//========
// Health
//========

ACTOR NewHealthBonus2 : NewHealthBonus replaces NewHealthBonus
{
+INVENTORY.BIGPOWERUP
}

ACTOR NewMaxHealthBonus2 : NewMaxHealthBonus replaces NewMaxHealthBonus
{
+INVENTORY.BIGPOWERUP
}

ACTOR NewStimpack2 : NewStimpack replaces Stimpack
{
+INVENTORY.BIGPOWERUP
}

ACTOR NewMedikit2 : NewMedikit replaces Medikit
{
+INVENTORY.BIGPOWERUP
}

ACTOR BerserkPack2 : BerserkPack replaces BerserkPack
{
+INVENTORY.BIGPOWERUP
}

ACTOR PureRage2 : PureRage replaces PureRage
{
+INVENTORY.BIGPOWERUP
}

//=======
// Armor
//=======

Actor HEMArmorBonusMax3 : HEMArmorBonusMax replaces HEMArmorBonusMax
{
+INVENTORY.BIGPOWERUP
}

ACTOR NewArmorBonus2 : NewArmorBonus replaces NewArmorBonus
{
+INVENTORY.BIGPOWERUP
}

ACTOR NewMaxArmorBonus2 : NewMaxArmorBonus replaces NewMaxArmorBonus
{
+INVENTORY.BIGPOWERUP
}

ACTOR ModdedGreenArmor2 : ModdedGreenArmor replaces ModdedGreenArmor
{
+INVENTORY.BIGPOWERUP
}

ACTOR ModdedBlueArmor2 : ModdedBlueArmor replaces ModdedBlueArmor
{
+INVENTORY.BIGPOWERUP
}

ACTOR RedArmor2 : RedArmor replaces RedArmor
{
+INVENTORY.BIGPOWERUP
}

//==========
// Powerups
//==========

ACTOR ModdedBlurSphere2 : ModdedBlurSphere replaces ModdedBlurSphere
{
+INVENTORY.BIGPOWERUP
}

ACTOR HasteSphere2 : HasteSphere replaces HasteSphere
{
+INVENTORY.BIGPOWERUP
}

ACTOR ModdedSoulSphere2 : ModdedSoulSphere replaces ModdedSoulSphere
{
+INVENTORY.BIGPOWERUP
}

ACTOR LifeSphere2 : LifeSphere replaces LifeSphere
{
+INVENTORY.BIGPOWERUP
}

ACTOR ModdedMegaSphere2 : ModdedMegaSphere replaces ModdedMegaSphere
{
+INVENTORY.BIGPOWERUP
}

ACTOR UltraSphere2 : UltraSphere replaces UltraSphere
{
+INVENTORY.BIGPOWERUP
}