--4.1--
Added Enraged Legendary Sentient
Overhauled Legendary Doomguy
Overhauled Enraged Legendary Cybruiser
Fixed Tatsuya not despawning with cf_no2hu turned on
Fixed Vexed Nemesis Exile event actor breaking the kill counter
Fixed Powered Demon Tech BFG10k not spawning tracers
Nerfed Powered Demon Tech BFG10k
Made the Legendary Archvile's Imp ball consistent with the new Legendary Imp ball
Made the Distortion Rune more consistent with the other morph items
Added an indicator for when you have collected 2 Terminator spheres
Nerfed resistances of the Death Knight and Legendary Krieger
Nerfed the amount of Legendary ammo types given from Combat Packs
Made Nemesis enemies' item showers have a higher chance of dropping better items
Legendary Terminator no longer drops the Legendary AK-47
Powered Demon Tech Rifle no longer pushes things
Reduced splash damage radius on Powered Demon Tech Rifle
Made the Nemesis Patriarch take your BFG upgrade
Fixed various bugs with the Nemesis Sentient on the Nemesis Macrocosm
Mainyu now punishes you if you use the D-BFG on her
Nerfed Occult Lasers
Optimized Occult Lasers
Added Legendary Vessel to the spawners (somehow I forgot until now)
Readded Demon Tech Spectre
Reduced the homing curve on Hellstorm Cannon projectiles (shot by Exos, etc.)
Fixed Cerebral Sentient tag (hpbar-v22.1-cf)
Sphere of Power now only gives one when picked up
Sphere of Power maximum changed to 4
Changed Hellion behavior
Fixed Abyssal Satyr spike sprite conflict (renamed Phase Cacodemon's sprites)
Nerfed Berserker Imp
Fixed Heretic Knight sprite conflicts
Tweaked Dark Cybruiser
Tweaked Hell Paladin
Tweaked Draugr
Tweaked Heretic Knight
Tweaked Rocket Dog
Overhauled Dark Cacolich and readded it to the spawner
Removed Abyssal Imp from the spawner
No need to turn on BFG aiming anymore
BFG upgrade altfire now takes 600 ammo
Actually, I think the BFG upgrade needs a proper explanation:
	- As everyone knows, the altfire shoots 8 upgraded BFG balls
	- The weapon in general now shoots upgraded BFG balls, which ignore damagetypes
	- On impact, these can also explode between 100 and 800 damage with the same radius as a rocket
	- Did I mention these also have +FORCERADIUSDMG?
	- Whoever thought of this needs to go back to balancing school
	- Fuck
Buffed Spellbook Dark Matter
Buffed Spellbook Chaos Lightning
Slightly buffed the Nemesis Rifle's firerate
Slightly buffed the Nemesis Rifle's damage
Fixed the D-BFG switching you to the grenade/land mine weapon
Fixed being able to use Nemesis Fragments on the Nemesis Macrocosm
Adjusted various offsets on a bunch of enemies
Properly optimized dark matter projectiles
Added new Legendary Krieger sprites
Overhauled Toxic Zombie
Nerfed/Buffed Mini Rocket Launcher Zombie
Made Shit Fiend (Corrupt Fiend) slightly less shitty
Made Salamander less shitty
Fixed Legendary Lieutenant sprite errors
Tweaked drops on the Legendary Krieger and Death Knight
Castrated Tourettes Schabbs for being one of the worst enemies to ever exist
Massively tweaked the Demon Tech Railgun:
   - Visual indicator for when you can fire again
   - After shooting you can either reload or switch weapons during the cooldown
Made some enemies drop the Cannongun Sphere more often
Fixed Nemesis Assault Captain and Stealth Trooper spawning smoke after dying
Fixed various bugs with the Nemesis Barrel
Fixed being able to pick up runes after resetting runes
Removed all traces of the Legendary AK-47 Stealth Trooper

--4.0.2--
Fixed Nemesis Fragments resetting to 1 whenever you change maps
Changed Terminator and Demented Terminator for RM 1.2.5.1 compatibility
Replaced Demon Tech Pistol sprites with reshaded ones by iknowhowtomap/Gorman Frebmane
Fixed not being able to use the cannongun again when using it and changing maps
Allowed the Phase Warlord to spawn more minion types
Fixed the Nemesis Sentient having infinite resurrections
Fixed the Plasma Pistol marine not having any sprites
Fixed the Nemesis Cyberdemon jumping to a missing state
Made spring mines vanish in 30 minutes instead of 5 minutes
Fixed the Legendary Random Sphere's infinite ammo
Fixed sprite G4 on the Nemesis Fiend
Adjusted offsets on the Nemesis Fiend
Adjusted offsets on all Cydestroyers
Adjusted offsets on the Legendary Terminator
Fixed the incorrect ammo counter for Legendary Bullets
   - Why does LCA still have 2 legendary bullet ammo types?
   - Actually, I don't need an answer for that
Fixed Rune effects disappearing after changing maps on multiplayer
   - Making the rune tokens an inventory item bugs it out, but making them a weapon does? dumb bullshit
Added a message to the armor deleter saying it can't be used online
   - I do not want to go through the effort of fucking around with scripts, just let me work on Pandemonia for fuck's sake
Glaucoma can no longer randomly poison you
Legendary Doomguy no longer drops the AK-47
Removed DoomEdNums from weapon spawners
Removed Flying Cerebral Imp

--4.0.1--
Removed the ACS weapon spawners
Fixed Enraged Legendary Imp's super ball sprite issues
Fixed Insane Writhe disappearing momentarily on pain and death
Removed various anti-addon checks
Fixed incorrect CVars in the mod options menu
Changed Terminator sphere offsets on HUD
Removed the Phase Soul sprites (randommons comes with its own)
Added new Light Nemesis Armor and Nemesis Armor Sphere sprites (by Titanium)
Fixed Legendary Saber damaging Legendary enemies
Fixed Explosive Rifle breaking when deselecting while zoomed in
Fixed Insane Writhe Queen infighting with minions
Fixed Mainyu's and ONI-MIKO-ZERO's damaging scripts