ACTOR BaseNemesisKaboom
{
PROJECTILE
Speed 3
Scale 1.3
Renderstyle Subtract
Alpha 0.75
Damage (0)
+DONTSPLASH
+NOTIMEFREEZE
+FORCEXYBILLBOARD
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(CallAcs("LCAEffectCheck"),"Toaster")
		FXPW A 1 Bright A_PlaySound("weapons/rocklx")
		FXPW ABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR NemesisKaboom : BaseNemesisKaboom
{
+NOCLIP
+NOBLOCKMAP
+NOINTERACTION
+CLIENTSIDEONLY
}

ACTOR NemesisKaboom3 : NemesisKaboom
{
Speed 2
Scale 0.9
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(CallAcs("LCAEffectCheck"),"Toaster")
		FXPW AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR NemesisKaboom4 : NemesisKaboom
{
Speed 1
Scale 0.45
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(CallAcs("LCAEffectCheck"),"Toaster")
		FXPW AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR NemesisKaboom7 : Kaboom7
{
+NOTIMEFREEZE
Renderstyle Subtract
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(CallAcs("LCAEffectCheck"),"Toaster")
		FXPW AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR NemesisKaboom7ASG : NemesisKaboom7
{
Renderstyle Add
States
	{
	Spawn:
		TNT1 A 0 Bright
		FXPW AABBCDEFGHIJKLM 1 Bright //A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR NemesisKaboomNoSound : NemesisKaboom
{
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(CallAcs("LCAEffectCheck"),"Toaster")
		FXPW AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05,1)
		Stop
	}
}

ACTOR WhiteNemesisKaboom : NemesisKaboom
{
Renderstyle Add
}

ACTOR WhiteNemesisKaboom3 : NemesisKaboom3
{
Renderstyle Add
}

ACTOR WhiteNemesisKaboom4 : NemesisKaboom4
{
Renderstyle Add
}

ACTOR WhiteNemesisKaboom7 : NemesisKaboom7
{
Renderstyle Add
}

ACTOR WhiteNemesisKaboomNoSound : NemesisKaboomNoSound
{
Renderstyle Add
}