/*
ACTOR SpookyDingySpawner : SpecialSpot
{
  +NOSECTOR
  +NOBLOCKMAP
  +NOCLIP
  States
  {
  Spawn:
    TNT1 A 1
    TNT1 A -1 A_SpawnSingleItem("SpookyDingy",0,0,256)
    Stop
	}
}
*/

ACTOR SpookyDingy
{
  States
  {
  Spawn:
	TNT1 A 20
	TNT1 A 0 A_Jump(64,"bloodeye","corrupt","singenjitsu","Pathogen")
	//TNT1 A 0 A_Jump(256,"singenjitsu","corrupt","singenjitsu")
	TNT1 A 20
	Stop
  bloodeye:
	TNT1 A 0 A_SpawnItemEx("bloodeye",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 10 A_PlaySound("bloodeye/spawn",1,1.0,0,ATTN_NONE)
	Stop
  corrupt:
	TNT1 A 0 A_SpawnItemEx("corrupt",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 10 A_PlaySound("corrupt/spawn",1,1.0,0,ATTN_NONE)
	Stop
  singenjitsu:
	TNT1 A 0 A_SpawnItemEx("sin-genjitsu2",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 10 A_PlaySound("Genjitsu/spawn",1,1.0,0,ATTN_NONE)
	Stop
  Pathogen:
	TNT1 A 0 A_SpawnItemEx("Pathogen",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 10 A_PlaySound("Pathogen/Spawn",1,1.0,0,ATTN_NONE)
	Stop
	}
}