//White torches with gold stand//

ACTOR D64ShortWhiteTorchGoldStand 12030
{
  Game Doom
  Radius 16
  Height 37
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    WTGS ABCD 4 Bright
    Loop
  }
}

ACTOR D64TallWhiteTorchGoldStand 12031
{
  Game Doom
  Radius 16
  Height 68
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    WTGT ABCD 4 Bright
    Loop
  }
}

//White torches with silver stand//

ACTOR D64ShortWhiteTorchSilverStand 12032
{
  Game Doom
  Radius 16
  Height 37
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    WTSS ABCD 4 Bright
    Loop
  }
}

ACTOR D64TallWhiteTorchSilverStand 12033
{
  Game Doom
  Radius 16
  Height 68
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    WTST ABCD 4 Bright
    Loop
  }
}

//White torches with bronze stand//

ACTOR D64ShortWhiteTorchBronzeStand 12034
{
  Game Doom
  Radius 16
  Height 37
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    WTBS ABCD 4 Bright
    Loop
  }
}

ACTOR D64TallWhiteTorchBronzeStand 12035
{
  Game Doom
  Radius 16
  Height 68
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    WTBT ABCD 4 Bright
    Loop
  }
}

//Yellow torches with gold stand//

ACTOR D64ShortYellowTorchGoldStand 12036
{
  Game Doom
  Radius 16
  Height 37
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    YTGS ABCD 4 Bright
    Loop
  }
}

ACTOR D64TallYellowTorchGoldStand 12037
{
  Game Doom
  Radius 16
  Height 68
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    YTGT ABCD 4 Bright
    Loop
  }
}

//Yellow torches with silver stand//

ACTOR D64ShortYellowTorchSilverStand 12038
{
  Game Doom
  Radius 16
  Height 37
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    YTSS ABCD 4 Bright
    Loop
  }
}

ACTOR D64TallYellowTorchSilverStand 12039
{
  Game Doom
  Radius 16
  Height 68
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    YTST ABCD 4 Bright
    Loop
  }
}

//Yellow torches with bronze stand//
 
ACTOR D64ShortYellowTorchBronzeStand 12040
{
  Game Doom
  Radius 16
  Height 37
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    YTBS ABCD 4 Bright
    Loop
  }
}

ACTOR D64TallYellowTorchBronzeStand 12041
{
  Game Doom
  Radius 16
  Height 68
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    YTBT ABCD 4 Bright
    Loop
  }
}

/////Pillars/////

ACTOR TempleHellPillarBlack 23000
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    COL7 A -1
    Stop
  }
}

ACTOR AncientHellPillarBlack 23001
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    COL8 A -1
    Stop
  }
}

ACTOR TempleHellPillarGold 23002
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    COL7 B -1
    Stop
  }
}

ACTOR AncientHellPillarGold 23003
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    COL8 B -1
    Stop
  }
}

ACTOR TempleHellPillarGrey 23004
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    COL7 C -1
    Stop
  }
}

ACTOR AncientHellPillarGrey 23005
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    COL8 C -1
    Stop
  }
}

///////// Evil Eyes //////////

Actor BlackEvilEye : EvilEye 23006
{
States
	{
		Spawn:
			BAYE ABCB 6 BRIGHT
			Loop
	}
}

Actor GrayEvilEye : EvilEye 23007
{
States
	{
		Spawn:
			GEYE ABCB 6 BRIGHT
			Loop
	}
}

Actor YellowEvilEye : EvilEye 23008
{
States
	{
		Spawn:
			YEYE ABCB 6 BRIGHT
			Loop
	}
}

Actor UltrasphereRandomizerMap : RandomSpawner 23009
{
  DropItem "Ultrasphere" 256 5
  DropItem "LegendaryUltrasphere" 256 2
  DropItem "EnragedLegendaryUltrasphere" 256 1
}