ACTOR NemesisRune : CustomInventory 29060
{
  +INVENTORY.ALWAYSPICKUP
  +NOTIMEFREEZE
  +FLOATBOB
  Inventory.PickupMessage " "
  States
  {
  Spawn:
	TNT1 A 0 NoDelay A_PlaySound("NemesisRune/Loop",1,1.0,1)
    TNT1 A 0 A_SpawnItemEx("WhiteSparkleSpawner")
	NMRN AAA 10 Bright A_SpawnItemEx("NemesisRuneFlameSpawner",0,0,-20)
	Loop
  Pickup:
	TNT1 A 0 A_PlaySound("NemesisRune/Pickup",1,1.0,0,ATTN_NONE)
	TNT1 A 1 ACS_Execute(20)
	Stop
	}
}

ACTOR NemesisRuneFlameSpawner : LegendaryRuneFlameSpawner
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(CallAcs("LCAEffectCheck"),"Toaster")
	TNT1 A 0 A_CheckSight("Toaster")
	TNT1 AAAAAA 0 A_SpawnItemEx("NemesisRuneFlame",random(20,-20),random(20,-20),random(20,40),0,0,random(2,6),0,128,0)
	TNT1 A 0
	Stop
	}
}

ACTOR NemesisRuneFlame : LegendaryRuneFlame
{
  States
  {
  Spawn:
	2HDT ABCDEFGHIJKL 2 Bright A_FadeOut
	Stop
	}
}