ACTOR NemesisZombieNoVexed : NemesisZombie 28019
{ 
  States
  {
  Death:
	TNT1 A 0 A_StopSound(6)
    TNT1 A 0 A_Jump(36,"LegendarySoul")
	NSZO H 5 A_Scream
	NSZO I 5 A_Fall
	NSZO J 5 A_SpawnItem("BodyCrash",0,0,0,0)
	NSZO K 5 
	TNT1 A 0 A_Jump(100,"MoreStuff")
	NSZO L -1
	Stop
  XDeath:
	TNT1 A 0 A_StopSound(6)
	NSZO O 3 A_SpawnItemEx("NemesisGibbedGenerator",0,0,0,0,0,0,0,128,0)
	NSZO P 3 A_XScream
	NSZO R 3 A_Fall
	NSZO STUV 3 
	TNT1 A 0 A_Jump(100,"MoreStuff2")
	NSZO W -1
	Stop
  }
}

ACTOR NemesisAssaultCaptainNoVexed : NemesisAssaultCaptain 28020
{
  States
  {
  Death:
	TNT1 A 0 A_StopSound(6)
	TNT1 A 0 A_Jump(36,"LegendarySoul")
	NASG H 5
	NASG I 5 A_Scream
	NASG J 5 A_Fall
	NASG J 5 A_SpawnItem("BodyCrash",0,0,0,0)
	NASG K 5
	TNT1 A 0 A_Jump(100,"MoreStuff")
	NASG L -1
	Stop
  XDeath:
	TNT1 A 0 A_StopSound(6)
	NASG O 5 A_SpawnItemEx("NemesisGibbedGenerator",0,0,0,0,0,0,0,128,0)
	NASG P 5 A_XScream
	NASG Q 5 A_Fall
	NASG RSTUV 5
	TNT1 A 0 A_Jump(100,"MoreStuff2")
	NASG W -1
	Stop
	}
}

ACTOR NemesisImpNoVexed : NemesisImp 28021
{
  States
  {
  Death:
	TNT1 A 0 A_JumpIf(user_phase2 == 1,"Death2")
  DeathContinue:
	NSIN I 8
	NSIN J 8 A_Scream
	NSIN K 6
	NSIN L 6 A_NoBlocking
	NSIN M 1
	TNT1 A 0 A_Jump(100,"MoreStuff")
	NSIN N -1
	Stop
  Death2:
	TNT1 A 0
	Goto Death2Continue
  Death2Continue:
	NSI2 I 8 A_SetTranslucent(1)
	NSI2 J 8 A_Scream
	NSI2 K 6
	NSI2 L 6 A_Fall
	TNT1 A 0 A_Jump(100,"MoreStuff2")
	NSI2 M -1
	Stop
  }
}

ACTOR NemesisRevenantNoVexed : NemesisRevenant 28022
{
  States
  {
  Death:
	TNT1 A 0 A_StopSound(6)	
	NMRV LLLLL 3 A_SpawnItemEx("WhiteNemesisKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_Scream
	NMRX AAABBBCCCDDDEEE 2 Bright A_SpawnItemEx("WhiteNemesisKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_NoBlocking
	NMRX FFGGHH 3 Bright A_SpawnItemEx("WhiteNemesisKaboom",random(-32,32),random(-40,40),random(16,48),random(-10,10),random(-10,10),random(0,10),0,SXF_TRANSFERPOINTERS)
	NMRX IJ 8
	TNT1 A 0 A_Jump(100,"MoreStuff")
	NMRX K 17
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))  
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))  
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128))  
	NMRX KKKKKKKKKKKKK 2 A_SpawnItemEx("LRUndeadHand",random(-128,128),random(-128,128),-9999)
	NMRX K -1
	Stop
  }
}

ACTOR NemesisCyberNobleNoVexed : NemesisCyberNoble 28023
{
  States 
  { 	
  Death:
    TNT1 A 0 A_Scream
	NCBS IIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright A_SpawnItemEx("WhiteNemesisKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_SpawnItem("MiniNemesisDeathBall")
	NCBS IIIIIIIIIIIIIIIIIIIIIIIIIII 2 Bright A_SpawnItemEx("WhiteNemesisKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
	TNT1 AA 0 A_SpawnItemEx("NemesisGibbedGenerator",0,0,0,0,0,0,0,128,0)	
	TNT1 A 0 A_SpawnItem("MiniNemesisDeathBall")
	NCBS JJJKKK 2 Bright A_CustomMissile("WhiteNemesisKaboom", Random(10,50), 0, random(0,360), 2, random(0,360))
	TNT1 AA 0 A_SpawnItemEx("NemesisGibbedGenerator",0,0,0,0,0,0,0,128,0)
    TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX", Random(30,60), 0, random(0,360), 2, random(0,360))	
    NCBS L 4 Bright A_NoBlocking
    NCBS MN 3 Bright
	TNT1 A 0 A_Jump(100,"MoreStuff")
    NCBS O -1
    Stop
    } 
}

ACTOR NemesisExileNoVexed : NemesisExile 28032
{
  States
  {
  Death:	
    NVIL Q 6 A_SpawnItemEx("NemesisGibbedGenerator",0,0,0,0,0,0,0,128,0)
    NVIL R 5 A_Scream
    NVIL S 5 A_Fall
    NVIL TUV 5
	NVIL W 4 A_SpawnItem("BodyCrash",0,0,0,0)
    NVIL XY 4
	NVIL Z 100
	TNT1 A 0 A_SpawnItemEx("NemesisVileSpikeSpawner")
	TNT1 A 0 A_SpawnItemEx("NemesisExileSummoners",0,0,20,30,0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("NemesisExileSummoners",0,0,20,30,0,0,180,0)
	TNT1 A 0 A_SpawnItemEx("NemesisExileSummoners",0,0,20,30,0,0,225,0)
	TNT1 A 0 A_SpawnItemEx("NemesisExileSummoners",0,0,20,30,0,0,305,0)
	TNT1 A 0 A_Jump(100,"MoreStuff")
    NVIL Z -1
    Stop
	}
}

ACTOR NemesisCommandoNoVexed : NemesisCommando 28033
{
  States
  {
  XDeath:
  Death:
    TNT1 A 0 A_Jump(36,"LegendarySoul")
    TNT1 A 0 A_StopSound(6)
	NCOS H 5 A_Scream
    NCOS I 5 A_Fall
    NCOS J 5 A_SpawnItem("BodyCrash",0,0,0,0)
    NCOS KLM 5 
	TNT1 A 0 A_Jump(100,"MoreStuff")
    NCOS N -1 
	Stop
	}
}