBJECT LegPlayer10KEx
{
Frame LFE3 { Light BFG9500EnergyBall1 }
}

//Nemesis
FLICKERLIGHT NemesisBigBallLight
{
Color 1.0 0.0 1.0
Size 300
SecondarySize 330
Chance 0.2
}

PULSELIGHT NemesisBigBallBoom
{
Color 1.0 0.0 1.0
Size 500
SecondarySize 800
Interval 0.4
}

OBJECT NemesisAltBall
{
Frame UNB2 { Light NemesisBigBallLight }
Frame TNT1 { Light NemesisBigBallBoom }
}

//Corrupted Sentient
FLICKERLIGHT BlueSentient
{
Color 0.5 0.75 1.0
OffSet 0 60 0
Size 90
SecondarySize 100
Chance 0.2
}

OBJECT CorruptedSentient
{
Frame CSNT { Light BlueSentient }
}

POINTLIGHT BlueSentientExplode1
{
Color 0.4 0.4 1.0
OffSet 0 0 0
Size 48
}

POINTLIGHT BlueSentientExplode2
{
Color 0.4 0.4 1.0
OffSet 0 0 0
Size 52
}

POINTLIGHT BlueSentientExplode3
{
Color 0.4 0.4 1.0
OffSet 0 0 0
Size 56
}

OBJECT BlueSentientExplosiveTracer
{
Frame BCRCB { Light BlueSentientExplode1 }
Frame BCRCC { Light BlueSentientExplode2 }
Frame BCRCD { Light BlueSentientExplode3 }
}

//Vexed Nemesis Soul
PulseLight VexedSoul 
{
Color 1.0 1.0 1.0
Size 30
SecondarySize 90
Interval 0.7
Subtractive 1
}

OBJECT VexedNemesisSoul
{
Frame VSOL { Light VexedSoul }
}

//Nemesis Fiend
OBJECT NemesisFiend
{
Frame NFNDA { Light SmallLegNemesisLight }
Frame NFNDB { Light SmallLegNemesisLight }
Frame NFNDC { Light SmallLegNemesisLight }
Frame NFNDD { Light SmallLegNemesisLight }
Frame NFNDE { Light SmallLegNemesisLight }
Frame NFNDF { Light SmallLegNemesisLight }
Frame NFNDG { Light SmallLegNemesisLight }
Frame NFNDH { Light SmallLegNemesisLight }
Frame NFNDI { Light SmallLegNemesisLight }
Frame NFNDJ { Light SmallLegNemesisLight }
Frame NFNDK { Light SmallLegNemesisLight }
Frame NFNDL { Light SmallLegNemesisLight }
Frame NFNDM { Light SmallLegNemesisLight }
}

FLICKERLIGHT NemesisFire
{
Color 1.0 1.0 1.0
Size 36
SecondarySize 44
Chance 0.2
}

OBJECT NemesisFiendBreath
{
Frame 2HDT { Light NemesisFire }
}

OBJECT NemesisFiendBoomerang
{
Frame NFB1 { Light NemesisFire }
}

OBJECT NemesisFiendBall
{
Frame NFB2 { Light NemesisFire }
}

FLICKERLIGHT NemesisFiendBigBall
{
Color 0.9 0.4 0.05
Size 36
SecondarySize 44
Chance 0.2
}

OBJECT NemesisFiendBigBall
{
Frame NFB3 { Light NemesisFiendBigBall }
}

//Vexed Nemesis Exile
OBJECT VexedNemesisExile
{
Frame VVILA { Light MediumTrueNemesisLight }
Frame VVILB { Light MediumTrueNemesisLight }
Frame VVILC { Light MediumTrueNemesisLight }
Frame VVILD { Light MediumTrueNemesisLight }
Frame VVILE { Light MediumTrueNemesisLight }
Frame VVILF { Light MediumTrueNemesisLight }
Frame VVILG { Light MediumTrueNemesisLight }
Frame VVILH { Light MediumTrueNemesisLight }
Frame VVILI { Light MediumTrueNemesisLight }
Frame VVILJ { Light MediumTrueNemesisLight }
Frame VVILK { Light MediumTrueNemesisLight }
Frame VVILL { Light MediumTrueNemesisLight }
Frame VVILM { Light MediumTrueNemesisLight }
Frame VVILN { Light MediumTrueNemesisLight }
Frame VVILO { Light MediumTrueNemesisLight }
Frame VVILP { Light MediumTrueNemesisLight }
Frame VVILQ { Light MediumTrueNemesisLight }
Frame VVILR { Light MediumTrueNemesisLight }
Frame VVILS { Light MediumTrueNemesisLight }
Frame VVILT { Light MediumTrueNemesisLight }
Frame VVILU { Light MediumTrueNemesisLight }
Frame VVILV { Light MediumTrueNemesisLight }
Frame VVILW { Light MediumTrueNemesisLight }
Frame VVI2A { Light MediumTrueNemesisLight }
Frame VVI2B { Light MediumTrueNemesisLight }
Frame VVI2C { Light MediumTrueNemesisLight }
}
OBJECT VexedNemesisExileFinal
{
Frame VVILA { Light MediumTrueNemesisLight }
Frame VVILB { Light MediumTrueNemesisLight }
Frame VVILC { Light MediumTrueNemesisLight }
Frame VVILD { Light MediumTrueNemesisLight }
Frame VVILE { Light MediumTrueNemesisLight }
Frame VVILF { Light MediumTrueNemesisLight }
Frame VVILG { Light MediumTrueNemesisLight }
Frame VVILH { Light MediumTrueNemesisLight }
Frame VVILI { Light MediumTrueNemesisLight }
Frame VVILJ { Light MediumTrueNemesisLight }
Frame VVILK { Light MediumTrueNemesisLight }
Frame VVILL { Light MediumTrueNemesisLight }
Frame VVILM { Light MediumTrueNemesisLight }
Frame VVILN { Light MediumTrueNemesisLight }
Frame VVILO { Light MediumTrueNemesisLight }
Frame VVILP { Light MediumTrueNemesisLight }
Frame VVILQ { Light MediumTrueNemesisLight }
Frame VVILR { Light MediumTrueNemesisLight }
Frame VVILS { Light MediumTrueNemesisLight }
Frame VVILT { Light MediumTrueNemesisLight }
Frame VVILU { Light MediumTrueNemesisLight }
Frame VVILV { Light MediumTrueNemesisLight }
Frame VVILW { Light MediumTrueNemesisLight }
Frame VVI2A { Light MediumTrueNemesisLight }
Frame VVI2B { Light MediumTrueNemesisLight }
Frame VVI2C { Light MediumTrueNemesisLight }
}

OBJECT VexedExileLaserBall
{
Frame CLBB { Light BigWhiteLight }
}

//Vexed Nemesis Commando
OBJECT VexedNemesisCommando
{
Frame VCOMA { Light SmallTrueNemesisLight }
Frame VCOMB { Light SmallTrueNemesisLight }
Frame VCOMC { Light SmallTrueNemesisLight }
Frame VCOMD { Light SmallTrueNemesisLight }
Frame VCOME { Light SmallTrueNemesisLight }
Frame VCOMF { Light SmallTrueNemesisLight }
Frame VCOMG { Light SmallTrueNemesisLight }
Frame VCOMH { Light SmallTrueNemesisLight }
Frame VCOMI { Light SmallTrueNemesisLight }
}

//Corrupted Cardinal
Object CorruptedCardinal
{
Frame BCRDA { Light BlueCardinalDemon }
Frame BCRDB { Light BlueCardinalDemon }
Frame BCRDC { Light BlueCardinalDemon }
Frame BCRDD { Light BlueCardinalDeath2 }

Frame BCC1A { Light BlueCardinalDemon }
Frame BCC1B { Light BlueCardinalDemon }
Frame BCC1C { Light BlueCardinalDemon }
Frame BCC1D { Light BlueCardinalDemon }

Frame BCC2A { Light BlueCardinalDeath3 }
Frame BCC2B { Light BlueCardinalDeath2 }

Frame BCT1A{ Light BlueCardinalDemon }
Frame BCT1B { Light BlueCardinalDemon }

Frame BCRDE { Light BlueCardinalDeath3 }
Frame BCRDF { Light BlueCardinalDeath2 }
Frame BCRDG { Light BlueCardinalDeath1 }
Frame BCRDH { Light BlueCardinalDeath1 }
Frame BCRDI { Light BlueCardinalDeath2 }
Frame BCRDJ { Light BlueCardinalDeath3 }
Frame BCRDK { Light BlueCardinalDeath4 }
Frame BCRDL { Light BlueCardinalDeath5 }
}

//Legendary Lieutenant
OBJECT LegendaryLieutenant
{
Frame LSSZA { Light SmallLegLight }
Frame LSSZB { Light SmallLegLight }
Frame LSSZC { Light SmallLegLight }
Frame LSSZD { Light SmallLegLight }
Frame LSSZE { Light SmallLegLight }
Frame LSSZF { Light SmallLegLight }
Frame LSSZG { Light SmallLegLight }
}

//Rictus
OBJECT Rictus2
{
Frame RICT { Light SoulFire1 }
Frame MISL { Light SoulFire1 }
}

OBJECT RictusSuicide2
{
Frame RICT { Light SoulFire1 }
Frame MISL { Light SoulFire1 }
}

//Phase Soul
FLICKERLIGHT SoulFire1Purp
{
Color 0.8 0.0 1.0
OffSet 0 8 0
Size 28
SecondarySize 32
Chance 0.2
}

OBJECT PhaseSoul
{
Frame PSKU { Light SoulFire1Purp }
}

//Corrupt
FLICKERLIGHT CorruptLight
{
Color 1.0 1.0 1.0
OffSet 0 0 0
Size 60
SecondarySize 80
Chance 0.2
}

FLICKERLIGHT RedCorruptLight
{
Color 1.0 0.0 0.0
OffSet 0 0 0
Size 60
SecondarySize 80
Chance 0.2
}

//Flare
FlickerLight FLARE
{
    color 1.0 0.3 0.3
    size 110
    secondarySize 120
    Chance 0.05
    offset 0 16 0
}

object ActiveFlare
{
    frame SPOF { light FLARE }
}

//Nemesis Behemoth
OBJECT NemesisBehemoth
{
Frame NEMBA { Light MediumLegNemesisLight }
Frame NEMBB { Light MediumLegNemesisLight }
Frame NEMBC { Light MediumLegNemesisLight }
Frame NEMBD { Light MediumLegNemesisLight }
Frame NEMBE { Light MediumLegNemesisLight }
Frame NEMBF { Light MediumLegNemesisLight }
Frame NEMBG { Light MediumLegNemesisLight }
Frame NEMBH { Light MediumLegNemesisLight }
Frame NEMBI { Light MediumLegNemesisLight }
Frame NEMBJ { Light MediumLegNemesisLight }
}

OBJECT NBehemothLightning
{
Frame SCB2 { Light WhiteBFG9500Ball }
}

OBJECT NBehemothLightning2
{
Frame NFB2 { Light NemesisFire }
}

OBJECT NBehemothComet
{
Frame NHTB { Light NemesisHKComet }
Frame NNCM { Light NemesisHKComet }
}

OBJECT NemesisBehemothGrenade
{
Frame NBGR { Light NemesisHKComet }
Frame NBGC { Light NemesisHKComet }
}

OBJECT NemesisBehemothGrenadeEmber
{
Frame NFB2 { Light NemesisFire }
}

OBJECT NBehemothFlame
{
Frame 2HDT { Light NemesisFire }
}

OBJECT NBehemothBFG9500Ball
{
Frame NBF9 { Light WhiteBFG9500Ball }
Frame NFE3A { Light WhiteBFG9500BallExplode1 }
Frame NFE3B { Light WhiteBFG9500BallExplode2 }
Frame NFE3C { Light WhiteBFG9500BallExplode3 }
Frame NFE3D { Light WhiteBFG9500BallExplode4 }
Frame NFE3E { Light WhiteBFG9500BallExplode5 }
Frame NFE3F { Light WhiteBFG9500BallExplode6 }
}

OBJECT NBehemothWhiteFire
{
Frame NEFR { Light NemesisFire }
}

OBJECT NemesisBehemothSkullShot
{
Frame NFX1 { Light NemesisSkullShot }
Frame NESK { Light NemesisSkullShot }
}

OBJECT NemesisBehemothCannonLaser
{
Frame CLBA { Light NemesisHKComet }
Frame TNT1 { Light NemesisHKComet }
}

OBJECT NemesisBehemothCannonBall
{
Frame NRBA { Light CFNemesisCannonBall }
Frame NFE3 { Light CFNemesisCannonBall }
}

OBJECT NemesisBehemothCannonProj
{
Frame NRB3 { Light NemesisHKComet }
}

OBJECT NemesisPhantasmBall
{
Frame NPHB { Light NemesisFire }
}

Object NemesisPhantasm
{
Frame NPHAA { Light NightshadeUnGlow }
Frame NPHAB { Light NightshadeUnGlow }
Frame NPHAC { Light NightshadeUnGlow }
Frame NPHAD { Light NightshadeUnGlow }
Frame NPHAE { Light NightshadeUnGlow }
Frame NPHAF { Light NightshadeUnGlow }
Frame NPHAG { Light NightshadeUnGlow }
Frame NPHAH { Light NightshadeDeath1 }
Frame NPHAI { Light NightshadeDeath1 }
Frame NPHAJ { Light NightshadeDeath2 }
Frame NPHAK { Light NightshadeDeath2 }
Frame NPHAL { Light NightshadeDeath3 }
Frame NPHAM { Light NightshadeDeath4 }
Frame NPHAN { Light NightshadeDeath5 }
Frame NPHAO { Light NightshadeDeath5 }
Frame NPHAP { Light NightshadeDeath5 }
}

//Terminator
Object Terminator3
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}
Object Terminator3Tier2
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}
Object Terminator3Tier3
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

//Demented Terminator
Object DementedTerminator2
{
Frame DTRMF { Light TerminatorAttack2 }
Frame DTRMH { Light TerminatorAttack1 }
Frame DTRMI { Light TerminatorAttack1 }
Frame DTRMK { Light TerminatorAttack3 }
Frame DTRMN { Light TerminatorAttack1 }
Frame DTRMO { Light TerminatorAttack1 }
Frame DTRMP { Light TerminatorAttack2 }
Frame DTRMQ { Light TerminatorDeath1 }
Frame DTRMR { Light TerminatorDeath2 }
Frame DTRMS { Light TerminatorDeath3 }
Frame DTRMT { Light TerminatorDeath5 }
Frame DTRMU { Light TerminatorDeath6 }
Frame DTRMV { Light TerminatorDeath7 }
Frame DTRMW { Light TerminatorDeath8 }
Frame DTRMX { Light TerminatorDeath9 }
Frame DTRMY { Light TerminatorDeath11 }
Frame DTRMZ { Light TerminatorDeath13 }
}
Object DementedTerminator2Tier2
{
Frame DTRMF { Light TerminatorAttack2 }
Frame DTRMH { Light TerminatorAttack1 }
Frame DTRMI { Light TerminatorAttack1 }
Frame DTRMK { Light TerminatorAttack3 }
Frame DTRMN { Light TerminatorAttack1 }
Frame DTRMO { Light TerminatorAttack1 }
Frame DTRMP { Light TerminatorAttack2 }
Frame DTRMQ { Light TerminatorDeath1 }
Frame DTRMR { Light TerminatorDeath2 }
Frame DTRMS { Light TerminatorDeath3 }
Frame DTRMT { Light TerminatorDeath5 }
Frame DTRMU { Light TerminatorDeath6 }
Frame DTRMV { Light TerminatorDeath7 }
Frame DTRMW { Light TerminatorDeath8 }
Frame DTRMX { Light TerminatorDeath9 }
Frame DTRMY { Light TerminatorDeath11 }
Frame DTRMZ { Light TerminatorDeath13 }
}
Object DementedTerminator2Tier3
{
Frame DTRMF { Light TerminatorAttack2 }
Frame DTRMH { Light TerminatorAttack1 }
Frame DTRMI { Light TerminatorAttack1 }
Frame DTRMK { Light TerminatorAttack3 }
Frame DTRMN { Light TerminatorAttack1 }
Frame DTRMO { Light TerminatorAttack1 }
Frame DTRMP { Light TerminatorAttack2 }
Frame DTRMQ { Light TerminatorDeath1 }
Frame DTRMR { Light TerminatorDeath2 }
Frame DTRMS { Light TerminatorDeath3 }
Frame DTRMT { Light TerminatorDeath5 }
Frame DTRMU { Light TerminatorDeath6 }
Frame DTRMV { Light TerminatorDeath7 }
Frame DTRMW { Light TerminatorDeath8 }
Frame DTRMX { Light TerminatorDeath9 }
Frame DTRMY { Light TerminatorDeath11 }
Frame DTRMZ { Light TerminatorDeath13 }
}

//Legendary Cyberdemon
OBJECT LegendaryCyberdemon2
{
Frame CYB2A { Light BigLegLight }
Frame CYB2B { Light BigLegLight }
Frame CYB2C { Light BigLegLight }
Frame CYB2D { Light BigLegLight }
Frame CYB2E { Light BigLegLight }
Frame CYB2F { Light BigLegLight }
Frame CYB2G { Light BigLegLight }
Frame CYB2H { Light BigLegLight }
Frame CYB2I { Light BigLegLight }
Frame CYB2J { Light BigLegLight }
Frame CYB2K { Light BigLegLight }
Frame CYB2L { Light BigLegLight }
Frame CYB2M { Light BigLegLight }
Frame CYB2N { Light BigLegLight }
Frame CYB2O { Light BigLegLight }
Frame CYB2Z { Light BigLegLight }
Frame LBE3A { Light BigLegLight }
Frame LBE3B { Light BigLegLight }
Frame LBE3C { Light BigLegLight }
Frame LBE3D { Light BigLegLight }
Frame LBE3E { Light BigLegLight }
Frame LBE3F { Light BigLegLight }
Frame LBE3G { Light BigLegLight }
Frame LBBEA { Light BigLegLight }
Frame LBBEB { Light BigLegLight }
}

OBJECT FakeLegendaryCyberdemon2
{
Frame CYB2A { Light BigLegLight }
Frame CYB2B { Light BigLegLight }
Frame CYB2C { Light BigLegLight }
Frame CYB2D { Light BigLegLight }
Frame CYB2E { Light BigLegLight }
Frame CYB2F { Light BigLegLight }
Frame CYB2G { Light BigLegLight }
Frame CYB2H { Light BigLegLight }
Frame CYB2I { Light BigLegLight }
Frame CYB2J { Light BigLegLight }
Frame CYB2K { Light BigLegLight }
Frame CYB2L { Light BigLegLight }
Frame CYB2M { Light BigLegLight }
Frame CYB2N { Light BigLegLight }
Frame CYB2O { Light BigLegLight }
Frame CYB2Z { Light BigLegLight }
Frame LBE3A { Light BigLegLight }
Frame LBE3B { Light BigLegLight }
Frame LBE3C { Light BigLegLight }
Frame LBE3D { Light BigLegLight }
Frame LBE3E { Light BigLegLight }
Frame LBE3F { Light BigLegLight }
Frame LBE3G { Light BigLegLight }
Frame LBBEA { Light BigLegLight }
Frame LBBEB { Light BigLegLight }
}

//Legendary Sentient
OBJECT LegendarySentient2
{
Frame LUPR { Light BossFire2 }
}

OBJECT FakeLegendarySentient2
{
Frame LUPR { Light BossFire2 }
}

//Legendary Annihilator
OBJECT LegendaryAnnihilator2
{
Frame LANIA { Light BigLegLight }
Frame LNIIA { Light BigLegLight }
Frame LANIB { Light BigLegLight }
Frame LANIC { Light BigLegLight }
Frame LANID { Light BigLegLight }
Frame LANIE { Light BigLegLight }
Frame LANIF { Light BigLegLight }
Frame LANIH { Light BigLegLight }
Frame LANII { Light BigLegLight }
Frame LANIJ { Light BigLegLight }
Frame LANIK { Light BigLegLight }
Frame LANIL { Light BigLegLight }
Frame LANIG { Light BigLegLight }
Frame LNISA { Light BigLegLight }
Frame LNISB { Light BigLegLight }
Frame LALBG { Light BigLegLight }
Frame LALFG { Light BigLegLight }
}

OBJECT FakeLegendaryAnnihilator2
{
Frame LANIA { Light BigLegLight }
Frame LNIIA { Light BigLegLight }
Frame LANIB { Light BigLegLight }
Frame LANIC { Light BigLegLight }
Frame LANID { Light BigLegLight }
Frame LANIE { Light BigLegLight }
Frame LANIF { Light BigLegLight }
Frame LANIH { Light BigLegLight }
Frame LANII { Light BigLegLight }
Frame LANIJ { Light BigLegLight }
Frame LANIK { Light BigLegLight }
Frame LANIL { Light BigLegLight }
Frame LANIG { Light BigLegLight }
Frame LNISA { Light BigLegLight }
Frame LNISB { Light BigLegLight }
Frame LALBG { Light BigLegLight }
Frame LALFG { Light BigLegLight }
}

//True Legendary Cyberdemon
OBJECT TrueLegendaryCyberdemon2
{
Frame TLCDA { Light BigTLegLight }
Frame TLCDB { Light BigTLegLight }
Frame TLCDC { Light BigTLegLight }
Frame TLCDD { Light BigTLegLight }
Frame TLCDE { Light BigTLegLight }
Frame TLCDF { Light BigTLegLight }
Frame TLCDG { Light BigTLegLight }
Frame TLCDH { Light BigTLegLight }
Frame TLCDI { Light BigTLegLight }
Frame TLCDJ { Light BigTLegLight }
Frame TLCDK { Light BigTLegLight }
Frame TLCDL { Light BigTLegLight }
Frame TLCDM { Light BigTLegLight }
Frame TLCDN { Light BigTLegLight }
Frame TLCDO { Light BigTLegLight }
Frame TLCDZ { Light BigTLegLight }
Frame LBE4A { Light BigTLegLight }
Frame LBE4B { Light BigTLegLight }
Frame LBE4C { Light BigTLegLight }
Frame LBE4D { Light BigTLegLight }
Frame LBE4E { Light BigTLegLight }
Frame LBE4F { Light BigTLegLight }
Frame LBE4G { Light BigTLegLight }
Frame TLCBA { Light BigTLegLight }
Frame TLCBB { Light BigTLegLight }
Frame TLCCA { Light BigTLegLight }
Frame TLCCB { Light BigTLegLight }
Frame TLCLA { Light BigTLegLight }
Frame TLCLB { Light BigTLegLight }
}

OBJECT TrueLegendaryCyberdemonNormal2
{
Frame TLCDA { Light BigTLegLight }
Frame TLCDB { Light BigTLegLight }
Frame TLCDC { Light BigTLegLight }
Frame TLCDD { Light BigTLegLight }
Frame TLCDE { Light BigTLegLight }
Frame TLCDF { Light BigTLegLight }
Frame TLCDG { Light BigTLegLight }
Frame TLCDH { Light BigTLegLight }
Frame TLCDI { Light BigTLegLight }
Frame TLCDJ { Light BigTLegLight }
Frame TLCDK { Light BigTLegLight }
Frame TLCDL { Light BigTLegLight }
Frame TLCDM { Light BigTLegLight }
Frame TLCDN { Light BigTLegLight }
Frame TLCDO { Light BigTLegLight }
Frame TLCDZ { Light BigTLegLight }
Frame LBE4A { Light BigTLegLight }
Frame LBE4B { Light BigTLegLight }
Frame LBE4C { Light BigTLegLight }
Frame LBE4D { Light BigTLegLight }
Frame LBE4E { Light BigTLegLight }
Frame LBE4F { Light BigTLegLight }
Frame LBE4G { Light BigTLegLight }
Frame TLCBA { Light BigTLegLight }
Frame TLCBB { Light BigTLegLight }
Frame TLCCA { Light BigTLegLight }
Frame TLCCB { Light BigTLegLight }
Frame TLCLA { Light BigTLegLight }
Frame TLCLB { Light BigTLegLight }
}

//True Legendary Cardinal
OBJECT TrueLegendaryCardinal2
{
Frame TLRDA { Light BigLegLight }
Frame TLRDB { Light BigLegLight }
Frame TLRDC { Light BigLegLight }
Frame TLRDD { Light BigLegLight }
Frame TLRDE { Light BigLegLight }
Frame TLRDF { Light BigLegLight }
Frame TLRDG { Light BigLegLight }
Frame TLRUA { Light BigLegLight }
Frame TLRUB { Light BigLegLight }
Frame TLR2A { Light BigLegLight }
Frame TLR2B { Light BigLegLight }
Frame TLR2C { Light BigLegLight }
Frame TLR2D { Light BigLegLight }
Frame TLR2E { Light BigLegLight }
Frame TLR2F { Light BigLegLight }
Frame TLR2G { Light BigLegLight }
Frame TLR2H { Light BigLegLight }
Frame TLR3A { Light BigLegLight }
Frame TLR3B { Light BigLegLight }
Frame TLR3C { Light BigLegLight }
Frame TLR3D { Light BigLegLight }
Frame TLR3E { Light BigLegLight }
Frame TLR3F { Light BigLegLight }
Frame TLR3G { Light BigLegLight }
Frame TLR3H { Light BigLegLight }
}

//True Legendary Sentient
OBJECT TrueLegendarySentient2
{
Frame TLSN { Light BossFire3 }
}

//True Legendary Zombie
OBJECT TrueLegendaryZombie2
{
Frame TLZOA { Light SmallTLegLight }
Frame TLZIA { Light SmallTLegLight }
Frame TLZOB { Light SmallTLegLight }
Frame TLZOC { Light SmallTLegLight }
Frame TLZOD { Light SmallTLegLight }
Frame TLZOE { Light SmallTLegLight }
Frame TLZOF { Light SmallTLegLight }
Frame TLZOG { Light SmallTLegLight }
Frame TLZOQ { Light SmallTLegLight }
}

//Demon Lord Arcradimus
OBJECT Arcradimus2
{
Frame ARCR { Light BossFireArcrad }
}

//Legendary Cyber Noble
OBJECT LegendaryCyberNoble2
{
Frame LCBSA { Light MediumLegLight }
Frame LCBSZ { Light MediumLegLight }
Frame LCBSB { Light MediumLegLight }
Frame LCBSC { Light MediumLegLight }
Frame LCBSD { Light MediumLegLight }
Frame LCBSE { Light MediumLegLight }
Frame LCBSF { Light MediumLegLight }
Frame LCBSG { Light MediumLegLight }
Frame LCBSS { Light MediumLegLight }
Frame LCBST { Light MediumLegLight }
Frame LCBSP { Light MediumLegLight }
Frame LCBSQ { Light MediumLegLight }
Frame LCBSR { Light MediumLegLight }
Frame LCBSH { Light MediumLegLight }	
Frame LCBSI { Light MediumLegLight }
}

OBJECT FakeLegendaryCyberNoble3
{
Frame LCBSA { Light MediumLegLight }
Frame LCBSZ { Light MediumLegLight }
Frame LCBSB { Light MediumLegLight }
Frame LCBSC { Light MediumLegLight }
Frame LCBSD { Light MediumLegLight }
Frame LCBSE { Light MediumLegLight }
Frame LCBSF { Light MediumLegLight }
Frame LCBSG { Light MediumLegLight }
Frame LCBSS { Light MediumLegLight }
Frame LCBST { Light MediumLegLight }
Frame LCBSP { Light MediumLegLight }
Frame LCBSQ { Light MediumLegLight }
Frame LCBSR { Light MediumLegLight }
Frame LCBSH { Light MediumLegLight }	
Frame LCBSI { Light MediumLegLight }
}

//Legendary Soul
OBJECT LegendarySoul2
{
Frame LSOLA { Light SmallLegLight }
Frame LSOLB { Light SmallLegLight }
Frame LSOLC { Light SmallLegLight }
Frame LSOLD { Light SmallLegLight }
Frame LSOLE { Light SmallLegLight }
Frame LSOLF { Light SmallLegLight }
Frame LSOLG { Light SmallLegLight }
Frame LSOLH { Light SmallLegLight }
Frame LSOLI { Light SmallLegLight }
Frame LSOLJ { Light SmallLegLight }
Frame LSOLK { Light SmallLegLight }
}

OBJECT FakeLegendarySoul2
{
Frame LSOLA { Light SmallLegLight }
Frame LSOLB { Light SmallLegLight }
Frame LSOLC { Light SmallLegLight }
Frame LSOLD { Light SmallLegLight }
Frame LSOLE { Light SmallLegLight }
Frame LSOLF { Light SmallLegLight }
Frame LSOLG { Light SmallLegLight }
Frame LSOLH { Light SmallLegLight }
Frame LSOLI { Light SmallLegLight }
Frame LSOLJ { Light SmallLegLight }
Frame LSOLK { Light SmallLegLight }
}

//Legendary Zombie
OBJECT LegendaryZombie3
{
Frame LPOSA { Light SmallLegLight }
Frame LPOSB { Light SmallLegLight }
Frame LPOSC { Light SmallLegLight }
Frame LPOSD { Light SmallLegLight }
Frame LPOSE { Light SmallLegLight }
Frame LPOSF { Light SmallLegLight }
Frame LPOSG { Light SmallLegLight }
Frame LPOSQ { Light SmallLegLight }
}

OBJECT FakeLegendaryZombie2
{
Frame LPOSA { Light SmallLegLight }
Frame LPOSB { Light SmallLegLight }
Frame LPOSC { Light SmallLegLight }
Frame LPOSD { Light SmallLegLight }
Frame LPOSE { Light SmallLegLight }
Frame LPOSF { Light SmallLegLight }
Frame LPOSG { Light SmallLegLight }
Frame LPOSQ { Light SmallLegLight }
}

//Legendary Assault Captain
OBJECT LegendaryAssaultCaptain2
{
Frame LASGA { Light SmallLegLight }
Frame LASGB { Light SmallLegLight }
Frame LASGC { Light SmallLegLight }
Frame LASGD { Light SmallLegLight }
Frame LASGE { Light SmallLegLight }
Frame LASGF { Light SmallLegLight }
Frame LASGG { Light SmallLegLight }
Frame LASGZ { Light SmallLegLight }
}

OBJECT FakeLegendaryAssaultCaptain2
{
Frame LASGA { Light SmallLegLight }
Frame LASGB { Light SmallLegLight }
Frame LASGC { Light SmallLegLight }
Frame LASGD { Light SmallLegLight }
Frame LASGE { Light SmallLegLight }
Frame LASGF { Light SmallLegLight }
Frame LASGG { Light SmallLegLight }
Frame LASGZ { Light SmallLegLight }
}

//Legendary Imp
OBJECT LegendaryImp2
{
Frame LEGNA { Light SmallLegLight }
Frame LEGNB { Light SmallLegLight }
Frame LEGNC { Light SmallLegLight }
Frame LEGND { Light SmallLegLight }
Frame LEGNE { Light SmallLegLight }
Frame LEGNF { Light SmallLegLight }
Frame LEGNG { Light SmallLegLight }
Frame LEGNH { Light SmallLegLight }
Frame LEGMF { Light SmallLegLight }
Frame LEGNQ { Light SmallLegLight }
}

OBJECT FakeLegendaryImp2
{
Frame LEGNA { Light SmallLegLight }
Frame LEGNB { Light SmallLegLight }
Frame LEGNC { Light SmallLegLight }
Frame LEGND { Light SmallLegLight }
Frame LEGNE { Light SmallLegLight }
Frame LEGNF { Light SmallLegLight }
Frame LEGNG { Light SmallLegLight }
Frame LEGNH { Light SmallLegLight }
Frame LEGMF { Light SmallLegLight }
Frame LEGNQ { Light SmallLegLight }
}

//Legendary Stealth Trooper
OBJECT LegendaryStealthTrooper2
{
	Frame LCMDA { Light SmallLegLight }
	Frame LCMDB { Light SmallLegLight }
	Frame LCMDC { Light SmallLegLight }
	Frame LCMDD { Light SmallLegLight }
	Frame LCMDE { Light SmallLegLight }
	Frame LCMDF { Light SmallLegLight }
	Frame LCMDG { Light SmallLegLight }
	Frame LCMDZ { Light SmallLegLight }
}

OBJECT FakeLegendaryStealthTrooper2
{
	Frame LCMDA { Light SmallLegLight }
	Frame LCMDB { Light SmallLegLight }
	Frame LCMDC { Light SmallLegLight }
	Frame LCMDD { Light SmallLegLight }
	Frame LCMDE { Light SmallLegLight }
	Frame LCMDF { Light SmallLegLight }
	Frame LCMDG { Light SmallLegLight }
	Frame LCMDZ { Light SmallLegLight }
}

//Legendary Commando
OBJECT LegendaryCommando2
{
Frame LCOSA { Light SmallLegLight }
Frame LCOSB { Light SmallLegLight }
Frame LCOSC { Light SmallLegLight }
Frame LCOSD { Light SmallLegLight }
Frame LCOSE { Light SmallLegLight }
Frame LCOSF { Light SmallLegLight }
Frame LCOSG { Light SmallLegLight }
Frame LCOSH { Light SmallLegLight }
Frame LCOSI { Light SmallLegLight }
Frame LCOIA { Light SmallLegLight }
}

OBJECT FakeLegendaryCommando2
{
Frame LCOSA { Light SmallLegLight }
Frame LCOSB { Light SmallLegLight }
Frame LCOSC { Light SmallLegLight }
Frame LCOSD { Light SmallLegLight }
Frame LCOSE { Light SmallLegLight }
Frame LCOSF { Light SmallLegLight }
Frame LCOSG { Light SmallLegLight }
Frame LCOSH { Light SmallLegLight }
Frame LCOSI { Light SmallLegLight }
Frame LCOIA { Light SmallLegLight }
}

//Legendary Fiend
OBJECT LegendaryFiend2
{
Frame LFNDA { Light SmallLegPinkyLight }
Frame LFNDB { Light SmallLegPinkyLight }
Frame LFNDC { Light SmallLegPinkyLight }
Frame LFNDD { Light SmallLegPinkyLight }
Frame LFNDE { Light SmallLegPinkyLight }
Frame LFNDF { Light SmallLegPinkyLight }
Frame LFNDG { Light SmallLegPinkyLight }
Frame LFNDH { Light SmallLegPinkyLight }
Frame LFNDP { Light SmallLegPinkyLight }
Frame LFNDQ { Light SmallLegPinkyLight }
}

OBJECT FakeLegendaryFiend2
{
Frame LFNDA { Light SmallLegPinkyLight }
Frame LFNDB { Light SmallLegPinkyLight }
Frame LFNDC { Light SmallLegPinkyLight }
Frame LFNDD { Light SmallLegPinkyLight }
Frame LFNDE { Light SmallLegPinkyLight }
Frame LFNDF { Light SmallLegPinkyLight }
Frame LFNDG { Light SmallLegPinkyLight }
Frame LFNDH { Light SmallLegPinkyLight }
Frame LFNDP { Light SmallLegPinkyLight }
Frame LFNDQ { Light SmallLegPinkyLight }
}

//Legendary Hell Knight
OBJECT LegendaryHellKnight2
{
Frame LNBLA { Light MediumLegLight }
Frame LNBLB { Light MediumLegLight }
Frame LNBLC { Light MediumLegLight }
Frame LNBLD { Light MediumLegLight }
Frame LNBLE { Light MediumLegLight }
Frame LNBLF { Light MediumLegLight }
Frame LNBLG { Light MediumLegLight }
Frame LNBLS { Light MediumLegLight }
Frame LNBLT { Light MediumLegLight }
Frame LNBLP { Light MediumLegLight }
Frame LNBLQ { Light MediumLegLight }
Frame LNBLR { Light MediumLegLight }
Frame LNBLU { Light MediumLegLight }
Frame LNBLZ { Light MediumLegLight }
}

OBJECT FakeLegendaryHellKnight2
{
Frame LNBLA { Light MediumLegLight }
Frame LNBLB { Light MediumLegLight }
Frame LNBLC { Light MediumLegLight }
Frame LNBLD { Light MediumLegLight }
Frame LNBLE { Light MediumLegLight }
Frame LNBLF { Light MediumLegLight }
Frame LNBLG { Light MediumLegLight }
Frame LNBLS { Light MediumLegLight }
Frame LNBLT { Light MediumLegLight }
Frame LNBLP { Light MediumLegLight }
Frame LNBLQ { Light MediumLegLight }
Frame LNBLR { Light MediumLegLight }
Frame LNBLU { Light MediumLegLight }
Frame LNBLZ { Light MediumLegLight }
}

//Legendary Redeemer
OBJECT LegendaryRedeemer2
{
Frame LREDA  { Light MediumLegLight }
Frame LREDB  { Light MediumLegLight }
Frame LREDC  { Light MediumLegLight }
Frame LREDD  { Light MediumLegLight }
Frame LREDE  { Light MediumLegLight }
Frame LREDF  { Light MediumLegLight }
Frame LREDG  { Light MediumLegLight }
Frame LREDH  { Light MediumLegLight }
Frame LREDJ  { Light MediumLegLight }
Frame LREDK  { Light MediumLegLight }
Frame LREDL  { Light MediumLegLight }
}

OBJECT FakeLegendaryRedeemerByCardi2
{
Frame LREDA  { Light MediumLegLight }
Frame LREDB  { Light MediumLegLight }
Frame LREDC  { Light MediumLegLight }
Frame LREDD  { Light MediumLegLight }
Frame LREDE  { Light MediumLegLight }
Frame LREDF  { Light MediumLegLight }
Frame LREDG  { Light MediumLegLight }
Frame LREDH  { Light MediumLegLight }
Frame LREDJ  { Light MediumLegLight }
Frame LREDK  { Light MediumLegLight }
Frame LREDL  { Light MediumLegLight }
}

//Legendary Tormentor
OBJECT LegendaryTormentor2
{
Frame LPAIA  { Light MediumLegLight }
Frame LPAIB  { Light MediumLegLight }
Frame LPAIC  { Light MediumLegLight }
Frame LPAID  { Light MediumLegLight }
Frame LPAIE  { Light MediumLegLight }
Frame LPAIF  { Light MediumLegLight }
Frame LPAIG  { Light MediumLegLight }
Frame LPAIH  { Light MediumLegLight }
Frame LPAIJ  { Light MediumLegLight }
Frame LPAIK  { Light MediumLegLight }
Frame LPAIL  { Light MediumLegLight }
}

OBJECT FakeLegendaryTormentor2
{
Frame LPAIA  { Light MediumLegLight }
Frame LPAIB  { Light MediumLegLight }
Frame LPAIC  { Light MediumLegLight }
Frame LPAID  { Light MediumLegLight }
Frame LPAIE  { Light MediumLegLight }
Frame LPAIF  { Light MediumLegLight }
Frame LPAIG  { Light MediumLegLight }
Frame LPAIH  { Light MediumLegLight }
Frame LPAIJ  { Light MediumLegLight }
Frame LPAIK  { Light MediumLegLight }
Frame LPAIL  { Light MediumLegLight }
}

//Legendary Revenant
OBJECT AlternateLegRev2
{
Frame LREVA { Light MediumLegLight }
Frame LREVB { Light MediumLegLight }
Frame LREVC { Light MediumLegLight }
Frame LREVD { Light MediumLegLight }
Frame LREVE { Light MediumLegLight }
Frame LREVF { Light MediumLegLight }
Frame LREVG { Light MediumLegLight }
Frame LREVH { Light MediumLegLight }
Frame LREVI { Light MediumLegLight }
Frame LREVJ { Light MediumLegLight }
Frame LREVK { Light MediumLegLight }
Frame LREVR { Light MediumLegLight }
Frame LREVS { Light MediumLegLight }
Frame LREVT { Light MediumLegLight }
Frame LREVL { Light MediumLegLight }
Frame LREXA { Light MediumLegLight }
Frame LREXB { Light MediumLegLight }
Frame LREXC { Light MediumLegLight }
Frame LREXD { Light MediumLegLight }
Frame LREXE { Light MediumLegLight }
Frame LREXF { Light MediumLegLight }
Frame LREXG { Light MediumLegLight }
Frame LREXH { Light MediumLegLight }
}

OBJECT FakeLegendaryRevenant2
{
Frame LREVA { Light MediumLegLight }
Frame LREVB { Light MediumLegLight }
Frame LREVC { Light MediumLegLight }
Frame LREVD { Light MediumLegLight }
Frame LREVE { Light MediumLegLight }
Frame LREVF { Light MediumLegLight }
Frame LREVG { Light MediumLegLight }
Frame LREVH { Light MediumLegLight }
Frame LREVI { Light MediumLegLight }
Frame LREVJ { Light MediumLegLight }
Frame LREVK { Light MediumLegLight }
Frame LREVR { Light MediumLegLight }
Frame LREVS { Light MediumLegLight }
Frame LREVT { Light MediumLegLight }
Frame LREVL { Light MediumLegLight }
Frame LREXA { Light MediumLegLight }
Frame LREXB { Light MediumLegLight }
Frame LREXC { Light MediumLegLight }
Frame LREXD { Light MediumLegLight }
Frame LREXE { Light MediumLegLight }
Frame LREXF { Light MediumLegLight }
Frame LREXG { Light MediumLegLight }
Frame LREXH { Light MediumLegLight }
}

//Legendary Behemoth
OBJECT AlternateLegendaryBehemoth2
{
Frame LEG2A { Light MediumLegLight }
Frame LEG2B { Light MediumLegLight }
Frame LEG2C { Light MediumLegLight }
Frame LEGIC { Light MediumLegLight }
Frame LEG2D { Light MediumLegLight }
Frame LEG2E { Light MediumLegLight }
Frame LEG2F { Light MediumLegLight }
Frame LEG2G { Light MediumLegLight }
Frame LEG2H { Light MediumLegLight }
Frame LEG2I { Light MediumLegLight }
Frame LEG2J { Light MediumLegLight }
}

OBJECT FakeLegendaryBehemoth2
{
Frame LEG2A { Light MediumLegLight }
Frame LEG2B { Light MediumLegLight }
Frame LEG2C { Light MediumLegLight }
Frame LEGIC { Light MediumLegLight }
Frame LEG2D { Light MediumLegLight }
Frame LEG2E { Light MediumLegLight }
Frame LEG2F { Light MediumLegLight }
Frame LEG2G { Light MediumLegLight }
Frame LEG2H { Light MediumLegLight }
Frame LEG2I { Light MediumLegLight }
Frame LEG2J { Light MediumLegLight }
}

//Legendary Baby Sentient
OBJECT LegendaryBabySentient2
{
Frame LBBSA { Light MediumLegLight }
Frame LBBSB { Light MediumLegLight }
Frame LBBSC { Light MediumLegLight }
Frame LBBSD { Light MediumLegLight }
Frame LBBSK { Light MediumLegLight }
Frame LBBSL { Light MediumLegLight }
}

OBJECT FakeLegendaryBabySentient2
{
Frame LBBSA { Light MediumLegLight }
Frame LBBSB { Light MediumLegLight }
Frame LBBSC { Light MediumLegLight }
Frame LBBSD { Light MediumLegLight }
Frame LBBSK { Light MediumLegLight }
Frame LBBSL { Light MediumLegLight }
}

//Dark Annihilator
OBJECT WhyDoesDarkAnnihilatorHaveLOOKALLAROUNDButLegCybersDont
{
Frame DCYBG { Light GBossFire2 }
Frame DCYBF { Light GBossFire2 }
Frame DCYBF { Light GBossFire2 }
Frame DCYBH { Light GBossFire2 }
Frame DCYBI { Light GBossFire2 }
Frame DCYBJ { Light GBossFire2 }
Frame DCYBK { Light GBossFire2 }
Frame DCYBL { Light GBossFire2 }
Frame DCYBM { Light GBossFire2 }
Frame DCYBN { Light GBossFire2 }
Frame DCYBO { Light GBossFire2 }
}

//Cardihilator
OBJECT WhyDoesCardihilatorHaveLOOKALLAROUNDButLegCybersDont
{
Frame CARH { Light BossFire1 }
}

//Dark Cyberdemon
OBJECT DarkCyberdemon
{
Frame CBE3G { Light GBossFire2 }
Frame CBEPF { Light GBossFire2 }
Frame CBE2F { Light GBossFire2 }
Frame CBEPH { Light GBossFire2 }
Frame CBEPI { Light GBossFire2 }
Frame CBEPJ { Light GBossFire2 }
Frame CBEPK { Light GBossFire2 }
Frame CBEPL { Light GBossFire2 }
Frame CBEPM { Light GBossFire2 }
Frame CBEPN { Light GBossFire2 }
Frame CBEPO { Light GBossFire2 }
}

//Freezer Behemoth
OBJECT FRZRBehBomb2
{
Frame SHEX { Light FRZRMissile1a}
Frame FX05 { Light FRZRMissile1a}
}

//Poltergeist
OBJECT FRZRPoltBomb2
{
Frame SHEX { Light FRZRMissile1a}
Frame FX05 { Light FRZRMissile1a}
}

//Behemoth Cannon
OBJECT BehemothCometPlayer2
{
Frame COMT { Light Comet1 }
}

//True Legendary Cyberdemon Thor Strike
OBJECT LegCybThorStrikeSpawner2
{
Frame TNT1 {Light LegCybThorStrikeLight}	
}

//Legendary Sentient Petrovec
object PetrovecBolt2
{
frame NPSB { light PETROVECPROJECTILE }
}

//True Legendary Sentient Petrovec
object TrueProtonBall2
{
    frame TPSB { light PETROVECPROJECTILE2 }
}

//Legendary Hell Knight Super Ball
OBJECT FuckNobleBall4
{
Frame LBA4A { Light LCyNobleBall1 }
Frame LBA2C { Light LCyNobleBallExplode1 }
Frame LBA2D { Light LCyNobleBallExplode2 }
Frame LBA2E { Light LCyNobleBallExplode3 }
}

//Enraged Legendary Hell Knight Super Ball
OBJECT EnragedFuckNobleBall4
{
Frame EBA4A { Light EnragedKnightBall4 }
Frame EBA2C { Light EnragedKnightBall4Death1 }
Frame EBA2D { Light EnragedKnightBall4Death2 }
Frame EBA2E { Light EnragedKnightBall4Death3 }
}

//Sand Spirit
OBJECT SandSpiritBall2
{
Frame SAN0A { Light SandDevilBall1 }
Frame SAN0B { Light SandDevilBall1 }
Frame SAN0C { Light SandDevilBallExplode1 }
Frame SAN0D { Light SandDevilBallExplode2 }
Frame SAN0E { Light SandDevilBallExplode3 }
}

OBJECT SandStormWind2
{
Frame SFX7 { Light SandyBall }
}

OBJECT BigSandStorm2
{
Frame TNT1 { Light SandyBall }
}

//Legendary Items
OBJECT LegendaryPowerSphere2
{
Frame GARD { Light LegendaryPowerSphereLight }	
}

OBJECT LegendaryUltraSphere2
{
Frame LLDS { Light LegendaryUltraSphere1 }	
}

OBJECT CFLegendaryArmor
{
Frame LEGA { Light LegendaryArmor1 }	
}

OBJECT CFEnragedLegendaryArmor
{
Frame ELGA { Light SmallRedLight }
}

//Legendary Imp Blue Ball
OBJECT LegendaryImpBlueBall2
{
FRAME LIBBA {Light BlueBall}
FRAME LIBBB {Light BlueBall}
FRAME LIBBC {Light BlueBall}
FRAME LIBBD {Light BlueBall}
}

//Legendary Archvile
OBJECT LegVileLegImpBall2
{
FRAME LIBBA {Light BlueBall}
FRAME LIBBB {Light BlueBall}
FRAME LIBBC {Light BlueBall}
FRAME LIBBD {Light BlueBall}
}

//Enraged Legendary Imp Red Ball
OBJECT LegendaryImpRedBall2
{
Frame IIBB { Light EnragedImpSuper }
Frame IIBEA { Light EnragedImpSuperDeath1 }
Frame IIBEB { Light EnragedImpSuperDeath2 }
Frame IIBEC { Light EnragedImpSuperDeath3 }
Frame IIBED { Light EnragedImpSuperDeath4 }
Frame IIBEE { Light EnragedImpSuperDeath5 }
Frame IIBEF { Light EnragedImpSuperDeath6 }
Frame IIBEG { Light EnragedImpSuperDeath7 }
}

//Legendary Phase Imp
OBJECT LegendaryPhaseImp2
{
Frame LPHAA { Light SmallLegLight }
Frame LPHAB { Light SmallLegLight }
Frame LPHAC { Light SmallLegLight }
Frame LPHAD { Light SmallLegLight }
Frame LPHAE { Light SmallLegLight }
Frame LPHAF { Light SmallLegLight }
Frame LPHAG { Light SmallLegLight }
Frame LPHAH { Light SmallLegLight }
}

//Legendary Necromancer
OBJECT LegendaryNecromancer2
{
Frame LMGEA { Light MediumLegLight }
Frame LMGEB { Light MediumLegLight }
Frame LMGEC { Light MediumLegLight }
Frame LMGED { Light MediumLegLight }
Frame LMGEE { Light MediumLegLight }
Frame LMGEF { Light MediumLegLight }
}

//Legendary Archvile
OBJECT LegendaryVile2
{
Frame LVLLA { Light MediumLegLight }
Frame LVLLB { Light MediumLegLight }
Frame LVLLC { Light MediumLegLight }
Frame LVLLD { Light MediumLegLight }
Frame LVLLE { Light MediumLegLight }
Frame LVLLF { Light MediumLegLight }
Frame LVLLG { Light MediumLegLight }
Frame LVLLH { Light MediumLegLight }
Frame LVLLI { Light MediumLegLight }
Frame LVLLJ { Light MediumLegLight }
Frame LVLLK { Light MediumLegLight }
Frame LVLLL { Light MediumLegLight }
Frame LVLLM { Light MediumLegLight }
Frame LVLLN { Light MediumLegLight }
Frame LVLLO { Light MediumLegLight }
Frame LVLLP { Light MediumLegLight }
Frame LVLLQ { Light MediumLegLight }
Frame LVL2A { Light MediumLegLight }
Frame LVL2B { Light MediumLegLight }
Frame LVL2C { Light MediumLegLight }
}

//Legendary Archon Of Hell
OBJECT LegendaryArchon2
{
Frame LGRC { Light MediumLegLight }
}

//Legendary Afrit
OBJECT LegendaryAfrit2
{
Frame LGAF { Light MediumLegLight }
}

//Legendary Redeemer Trap
OBJECT LegRedTrap2
{
Frame LRD4{ Light LegImpSeekBallExplode3 }
Frame LROC{ Light LegImpSeekBallExplode3 }
}

//Styx
OBJECT StyxTracer
{
Frame FRTA { Light PyroFire1 }
}

//Phase Nightmare
object phasenightmare2
{
  frame PSPCA { light phasenightmare_subtract }
  frame PSPCQ { light phasenightmare_subtract }
  frame PSPCB { light phasenightmare_subtract }
  frame PSPCC { light phasenightmare_subtract }
  frame PSPCD { light phasenightmare_subtract }
  frame PSPCE { light phasenightmare_subtract }
  frame PSPCF { light phasenightmare_subtract }
  frame PSPCG { light phasenightmare_subtract }
  frame PSPCH { light phasenightmare_subtract }
}

//Freezer Rifle
FLICKERLIGHT FZBallHit
{
Color 0 0.0 7.0
Size 14
SecondarySize 18
Chance 0.4
}

OBJECT NewestFreezeBlast
{
Frame ISHR { Light FZBall1 }
Frame SHEX { Light FZBallHit }
}

OBJECT NewestZombieFreezeBlast
{
Frame ISHR { Light FZBall1 }
Frame SHEX { Light FZBallHit }
}

OBJECT FrozenCardinalFreezeBlast
{
Frame ISHR { Light FZBall1 }
Frame SHEX { Light FZBallHit }
}

//Cyberlord / Annihilator
OBJECT Annihilator
{
Frame ANNIF { Light BossFire1 }
Frame ANNIH { Light BossFire1 }
Frame ANNII { Light BossFire1 }
Frame ANNIJ { Light BossFire1 }
Frame ANNIK { Light BossFire1 }
Frame ANNIL { Light BossFire1 }
Frame ANNIM { Light BossFire1 }
Frame ANNIN { Light BossFire1 }
Frame ANNIO { Light BossFire1 }
}

//War
OBJECT War2
{
Frame WARRF { Light ZOMBIEATK }
Frame WARRG { Light ZOMBIEATK }
Frame WARRH { Light ZOMBIEATK }
Frame WARRK { Light HellArchonExplosion1 }
Frame WARRL { Light HellArchonExplosion1 }
Frame WARRM { Light HellArchonExplosion1 }
Frame WARRN { Light HellArchonExplosion1 }
}

//Legendary Plasmatic Cannon
FlickerLight CFLegendaryCannonBall
{
  Color 0.1 0.1 0.9
  Size 58
  SecondarySize 66
  Chance 0.2
}

OBJECT LegendaryCannonBallCF
{
Frame LRBA { Light CFLegendaryCannonBall }
Frame QRE3 { Light CFLegendaryCannonBall }
}

//Enraged Legendary Plasmatic Cannon
FlickerLight CFEnragedCannonBall
{
  Color 0.9 0.0 0.0
  Size 58
  SecondarySize 66
  Chance 0.2
}

OBJECT EnragedLegendaryCannonBallCF
{
Frame RRBA { Light CFEnragedCannonBall }
Frame EFE1 { Light CFEnragedCannonBall }
}

OBJECT EnragedCannonBomb2
{
Frame EFS3 { Light EnragedRevenantBombBall }
}

//Nemesis Plasmatic Cannon
FlickerLight CFNemesisCannonBall
{
  Color 1.0 1.0 1.0
  Size 58
  SecondarySize 66
  Chance 0.2
}

OBJECT NemesisCannonBall
{
Frame NRBA { Light CFNemesisCannonBall }
Frame NFE3 { Light CFNemesisCannonBall }
}

//Cardihilator Demolisher
OBJECT CardihilatorDemolisher
{
Frame SDMOG { Light BossFire1 }
Frame SDMOH { Light BossFire1 }
Frame SDMOI { Light BossFire1 }
Frame SDMOW { Light BossFire1 }
Frame SDMOL { Light DemolisherExplode1 }
Frame SDMOM { Light DemolisherExplode1 }
Frame SDMON { Light DemolisherExplode1 }
Frame SDMOO { Light DemolisherExplode1 }
Frame SDMOP { Light DemolisherExplode1 }
Frame SDMOQ { Light DemolisherExplode1 }
Frame SDMOR { Light DemolisherExplode1 }
Frame SDMOS { Light DemolisherExplode1 }
Frame SDMOT { Light DemolisherExplode1 }
Frame SDMOU { Light DemolisherExplode1 }
}

//Cerebral Behemoth
OBJECT CerebralBehemoth
{
Frame CBEHH { Light BehemothFire1 }
}

//Corrupted General
Object CorruptedGeneral10KProjectile
{
  Frame BG3XA0 { Light DBFG10KSHOT }
  Frame BG3XB0 { Light DBFG10KSHOT }
  Frame BG3XC0 { Light DBFG10KSHOT_X1 }
  Frame BG3XD0 { Light DBFG10KSHOT_X2 }
  Frame BG3XE0 { Light DBFG10KSHOT_X3 }
}

//Insane Zombie
OBJECT InsaneZombie
{
Frame INZM { Light InfernoVileFire1 }
}

//Insane Sergeant
OBJECT InsaneSergeant
{
Frame IFATF { Light ZOMBIEATK }
}

//Insane Chaingunner
OBJECT InsaneChaingunner
{
Frame IGOSE { Light ZOMBIEATK }
Frame IGOSF { Light ZOMBIEATK }
}

//Insanity Tech Imp
OBJECT InsanityTechImp
{
Frame IIMPG { Light ZombieRail1 }
}

OBJECT Implaser
{
Frame TNT1 { Light ZombieRail1 }
}

OBJECT Imp10k
{
Frame TRA3 { Light BFG95002Ball1 }
}

OBJECT ImpRed10KEx
{
Frame CFE1 { Light BFG9500EnergyBall1 }
}

//Insane Annihilator Imp
Object InsaneAnnihilatorImp
{
Frame RIMPV { Light RocketImplight1 }
Frame RIMPW { Light RocketImplight1 }
}

OBJECT InsaneimpHoming15K
{
Frame CFS1 { Light BossBFG15KBall1 }
Frame CFE1A { Light BossBFG15KBallExplode1 }
Frame CFE1B { Light BossBFG15KBallExplode2 }
Frame CFE1C { Light BossBFG15KBallExplode3 }
Frame CFG9A { Light BossBFG15KBallExplode4 }
Frame CFG9B { Light BossBFG15KBallExplode5 }
Frame CFG9C { Light BossBFG15KBallExplode6 }
Frame CFG9D { Light BossBFG15KBallExplode7 }
Frame CFG9E { Light BossBFG15KBallExplode8 }
Frame CFG9F { Light BossBFG15KBallExplode9 }
}

OBJECT InsaneimpTracer
{
Frame MISLB { Light DevilBallExplode1 }
Frame MISLC { Light DevilBallExplode2 }
Frame MISLD { Light DevilBallExplode3 }
}

//Rabid Fiend
Object Idemoncomet
{
Frame ACCMA { Light ArcradimusComet1 }
Frame ACCMB { Light ArcradimusComet1 }
Frame ACCMC { Light ArcradimusComet1 }
Frame ACCMJ { Light ArcradimusComet2 }
Frame ACCMK { Light ArcradimusComet3 }
Frame ACCML { Light ArcradimusComet4 }
Frame ACCMM { Light ArcradimusComet5 }
Frame ACCMN { Light ArcradimusComet6 }
}

//Insanity Revenant
OBJECT InsanityRevenant
{
Frame INRV { Light HellArchonExplosion1 }
}

OBJECT GuardianTracer2
{
Frame FATB { Light ArchonBall1 }
Frame FBXPA { Light ArchonBallExplode1 }
Frame FBXPB { Light ArchonBallExplode2 }
Frame FBXPC { Light ArchonBallExplode3 }
}

OBJECT Insanebonerlaser
{
Frame TNT1 { Light ZombieRail1 }
}

//Insanity Cyber Noble
OBJECT InsaneNobleDemonTech
{
Frame RDTR { Light RDTechProj1 }
}

OBJECT InsaneNoblelaser
{
Frame TNT1 { Light ZombieRail1 }
}

//Baby Insanity Spider
OBJECT InsanesmolDemonTech
{
Frame RDTR { Light RDTechProj1 }
}

OBJECT InsaneMiniDTBFG10kball
{
Frame CRS1 { Light SmallBFG95002Ball1 }
Frame CFE1A { Light SmallBFG95002BallExplode1 }
Frame CFE1B { Light SmallBFG95002BallExplode2 }
Frame CFE1C { Light SmallBFG95002BallExplode3 }
Frame CFE1D { Light SmallBFG95002BallExplode4 }
Frame CFE1E { Light SmallBFG95002BallExplode5 }
Frame CFE1F { Light SmallBFG95002BallExplode6 }
}

//Insanity Cacodemon
OBJECT InsaneCacoballA
{
Frame IAL3A { Light HeadBall1 }
Frame IAL3B { Light HeadBall1 }
Frame IAL3C { Light HeadBallExplode1 }
Frame IAL3D { Light HeadBallExplode3 }
Frame IAL3E { Light HeadBallExplode5 }
}

OBJECT InsaneCacoballB
{
Frame IAL3A { Light HeadBall1 }
Frame IAL3B { Light HeadBall1 }
Frame IAL3C { Light HeadBallExplode1 }
Frame IAL3D { Light HeadBallExplode3 }
Frame IAL3E { Light HeadBallExplode5 }
}

OBJECT Insanespamball
{
Frame IAL9A { Light HeadBall1 }
Frame IAL9B { Light HeadBall1 }
Frame IAL9C { Light HeadBallExplode1 }
Frame IAL9D { Light HeadBallExplode3 }
Frame IAL9E { Light HeadBallExplode5 }
}

OBJECT InsanespamballB
{
Frame IAL9A { Light HeadBall1 }
Frame IAL9B { Light HeadBall1 }
Frame IAL9C { Light HeadBallExplode1 }
Frame IAL9D { Light HeadBallExplode3 }
Frame IAL9E { Light HeadBallExplode5 }
}

OBJECT Insaneaccuserballs
{
Frame IAL9A { Light SoulBall1 }
Frame IAL9B { Light SoulBall1 }
Frame IAL9C { Light SoulBallExplode1 }
Frame IAL9D { Light SoulBallExplode2 }
Frame IAL9E { Light SoulBallExplode3 }
}

OBJECT Insaneaccuserballs2
{
Frame IAL9A { Light SoulBall1 }
Frame IAL9B { Light SoulBall1 }
Frame IAL9C { Light SoulBallExplode1 }
Frame IAL9D { Light SoulBallExplode2 }
Frame IAL9E { Light SoulBallExplode3 }
}

OBJECT Insaneclusterspamball
{
Frame IAL9A { Light HeadBall1 }
Frame IAL9B { Light HeadBall1 }
Frame IAL9C { Light HeadBallExplode1 }
Frame IAL9D { Light HeadBallExplode3 }
Frame IAL9E { Light HeadBallExplode5 }
}

OBJECT Insanesole
{
Frame SKUDC { Light ArchonComet1 }
Frame SKUDD { Light ArchonComet1 }
Frame SKUDH { Light ArchonCometExplode2 }
Frame SKUDI { Light ArchonCometExplode3 }
Frame SKUDJ { Light ArchonCometExplode4 }
Frame SKUDK { Light ArchonCometExplode5 }
}

//Clockwork Cyberdemon
OBJECT ClockworkCyberdemon
{
Frame CCYBF { Light BossFire1 }
Frame CCYBH { Light BossFire1 }
Frame CCYBI { Light BossFire1 }
Frame CCYBJ { Light BossFire1 }
Frame CCYBK { Light BossFire1 }
Frame CCYBL { Light BossFire1 }
Frame CCYBM { Light BossFire1 }
Frame CCYBN { Light BossFire1 }
Frame CCYBO { Light BossFire1 }
}

OBJECT CwClaser
{
Frame TNT1 { Light ZombieRail1 }
}

OBJECT ClockworkMiniDTBFG
{
Frame CRS1 { Light SmallBFG95002Ball1 }
Frame CFE1A { Light SmallBFG95002BallExplode1 }
Frame CFE1B { Light SmallBFG95002BallExplode2 }
Frame CFE1C { Light SmallBFG95002BallExplode3 }
Frame CFE1D { Light SmallBFG95002BallExplode4 }
Frame CFE1E { Light SmallBFG95002BallExplode5 }
Frame CFE1F { Light SmallBFG95002BallExplode6 }
}

//Insanity Spider Mastermind
FLICKERLIGHT InsanitySpiderAttack
{
Color 1 0.15 0
OffSet 0 30 0
Size 80
SecondarySize 90
Chance 0.2
}

OBJECT InsanitySpider
{
Frame INSPG { Light InsanitySpiderAttack }
Frame INSPH { Light InsanitySpiderAttack }
Frame INSPJ { Light DemolisherExplode1 }
Frame INSPK { Light DemolisherExplode1 }
Frame INSPL { Light DemolisherExplode1 }
Frame INSPM { Light DemolisherExplode1 }
Frame INSPN { Light DemolisherExplode1 }
Frame INSPO { Light DemolisherExplode1 }
Frame INSPP { Light DemolisherExplode1 }
Frame INSPQ { Light DemolisherExplode1 }
Frame INSPR { Light DemolisherExplode1 }
}

OBJECT InsanitySpiderDemontech
{
Frame RDTR { Light RDTechProj1 }
}

OBJECT InsanitySpider15k
{
Frame CFS1 { Light BossBFG15KBall1 }
Frame CFE1A { Light BossBFG15KBallExplode1 }
Frame CFE1B { Light BossBFG15KBallExplode2 }
Frame CFE1C { Light BossBFG15KBallExplode3 }
Frame CFG9A { Light BossBFG15KBallExplode4 }
Frame CFG9B { Light BossBFG15KBallExplode5 }
Frame CFG9C { Light BossBFG15KBallExplode6 }
Frame CFG9D { Light BossBFG15KBallExplode7 }
Frame CFG9E { Light BossBFG15KBallExplode8 }
Frame CFG9F { Light BossBFG15KBallExplode9 }
}

//Insanity Arachnophyte
FLICKERLIGHT InsaneSentientFire
{
Color 1.0 0.1 0.1
OffSet 0 60 0
Size 90
SecondarySize 100
Chance 0.2
}

OBJECT InsanityArachnophyte
{
Frame INAP { Light InsaneSentientFire }
}

//Insanity Demolisher
FLICKERLIGHT InsanitySpiderAttack2
{
Color 0.8 0 0
OffSet 0 30 0
Size 60
SecondarySize 70
Chance 0.2
}

FLICKERLIGHT InsanitySpiderAttack3
{
Color 1.0 0 0
OffSet 0 30 0
Size 90
SecondarySize 100
Chance 0.2
}

OBJECT InsanityDemolisher
{
Frame INDMG { Light InsanitySpiderAttack }
Frame INDMH { Light InsanitySpiderAttack }
Frame INDMT { Light InsanitySpiderAttack2 }
Frame INDMU { Light InsanitySpiderAttack3 }
Frame INDMJ { Light DemolisherExplode1 }
Frame INDMK { Light DemolisherExplode1 }
Frame INDML { Light DemolisherExplode1 }
Frame INDMM { Light DemolisherExplode1 }
Frame INDMN { Light DemolisherExplode1 }
Frame INDMO { Light DemolisherExplode1 }
Frame INDMP { Light DemolisherExplode1 }
Frame INDMQ { Light DemolisherExplode1 }
Frame INDMR { Light DemolisherExplode1 }
}

OBJECT InsaneSpiderMiniDTBFG
{
Frame CRS1 { Light SmallBFG95002Ball1 }
Frame CFE1A { Light SmallBFG95002BallExplode1 }
Frame CFE1B { Light SmallBFG95002BallExplode2 }
Frame CFE1C { Light SmallBFG95002BallExplode3 }
Frame CFE1D { Light SmallBFG95002BallExplode4 }
Frame CFE1E { Light SmallBFG95002BallExplode5 }
Frame CFE1F { Light SmallBFG95002BallExplode6 }
}

//Insanity Sentient
OBJECT InsanitySentient
{
Frame INSE { Light InsaneSentientFire }
}

//Phase Overlord
FLICKERLIGHT PhaseArchonComet1
{
Color 0.4 0 0.8
Size 50
SecondarySize 56
Chance 0.2
}

POINTLIGHT PhaseArchonCometExplode1
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 66
}

POINTLIGHT PhaseArchonCometExplode2
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 70
}

POINTLIGHT PhaseArchonCometExplode3
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 72
}

POINTLIGHT PhaseArchonCometExplode4
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 62
}

POINTLIGHT PhaseArchonCometExplode5
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 54
}

OBJECT PArchonComet
{
Frame LRCBA { Light PhaseArchonComet1 }
Frame LRCBB { Light PhaseArchonComet1 }
Frame LRCBC { Light PhaseArchonComet1 }
Frame LRCBJ { Light PhaseArchonCometExplode1 }
Frame LRCBK { Light PhaseArchonCometExplode2 }
Frame LRCBL { Light PhaseArchonCometExplode3 }
Frame LRCBM { Light PhaseArchonCometExplode4 }
Frame LRCBN { Light PhaseArchonCometExplode5 }
}

OBJECT PhaseBaronBall
{
Frame DIMBA { Light PhaseBall1 }
Frame DIMBB { Light PhaseBall1 }
Frame DIMBC { Light PhaseBallExplode1 }
Frame DIMBD { Light PhaseBallExplode2 }
Frame DIMBE { Light PhaseBallExplode3 }
}

OBJECT PhazoFastShot
{
Frame PPB2A { Light PhaseBall1 }
Frame PPB2B { Light PhaseBall1 }
Frame PPB2D { Light PhaseBall1 }
Frame PPB2E { Light PhaseBallExplode1 }
Frame PPB2F { Light PhaseBallExplode2 }
Frame PPB2G { Light PhaseBallExplode3 }
}

OBJECT PhazoLaser
{
Frame PPB1A { Light PhaseBall1 }
Frame PPB1B { Light PhaseBall1 }
Frame PPB1D { Light PhaseBall1 }
Frame PPB1E { Light PhaseBallExplode1 }
Frame PPB1F { Light PhaseBallExplode2 }
Frame PPB1G { Light PhaseBallExplode3 }
}

FLICKERLIGHT PhaseWalkFire
{
Color 0.8 0 1.0
OffSet 0 0 0
Size 16
SecondarySize 13
Chance 0.2
}

OBJECT PurpleWalkFire
{
Frame PRTF { Light PhaseWalkFire }
}

//Phase Warlord
OBJECT PhaseArchonTracer
{
Frame PSAB { Light PhaseBall1 }
}

OBJECT PhaseArchonTracerEx
{
Frame PSAB { Light PhaseBallExplode2 }
}

OBJECT PhaseArchonBall
{
Frame DIMBA { Light PhaseBall1 }
Frame DIMBB { Light PhaseBall1 }
Frame DIMBC { Light PhaseBallExplode1 }
Frame DIMBD { Light PhaseBallExplode2 }
Frame DIMBE { Light PhaseBallExplode3 }
}

OBJECT PArchonComet2
{
Frame LRCBA { Light PhaseArchonComet1 }
Frame LRCBB { Light PhaseArchonComet1 }
Frame LRCBC { Light PhaseArchonComet1 }
Frame LRCBJ { Light PhaseArchonCometExplode1 }
Frame LRCBK { Light PhaseArchonCometExplode2 }
Frame LRCBL { Light PhaseArchonCometExplode3 }
Frame LRCBM { Light PhaseArchonCometExplode4 }
Frame LRCBN { Light PhaseArchonCometExplode5 }
}

Object DarkMatterBallRM
{
  Frame DMGB { Light DarkMatterLight }
  Frame TNT1 { Light DarkMatterLight }
}

Object ShadowVaporSpawnerRM
{
  Frame PLAYA { Light DarkMatterLightExp2 }
  Frame PLAYB { Light DarkMatterLightExp1 }
  Frame PLAYC { Light DarkMatterLightExp2 }
  Frame PLAYD { Light DarkMatterLightExp3 }
  Frame PLAYE { Light DarkMatterLightExp4 }
  Frame PLAYF { Light DarkMatterLightExp5 }
}

FLICKERLIGHT PhaseFloorFire
{
Color 0.8 0 1.0
OffSet 0 0 0
Size 26
SecondarySize 30
Chance 0.2
}

OBJECT PhaseArchFire
{
Frame PFTR { Light PhaseFloorFire }
}

OBJECT PhaseATracerPuff
{
Frame PFTR { Light PhaseFloorFire }
}

OBJECT PhaseAFireSpawner
{
Frame PFTR { Light PhaseFloorFire }
}

OBJECT PhaseArchonFire2
{
Frame PFTR { Light PhaseFloorFire }
}

//Phase Ghoul
FLICKERLIGHT PhaseGhoulAttack1
{
color 0.4 0 0.8
Size 30
SecondarySize 34
Chance 0.2
}

FLICKERLIGHT PhaseGhoulAttack2
{
color 0.4 0 0.8
Size 40
SecondarySize 44
Chance 0.2
}

OBJECT PhaseGhoul
{
Frame PGHLG { Light PhaseGhoulAttack1 }
Frame PGHLH { Light PhaseGhoulAttack2 }
}

OBJECT FakePhaseGhoul
{
Frame PGHLG { Light PhaseGhoulAttack1 }
Frame PGHLH { Light PhaseGhoulAttack2 }
}

OBJECT PhaseGhoulMissile
{
Frame PHMSA { Light PurpleDCMissile1 }
Frame PHRKB { Light PurpleDCMissileExplode1 }
Frame PHRKC { Light PurpleDCMissileExplode2 }
Frame PHRKD { Light PurpleDCMissileExplode3 }
Frame PHRKE { Light PurpleDCMissileExplode4 }
}

OBJECT PhaseGhoulRail
{
Frame PCRP { Light PhaseCyberRail }
}

OBJECT PhaseGhoulFamineBall
{
Frame PSAB { Light PhaseBall1 }
}

OBJECT PhaseGhoul15KBall
{
Frame PFS1 { Light PurpleBFG15KBall1 }
Frame PFE1A { Light PurpleBFG15KBallExplode1 }
Frame PFE1B { Light PurpleBFG15KBallExplode2 }
Frame PFE1C { Light PurpleBFG15KBallExplode3 }
Frame PFE1D { Light PurpleBFG15KBallExplode4 }
Frame PFE1E { Light PurpleBFG15KBallExplode5 }
Frame PFE1F { Light PurpleBFG15KBallExplode6 }
}

OBJECT PhaseGhoulFireSpawner
{
Frame PFTR { Light PhaseFloorFire }
}

OBJECT PhaseGhoulFire
{
Frame PFTR { Light PhaseFloorFire }
}

//Powered BFG9500
FLICKERLIGHT PowerBFG9500Ball1
{
Color 0 0.8 0.8
Size 46
SecondarySize 62
Chance 0.2
}

POINTLIGHT PowerBFG9500BallExplode1
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 72
}

POINTLIGHT PowerBFG9500BallExplode2
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 80
}

POINTLIGHT PowerBFG9500BallExplode3
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 90
}

POINTLIGHT PowerBFG9500BallExplode4
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 70
}

POINTLIGHT PowerBFG9500BallExplode5
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 54
}

POINTLIGHT PowerBFG9500BallExplode6
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 32
}

OBJECT PoweredBFG9500Ball
{
Frame PFS3 { Light PowerBFG9500Ball1 }
Frame PFE3A { Light PowerBFG9500BallExplode1 }
Frame PFE3B { Light PowerBFG9500BallExplode2 }
Frame PFE3C { Light PowerBFG9500BallExplode3 }
Frame PFE3D { Light PowerBFG9500BallExplode4 }
Frame PFE3E { Light PowerBFG9500BallExplode5 }
Frame PFE3F { Light PowerBFG9500BallExplode6 }
}

OBJECT UpPoweredBFG9500Ball
{
Frame PFS3 { Light PowerBFG9500Ball1 }
Frame PFE3A { Light PowerBFG9500BallExplode1 }
Frame PFE3B { Light PowerBFG9500BallExplode2 }
Frame PFE3C { Light PowerBFG9500BallExplode3 }
Frame PFE3D { Light PowerBFG9500BallExplode4 }
Frame PFE3E { Light PowerBFG9500BallExplode5 }
Frame PFE3F { Light PowerBFG9500BallExplode6 }
}

POINTLIGHT PowerBFBallExplode2
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 34
}

POINTLIGHT PowerBFBallExplode3
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 36
}

POINTLIGHT PowerBFBallExplode4
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 32
}

POINTLIGHT PowerBFBallExplode5
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 26
}

OBJECT PoweredCustomSpray
{
Frame PFE2A { Light PowerBFBallExplode1 }
Frame PFE2B { Light PowerBFBallExplode2 }
Frame PFE2C { Light PowerBFBallExplode3 }
Frame PFE2D { Light PowerBFBallExplode4 }
}

//Powered BFG10k
FLICKERLIGHT PowerBFG15KBall1
{
Color 0 0.8 0.8
Size 38
SecondarySize 62
Chance 0.2
}

POINTLIGHT PowerBFG15KBallExplode1
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 62
}

POINTLIGHT PowerBFG15KBallExplode2
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 70
}

POINTLIGHT PowerBFG15KBallExplode3
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 80
}

POINTLIGHT PowerBFG15KBallExplode4
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 60
}

POINTLIGHT PowerBFG15KBallExplode5
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 40
}

POINTLIGHT PowerBFG15KBallExplode6
{
Color 0 0.8 0.8
OffSet 0 0 0
Size 26
}

OBJECT EmpoweredBFG15KBall
{
Frame EPS1 { Light PowerBFG15KBall1 }
Frame EPE1A { Light PowerBFG15KBallExplode1 }
Frame EPE1B { Light PowerBFG15KBallExplode2 }
Frame EPE1C { Light PowerBFG15KBallExplode3 }
Frame EPE1D { Light PowerBFG15KBallExplode4 }
Frame EPE1E { Light PowerBFG15KBallExplode5 }
Frame EPE1F { Light PowerBFG15KBallExplode6 }
}

//Powered Demon Tech Rifle
FLICKERLIGHT PowerDTechProj1
{
Color 1.0 0.8 0
Size 24
SecondarySize 28
Chance 0.2
}

FLICKERLIGHT PowerDTechProj2
{
Color 1.0 0.8 0
Size 30
SecondarySize 36
Chance 0.2
}

OBJECT PoweredDemonTechProjectile
{
Frame DTPR { Light PowerDTechProj1 }
}

OBJECT PoweredDemonTechEx
{
Frame FRPG { Light PowerDTechProj2 }
}

//Powered Demon Tech BFG10k
OBJECT PoweredDTBFG10KBall
{
Frame CRS1 { Light BFG95002Ball1 }
}

//Empowered BFG Cacodemon
OBJECT EmpoweredCacoBFG9500Ball
{
Frame PFS3 { Light PowerBFG9500Ball1 }
Frame PFE3A { Light PowerBFG9500BallExplode1 }
Frame PFE3B { Light PowerBFG9500BallExplode2 }
Frame PFE3C { Light PowerBFG9500BallExplode3 }
Frame PFE3D { Light PowerBFG9500BallExplode4 }
Frame PFE3E { Light PowerBFG9500BallExplode5 }
Frame PFE3F { Light PowerBFG9500BallExplode6 }
}

OBJECT EmpoweredCacoSpray
{
Frame PFE2A { Light PowerBFBallExplode1 }
Frame PFE2B { Light PowerBFBallExplode2 }
Frame PFE2C { Light PowerBFBallExplode3 }
Frame PFE2D { Light PowerBFBallExplode4 }
}

OBJECT EmpoweredCacoBFG15KBall
{
Frame EPS1 { Light PowerBFG15KBall1 }
Frame EPE1A { Light PowerBFG15KBallExplode1 }
Frame EPE1B { Light PowerBFG15KBallExplode2 }
Frame EPE1C { Light PowerBFG15KBallExplode3 }
Frame EPE1D { Light PowerBFG15KBallExplode4 }
Frame EPE1E { Light PowerBFG15KBallExplode5 }
Frame EPE1F { Light PowerBFG15KBallExplode6 }
}

//Empowered Dark Cyber Noble
OBJECT NoblePoweredDemonTech
{
Frame DTPR { Light PowerDTechProj1 }
}

//Clockwork Annihilator
OBJECT CyberInfernalRocket
{
Frame CROCA { Light Missile1 }
Frame CROCB { Light Missile1 }
Frame CROCC { Light MissileExplode1 }
Frame CROCD { Light MissileExplode2 }
Frame CROCE { Light MissileExplode3 }
}

OBJECT CyberHellBoom
{
Frame TNT1 { Light ArchonBallExplode1 }
}

//Clockwork Cardinal
OBJECT ClockworkCardinal
{
Frame C4RD { Light InsaneSentientFire }
}

//Lord Of Insanity
OBJECT LordOfInsanity
{
Frame DCS3 { Light BossFireArcrad }
}

OBJECT InsaneHellFSNormal
{
Frame BFFS { Light BFlanFloorshit }
}

OBJECT InsaneHellFSSeek
{
Frame BFFS { Light BFlanFloorshit }
}

OBJECT SuperHellBall
{
Frame RRBA { Light CydesMissileExplode3a }
Frame MMSD { Light LegRevBall2Light }
}

OBJECT HellliteProj
{
Frame BFLI { Light BFlanLightningProjectile }
Frame BRE3 { Light BFlanLightningProjectile }
}

OBJECT HellliteProj2
{
Frame BFLI { Light BFlanLightningProjectile }
Frame BRE3 { Light BFlanLightningProjectile }
}

OBJECT HellStormShot
{
Frame ZFX1 { Light BFlanLightningProjectile }
}

object HellStormLite{ frame ILIT { light SmallRedLight }}

OBJECT HellStormStrike
{
Frame ZFX1 { Light ArcradShot1 }
}

OBJECT HellStormBolt
{
Frame ZFX2 { Light BFlanLightningProjectile }
}

//Insane Writhe
OBJECT WritheSlaser
{
Frame TNT1 { Light ZombieRail1 }
}

//Insane Writhe Queen
OBJECT IElemBall
{
Frame HEF0A { Light HeadBall1 }
Frame HEF0B { Light HeadBall1 }
Frame HEF0C { Light HeadBallExplode1 }
Frame HEF0D { Light HeadBallExplode2 }
Frame HEF0E { Light HeadBallExplode3 }
Frame HEF0F { Light HeadBallExplode4 }
Frame HEF0G { Light HeadBallExplode5 }
Frame HEF0H { Light HeadBallExplode6 }
}

Object IElemHellStaffBall1
{
Frame HPRO { Light HellStaffLight1 }
}

Object IElemHellStaffBall2
{
Frame HPRO { Light HellStaffLight1 }
}

OBJECT Spidnovaball
{
Frame IAL3A { Light HeadBall1 }
Frame IAL3B { Light HeadBall1 }
Frame IAL3C { Light HeadBallExplode1 }
Frame IAL3D { Light HeadBallExplode3 }
Frame IAL3E { Light HeadBallExplode5 }
}

OBJECT HellThunderBall
{
Frame ORP2 { Light EnragedRedeemerLightningBall }
}

object HellRainStorm
{ 
Frame MLFX { light SmallRedLight }
Frame DLIT { light SmallRedLight }
}

OBJECT WritheInsaneclusterspamball
{
Frame IAL9A { Light HeadBall1 }
Frame IAL9B { Light HeadBall1 }
Frame IAL9C { Light HeadBallExplode1 }
Frame IAL9D { Light HeadBallExplode3 }
Frame IAL9E { Light HeadBallExplode5 }
}

OBJECT WritheInsaneaccuserballs2
{
Frame IAL9A { Light SoulBall1 }
Frame IAL9B { Light SoulBall1 }
Frame IAL9C { Light SoulBallExplode1 }
Frame IAL9D { Light SoulBallExplode2 }
Frame IAL9E { Light SoulBallExplode3 }
}

OBJECT WritheInsanespamballB
{
Frame IAL9A { Light HeadBall1 }
Frame IAL9B { Light HeadBall1 }
Frame IAL9C { Light HeadBallExplode1 }
Frame IAL9D { Light HeadBallExplode3 }
Frame IAL9E { Light HeadBallExplode5 }
}

//Empowered Dark Cyberdemon
OBJECT EmpoweredDarkCyberdemon
{
Frame EMDCF { Light EmpoweredSentient }
Frame EMDCH { Light EmpoweredSentient }
Frame EMDCI { Light EmpoweredSentient }
Frame EMDCJ { Light EmpoweredSentient }
Frame EMDCK { Light EmpoweredSentient }
Frame EMDCL { Light EmpoweredSentient }
Frame EMDCM { Light EmpoweredSentient }
Frame EMDCN { Light EmpoweredSentient }
Frame EMDCO { Light EmpoweredSentient }
}

OBJECT EmpoweredCyberBFG9500Ball
{
Frame PFS3 { Light PowerBFG9500Ball1 }
Frame PFE3A { Light PowerBFG9500BallExplode1 }
Frame PFE3B { Light PowerBFG9500BallExplode2 }
Frame PFE3C { Light PowerBFG9500BallExplode3 }
Frame PFE3D { Light PowerBFG9500BallExplode4 }
Frame PFE3E { Light PowerBFG9500BallExplode5 }
Frame PFE3F { Light PowerBFG9500BallExplode6 }
}

OBJECT EmpoweredCyberSpray
{
Frame PFE2A { Light PowerBFBallExplode1 }
Frame PFE2B { Light PowerBFBallExplode2 }
Frame PFE2C { Light PowerBFBallExplode3 }
Frame PFE2D { Light PowerBFBallExplode4 }
}

OBJECT EmpoweredCyberBFG15KBall
{
Frame EPS1 { Light PowerBFG15KBall1 }
Frame EPE1A { Light PowerBFG15KBallExplode1 }
Frame EPE1B { Light PowerBFG15KBallExplode2 }
Frame EPE1C { Light PowerBFG15KBallExplode3 }
Frame EPE1D { Light PowerBFG15KBallExplode4 }
Frame EPE1E { Light PowerBFG15KBallExplode5 }
Frame EPE1F { Light PowerBFG15KBallExplode6 }
}

OBJECT EmpoweredDarkCyberRail
{
Frame DCRP { Light PowerBFG9500Ball1 }
}

//Empowered BFG Arachnophyte
FLICKERLIGHT EmpoweredSentient
{
Color 0.1 1.0 1.0
OffSet 0 60 0
Size 90
SecondarySize 100
Chance 0.2
}

OBJECT EmpoweredBFGArachnophyte
{
Frame BPYT { Light EmpoweredSentient }
}

OBJECT EmpoweredSpiderBFG9500Ball
{
Frame PFS3 { Light PowerBFG9500Ball1 }
Frame PFE3A { Light PowerBFG9500BallExplode1 }
Frame PFE3B { Light PowerBFG9500BallExplode2 }
Frame PFE3C { Light PowerBFG9500BallExplode3 }
Frame PFE3D { Light PowerBFG9500BallExplode4 }
Frame PFE3E { Light PowerBFG9500BallExplode5 }
Frame PFE3F { Light PowerBFG9500BallExplode6 }
}

OBJECT EmpoweredSpiderSpray
{
Frame PFE2A { Light PowerBFBallExplode1 }
Frame PFE2B { Light PowerBFBallExplode2 }
Frame PFE2C { Light PowerBFBallExplode3 }
Frame PFE2D { Light PowerBFBallExplode4 }
}

OBJECT EmpoweredSpiderBFG15KBall
{
Frame EPS1 { Light PowerBFG15KBall1 }
Frame EPE1A { Light PowerBFG15KBallExplode1 }
Frame EPE1B { Light PowerBFG15KBallExplode2 }
Frame EPE1C { Light PowerBFG15KBallExplode3 }
Frame EPE1D { Light PowerBFG15KBallExplode4 }
Frame EPE1E { Light PowerBFG15KBallExplode5 }
Frame EPE1F { Light PowerBFG15KBallExplode6 }
}

OBJECT EmpoweredSpiderRail
{
Frame DCRP { Light PowerBFG9500Ball1 }
}

//Hellfire Ifrit
OBJECT HellfireIfrit
{
Frame HIFRA { Light PyroDemonExplosion1 }
Frame HIFRB { Light PyroDemonExplosion1 }
Frame HIFRC { Light PyroDemonExplosion1 }
Frame HIFRD { Light PyroDemonExplosion1 }
Frame HIFRE { Light PyroDemonExplosion1 }
Frame HIFRF { Light PyroDemonExplosion1 }
}

OBJECT NobleBehemothSeekingComet
{
Frame BHTB { Light Comet1 }
}

//Enraged Legendary Necromancer
OBJECT EnragedLegendaryNecromancer
{
Frame EMGEA { Light MediumELegLight }
Frame EMGEB { Light MediumELegLight }
Frame EMGEC { Light MediumELegLight }
Frame EMGED { Light MediumELegLight }
Frame EMGEE { Light MediumELegLight }
Frame EMGEF { Light MediumELegLight }
}

OBJECT ELegendarySuperLightningProj
{
Frame BFLI { Light BFlanLightningProjectile }
Frame BRE3 { Light BFlanLightningProjectile }
}

Object ELegNecroHellStaffBall
{
Frame HPRO { Light HellStaffLight1 }
}

Pointlight ELegNecroShot1
{
Color 0.8 0 0
Size 32
}

Pointlight ELegNecroShot2
{
Color 1.0 0.1 0.1
Size 56
}

Pointlight ELegNecroShot3
{
Color 1.0 0.1 0.1
Size 64
}

Pointlight ELegNecroShot4
{
Color 0.8 0 0
Size 48
}

Pointlight ELegNecroShot5
{
Color 0.6 0 0
Size 26
}

Object ELegNecromancerShot
{
Frame EMF0A { Light ELegNecroShot1 }
Frame EMF0B { Light ELegNecroShot1 }
Frame EMF0C { Light ELegNecroShot1 }
Frame EMF0D { Light ELegNecroShot2 }
Frame EMF0E { Light ELegNecroShot3 }
Frame EMF0F { Light ELegNecroShot4 }
Frame EMF0G { Light ELegNecroShot1 }
Frame EMF0H { Light ELegNecroShot5 }
}

Object ELegNecromancerShot2
{
Frame EMF0A { Light ELegNecroShot1 }
Frame EMF0B { Light ELegNecroShot1 }
Frame EMF0C { Light ELegNecroShot1 }
Frame EMF0D { Light ELegNecroShot2 }
Frame EMF0E { Light ELegNecroShot3 }
Frame EMF0F { Light ELegNecroShot4 }
Frame EMF0G { Light ELegNecroShot1 }
Frame EMF0H { Light ELegNecroShot5 }
}

OBJECT ELegNecromancerVileFire
{
Frame BFVI { Light BFG95002Ball1 }
Frame BFV0 { Light BFG95002Ball1 }
}

OBJECT EnragedHollowBall
{
Frame PSM0A { Light ArchonBall1 }
Frame PSM0B { Light ArchonBall1 }
Frame PSM0C { Light ArchonBallExplode2 }
Frame PSM0D { Light ArchonBallExplode2 }
Frame PSM0E { Light ArchonBallExplode2 }
Frame PSM0F { Light ArchonBallExplode2 }
Frame PSM0G { Light ArchonBallExplode2 }
Frame PSM0H { Light ArchonBallExplode2 }
Frame PSM0I { Light ArchonBallExplode2 }
Frame PSM0J { Light ArchonBallExplode2 }
Frame PSM0K { Light ArchonBallExplode2 }
Frame PSM0L { Light ArchonBallExplode2 }
}

//Distortion Disciple
OBJECT DiscipleSkullShot
{
Frame IFX2 { Light MReimuSkullShot }
Frame RVSK { Light MReimuSkullShot }
}

OBJECT DiscipleHomingSuperBall
{
Frame MXT0A { Light MReimuHomingSuperBall }
}

Object DiscipleSuperBall
{
Frame MRBL { Light RedDarkMatterLight }
}

//Tatsuya
FLICKERLIGHT SmallBFG9500Ball1
{
Color 0 0.8 0
Size 28
SecondarySize 36
Chance 0.2
}

POINTLIGHT SmallBFG9500BallExplode1
{
Color 0 0.8 0
OffSet 0 0 0
Size 46
}

POINTLIGHT SmallBFG9500BallExplode2
{
Color 0 0.8 0
OffSet 0 0 0
Size 54
}

POINTLIGHT SmallBFG9500BallExplode3
{
Color 0 0.8 0
OffSet 0 0 0
Size 60
}

POINTLIGHT SmallBFG9500BallExplode4
{
Color 0 0.8 0
OffSet 0 0 0
Size 46
}

POINTLIGHT SmallBFG9500BallExplode5
{
Color 0 0.8 0
OffSet 0 0 0
Size 34
}

POINTLIGHT SmallBFG9500BallExplode6
{
Color 0 0.8 0
OffSet 0 0 0
Size 20
}

OBJECT TatsuyaMiniDTBFG
{
Frame CGS1 { Light SmallBFG9500Ball1 }
Frame BFE3A { Light SmallBFG9500BallExplode1 }
Frame BFE3B { Light SmallBFG9500BallExplode2 }
Frame BFE3C { Light SmallBFG9500BallExplode3 }
Frame BFE3D { Light SmallBFG9500BallExplode4 }
Frame BFE3E { Light SmallBFG9500BallExplode5 }
Frame BFE3F { Light SmallBFG9500BallExplode6 }
}

Object SmallGreenOrb
{
Frame CLBA { Light InfernoBall }
}

Object GreenBallPitOrb
{
Frame CLBB { Light ChaosLightningProjectile }
}

Object TatsuyaYellowSpear
{
Frame CLBB { Light GBFG9500Ball1 }
Frame LFE3A { Light GBFG9500BallExplode1 }
Frame LFE3B { Light GBFG9500BallExplode2 }
Frame LFE3C { Light GBFG9500BallExplode3 }
Frame LFE3D { Light GBFG9500BallExplode4 }
Frame LFE3E { Light GBFG9500BallExplode5 }
Frame LFE3F { Light GBFG9500BallExplode6 }
}

Object TatsuyaSpawnerOrb
{
Frame CLBA { Light InfernoBall }
}

//Plamexis
Object StrongUtsuhoOrb
{
Frame CLBB { Light GBFG9500Ball1 }
}

Object PlamexisFireRain
{
Frame CLBB { Light GBFG9500Ball1 }
Frame PLALA { Light GBFG9500BallExplode1 }
Frame PLALB { Light GBFG9500BallExplode1 }
Frame PLALC { Light GBFG9500BallExplode2 }
Frame PLALD { Light GBFG9500BallExplode2 }
Frame PLALE { Light GBFG9500BallExplode3 }
Frame PLALF { Light GBFG9500BallExplode3 }
Frame PLALG { Light GBFG9500BallExplode4 }
Frame PLALH { Light GBFG9500BallExplode4 }
Frame PLALI { Light GBFG9500BallExplode5 }
Frame PLALJ { Light GBFG9500BallExplode5 }
Frame PLALK { Light GBFG9500BallExplode6 }
Frame PLALL { Light GBFG9500BallExplode6 }
}

Object PlamexisLaser
{
Frame TNT1 { Light GBFG9500Ball1 }
}

//Surrogate
Object SurrogatePortalProjectile
{
Frame CLBA { Light DBishHellStaffLight }
}

OBJECT SurrogatePortalProjectileBig
{
Frame CLBB { Light NemesisHKComet }
}

OBJECT SurrogateElectricBall
{
Frame MNLI { Light MainyuLightningVesselProjectile }
Frame BRE3 { Light MainyuLightningVesselProjectile }
}

Object SurrogateDarkMatter
{
Frame DMGB { Light DarkMatterLight }
Frame TNT1 { Light DarkMatterLight }
}

Object SurrogateShadowVaporSpawner
{
Frame PLAYA { Light DarkMatterLightExp2 }
Frame PLAYB { Light DarkMatterLightExp1 }
Frame PLAYC { Light DarkMatterLightExp2 }
Frame PLAYD { Light DarkMatterLightExp3 }
Frame PLAYE { Light DarkMatterLightExp4 }
Frame PLAYF { Light DarkMatterLightExp5 }
}

//Sublimination Sword
Object PlayerMainyuSwordProjectile
{
Frame TNT1 { Light BigWhiteLight }
}

Object PlayerMainyuRedDarkMatter
{
Frame DMGB { Light RedDarkMatterLight }
Frame TNT1 { Light RedDarkMatterLight }
}

//Distortion Rune
PulseLight DistortionRune
{
Color 0.8 0.8 0.8
OffSet 0 8 0
Size 20
SecondarySize 50
Interval 2.0
}

OBJECT DistortionRune
{
Frame DSRU { Light DistortionRune }	
}

OBJECT PlayerSkullShot
{
Frame IFX2 { Light MReimuSkullShot }
Frame RVSK { Light MReimuSkullShot }
}

Object PlayerDarkMatterBallHoming
{
Frame DMGB { Light DarkMatterLight }
Frame TNT1 { Light DarkMatterLight }
}

Object PlayerMReimuSuperBall
{
Frame MRBL { Light RedDarkMatterLight }
}

OBJECT PlayerMReimuHomingSuperBall
{
Frame MXT0A { Light MReimuHomingSuperBall }
}

OBJECT PlayerMReimuSword
{
Frame MSW9 { Light MReimuHomingSuperBall }
}

OBJECT PlayerMReimuDarkMatterRain2
{
Frame MMRA { Light SmallLegNemesisLight }
}

Object PlayerFallingMReimuDarkmatter
{
Frame DMGB { Light DarkMatterLight }
Frame TNT1 { Light DarkMatterLight }
}

Object PlayerFallingMReimuDarkmatterHoming
{
Frame DMGB { Light DarkMatterLight }
Frame TNT1 { Light DarkMatterLight }
}

OBJECT PlayerMReimuDistortion
{
Frame TNT1 { Light MReimuHomingSuperBall }
}

//Nemesis Items
FLICKERLIGHT NemesisSphere
{
Color 0.8 0.8 0.8
OffSet 0 8 0
Size 35
SecondarySize 45
Subtractive 1
Chance 0.2
}
FLICKERLIGHT NemesisSphere2
{
Color 0.8 0.8 0.8
OffSet 0 8 0
Size 35
SecondarySize 45
Chance 0.2
}

OBJECT CFNemesisSphere
{
Frame NSP9 { Light NemesisSphere }
}

OBJECT NemesisUltraSphere
{
Frame NSP0 { Light NemesisSphere }
}

OBJECT NemesisOmegaSphere
{
Frame NSP8 { Light NemesisSphere2 }
}

OBJECT NemesisArmorSphere2
{
Frame ARS4 { Light NemesisSphere }
}

//Vexed Nemesis Patriarch
OBJECT VexedNemesisPatriarch
{
Frame VPATA { Light LargeTrueNemesisLight }
Frame VPATB { Light LargeTrueNemesisLight }
Frame VPATC { Light LargeTrueNemesisLight }
Frame VPATD { Light LargeTrueNemesisLight }
Frame VPATM { Light LargeTrueNemesisLight }
Frame VPATN { Light LargeTrueNemesisLight }
Frame VPATO { Light LargeTrueNemesisLight }
Frame VPATP { Light LargeTrueNemesisLight }
Frame VPATQ { Light LargeTrueNemesisLight }
Frame VPATR { Light LargeTrueNemesisLight }
Frame VPATS { Light LargeTrueNemesisLight }
Frame VPATT { Light LargeTrueNemesisLight }
Frame VPATU { Light LargeTrueNemesisLight }
}

Object PatriarchQuionSpamBall
{
Frame VQNB { Light DBishHellStaffLight }
}

FLICKERLIGHT PatriarchLaserVessel
{
Color 1.0 1.0 1.0
OffSet 0 30 0
Size 80
SecondarySize 90
Chance 0.2
}

OBJECT PatriarchLaserVessel
{
Frame NSEL { Light MainyuLightningVessel }
}

Object PatriarchMiniLaser
{
Frame TNT1 { Light WhiteBFG9500Ball }
}

OBJECT PatriarchWaitBall
{
Frame VQNB { Light NemesisHKComet }
}

OBJECT PatriarchWaitBall2
{
Frame VQNB { Light NemesisHKComet }
Frame VPB9 { Light NemesisHKComet }
}

OBJECT PatriarchSoulRender
{
Frame VQNB { Light NemesisHKComet }
}

OBJECT PatriarchSoulRender2
{
Frame VPB7 { Light NemesisHKComet }
}

Object PatriarchLaserRain
{
Frame CLBB { Light WhiteBFG9500Ball }
Frame VLALA { Light WhiteBFG9500BallExplode1 }
Frame VLALB { Light WhiteBFG9500BallExplode1 }
Frame VLALC { Light WhiteBFG9500BallExplode2 }
Frame VLALD { Light WhiteBFG9500BallExplode2 }
Frame VLALE { Light WhiteBFG9500BallExplode3 }
Frame VLALF { Light WhiteBFG9500BallExplode3 }
Frame VLALG { Light WhiteBFG9500BallExplode4 }
Frame VLALH { Light WhiteBFG9500BallExplode4 }
Frame VLALI { Light WhiteBFG9500BallExplode5 }
Frame VLALJ { Light WhiteBFG9500BallExplode5 }
Frame VLALK { Light WhiteBFG9500BallExplode6 }
Frame VLALL { Light WhiteBFG9500BallExplode6 }
}

FLICKERLIGHT VexedNemesisBigBallLight
{
Color 1.0 1.0 1.0
Size 300
SecondarySize 330
Chance 0.2
}

PULSELIGHT VexedNemesisBigBallBoom
{
Color 1.0 1.0 1.0
Size 500
SecondarySize 800
Interval 0.4
}

OBJECT VexedNemesisAltBallMonster
{
Frame VNNB { Light VexedNemesisBigBallLight }
Frame TNT1 { Light VexedNemesisBigBallBoom }
}

OBJECT NemesisIconoclast
{
Frame VNNB { Light VexedNemesisBigBallLight }
Frame NFE3 { Light VexedNemesisBigBallLight }
Frame TNT1 { Light VexedNemesisBigBallBoom }
}

//Legendary Autogunner
OBJECT LegendaryAutogunner
{
Frame LHEVA { Light SmallLegLight }
Frame LHEVB { Light SmallLegLight }
Frame LHEVC { Light SmallLegLight }
Frame LHEVD { Light SmallLegLight }
Frame LHEVE { Light SmallLegLight }
Frame LHEVF { Light SmallLegLight }
Frame LHEVG { Light SmallLegLight }
Frame LHEVH { Light SmallLegLight }
Frame LHEVI { Light SmallLegLight }
Frame LHEVJ { Light SmallLegLight }
Frame LHEVK { Light SmallLegLight }
Frame LHEVL { Light SmallLegLight }
Frame LHEVM { Light SmallLegLight }
}

//Alpha Legendary Sawed Off Shotgun Guy
OBJECT LegSawedOffShotgunGuy
{
Frame ZSDOA { Light SmallLegLight }
Frame ZSDOB { Light SmallLegLight }
Frame ZSDOC { Light SmallLegLight }
Frame ZSDOD { Light SmallLegLight }
Frame ZSDOE { Light SmallLegLight }
Frame ZSDOF { Light SmallLegLight }
Frame ZSDOG { Light SmallLegLight }
Frame ZSDOH { Light SmallLegLight }
Frame ZSDOI { Light SmallLegLight }
Frame ZSDOJ { Light SmallLegLight }
Frame ZSDOK { Light SmallLegLight }
Frame ZSDOL { Light SmallLegLight }
Frame ZSDOM { Light SmallLegLight }
}

//Alpha Legendary Doomguy
OBJECT AlphaLegendaryDoomguy
{
Frame LG47A { Light SmallLegLight }
Frame LG47B { Light SmallLegLight }
Frame LG47C { Light SmallLegLight }
Frame LG47D { Light SmallLegLight }
Frame LG47E { Light SmallLegLight }
Frame LG47F { Light SmallLegLight }
Frame LGAG { Light SmallLegLight }
Frame LGPC { Light SmallLegLight }
Frame PRLG { Light SmallLegLight }
Frame LGBG { Light SmallLegLight }
Frame LGFT { Light SmallLegLight }
}

//The OG Krieger
OBJECT TheOGKrieger
{
Frame HIMLA { Light SmallLegLight }
Frame HIMLB { Light SmallLegLight }
Frame HIMLC { Light SmallLegLight }
Frame HIMLD { Light SmallLegLight }
Frame HIMLE { Light SmallLegLight }
Frame HIMLF { Light SmallLegLight }
Frame HIMLG { Light SmallLegLight }
Frame HIMLH { Light SmallLegLight }
Frame HIMLI { Light SmallLegLight }
Frame HIMLJ { Light SmallLegLight }
}

//Alpha Heresiarch
OBJECT AlphaHeresiarch
{
Frame HIERA { Light HeresiarchRedLight }
Frame HIERB { Light HeresiarchRedLight }
Frame HIERC { Light HeresiarchRedLight }
Frame HIERD { Light HeresiarchRedLight }
Frame HIERE { Light HeresiarchRedLight }
Frame HIERF { Light HeresiarchRedLight }
Frame HIERG { Light HeresiarchRedLight }
Frame HIERH { Light HeresiarchRedLight }
Frame HIERI { Light HeresiarchRedLight }
Frame HIERJ { Light HeresiarchRedLight }
Frame HIERK { Light HeresiarchRedLight }
Frame HIERL { Light HeresiarchRedLight }
Frame HIERM { Light HeresiarchRedLight }
Frame HIERN { Light HeresiarchRedLight }
Frame HIERO { Light HeresiarchRedLight }
}

//Facebock
OBJECT Facebock
{
Frame BOCKA { Light MediumLegLight }
Frame BOCKB { Light MediumLegLight }
Frame BOCKC { Light MediumLegLight }
Frame BOCKD { Light MediumLegLight }
Frame BOCKE { Light MediumLegLight }
Frame BOCKF { Light MediumLegLight }
Frame BOCKG { Light MediumLegLight }
Frame BOCKS { Light MediumLegLight }
Frame BOCKT { Light MediumLegLight }
Frame BOCKP { Light MediumLegLight }
Frame BOCKQ { Light MediumLegLight }
Frame BOCKR { Light MediumLegLight }
Frame BOCKU { Light MediumLegLight }
}

//Patriarch True Legendary Cyberdemon
OBJECT PatriarchTrueLegendaryCyberdemon
{
Frame TLCDA { Light BigTLegLight }
Frame TLCDB { Light BigTLegLight }
Frame TLCDC { Light BigTLegLight }
Frame TLCDD { Light BigTLegLight }
Frame TLCDE { Light BigTLegLight }
Frame TLCDF { Light BigTLegLight }
Frame TLCDG { Light BigTLegLight }
Frame TLCDH { Light BigTLegLight }
Frame TLCDI { Light BigTLegLight }
Frame TLCDJ { Light BigTLegLight }
Frame TLCDK { Light BigTLegLight }
Frame TLCDL { Light BigTLegLight }
Frame TLCDM { Light BigTLegLight }
Frame TLCDN { Light BigTLegLight }
Frame TLCDO { Light BigTLegLight }
Frame TLCDZ { Light BigTLegLight }
Frame LBE4A { Light BigTLegLight }
Frame LBE4B { Light BigTLegLight }
Frame LBE4C { Light BigTLegLight }
Frame LBE4D { Light BigTLegLight }
Frame LBE4E { Light BigTLegLight }
Frame LBE4F { Light BigTLegLight }
Frame LBE4G { Light BigTLegLight }
Frame TLCBA { Light BigTLegLight }
Frame TLCBB { Light BigTLegLight }
Frame TLCCA { Light BigTLegLight }
Frame TLCCB { Light BigTLegLight }
Frame TLCLA { Light BigTLegLight }
Frame TLCLB { Light BigTLegLight }
}

//Patriarch True Legendary Sentient
OBJECT PatriarchTrueLegendarySentient
{
Frame TLSN { Light BossFire3 }
}

//Legendary Doomguy
OBJECT ActuallyGoodLegendaryDoomguy
{
Frame NLD0A { Light SmallLegLight }
Frame NLD0B { Light SmallLegLight }
Frame NLD0C { Light SmallLegLight }
Frame NLD0D { Light SmallLegLight }
Frame NLD0E { Light SmallLegLight }
Frame NLD0F { Light SmallLegLight }
Frame NLD0G { Light SmallLegLight }
Frame NLD9 { Light SmallLegLight }
Frame NLD8 { Light SmallLegLight }
Frame NLD7 { Light SmallLegLight }
Frame NLD6 { Light SmallLegLight }
Frame NLD5 { Light SmallLegLight }
Frame NLD4 { Light SmallLegLight }
Frame NLD3 { Light SmallLegLight }
Frame NLD2 { Light SmallLegLight }
Frame #### { Light SmallLegLight }
}

OBJECT LegDoomguyCannonBall
{
Frame LRBA { Light CFLegendaryCannonBall }
Frame QRE3 { Light CFLegendaryCannonBall }
}