Actor LightNemesisArmor2 : LightNemesisArmor replaces LightNemesisArmor
{
  Inventory.Icon "NLARV0"
  States
  {
  Spawn:
	HARG A 15 Bright
	HARG BCDEFGHIJKLMNOPQRSTU 1 Bright
	Loop
	}
}

Actor NemesisArmorSphere2 : NemesisArmorSphere replaces NemesisArmorSphere
{
  States
  {
  Spawn:
	TNT1 A 0 A_SpawnItemEx("NemesisHellionSmokeSpawner")
	TNT1 A 0 A_SpawnItemEx("WhiteSparkleSpawner") 
	TNT1 A 0 A_SpawnItemEx("YellowSparkleSpawner") 
	ARS4 AAAAAABBBBBBCCCCCCDDD 1 Bright A_SpawnItem("RedSphereFlare",0,38)
	TNT1 A 0 A_SpawnItemEx("NemesisHellionSmokeSpawner")
	TNT1 A 0 A_SpawnItemEx("WhiteSparkleSpawner") 
	TNT1 A 0 A_SpawnItemEx("YellowSparkleSpawner") 
	ARS4 DDDEEEEEEFFFFFFGGGGGG 1 Bright A_SpawnItem("RedSphereFlare",0,38)
	Loop
	}
}