ACTOR Plants1 2223
{
	Radius 8
	Height 4
	-SOLID
	+SHOOTABLE
	+NOBLOOD
	Mass 99999999
	Health 5
	DamageFactor "Alarm", 0.0
	damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0    damagefactor "Avoid", 0.0 
	damagefactor "Shrapnel", 0.0	damagefactor "KillMe", 0.0
	States
	{
	Spawn:
		PLNT A -1
		Stop
	Death:
	TNT1 A 0 A_NoBlocking
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("LeafParticle", 20, 0, random (0, 360), 2, random (30, 160))
	TNT1 AAAA 0 A_CustomMissile ("BushPiece1", 20, 0, random (0, 360), 2, random (30, 160))
	TNT1 AAAA 0 A_CustomMissile ("BushPiece2", 20, 0, random (0, 360), 2, random (30, 160))
	Stop
	}
}

// Tall Bush ---------------------------------------------------------------

ACTOR Plants2: Plants1 2224
{
	States
	{
	Spawn:
		PLNT B -1
		Stop
	}
}

ACTOR Plants3: Plants1 Replaces Stalagtite
{
	States
	{
	Spawn:
		SMIT A -1
		Stop
	}
}

Actor Plant01 1278
{
//$Category Vegetation
height 21
radius 21
-SOLID
states
	{
	Spawn:
	    PLNT B 1
		PLNT B -1
		Stop
	}
}





Actor Plant02: Plant01 1290
{
//$Category Vegetation
Scale 0.8
states
	{
	Spawn:
	    PLNT C 1
		PLNT C -1
		Stop
	}
}

Actor Plant03: Plant01 1292
{
//$Category Vegetation
Scale 1.0
states
	{
	Spawn:
	    PLNT D 1
		PLNT D -1
		Stop
	}
}


Actor Plant04: Plant01 1293
{
//$Category Vegetation
Scale 0.8
states
	{
	Spawn:
	    PLNT E 1
		PLNT E -1
		Stop
	}
}


Actor Plant05: Plant01 1294
{
//$Category Vegetation
Scale 0.8
states
	{
	Spawn:
	    PLNT F 1
		PLNT F -1
		Stop
	}
}


Actor Plant06: Plant01 1295
{
//$Category Vegetation
Scale 0.8
states
	{
	Spawn:
	    PLNT G 1
		PLNT G -1
		Stop
	}
}

Actor Plant07: Plant01 1490
{
//$Category Vegetation
Scale 0.9
states
	{
	Spawn:
	    PLNT H 1
		PLNT H -1
		Stop
	}
}

Actor Plant08: Plant01 1491
{
//$Category Vegetation
Scale 1.0
states
	{
	Spawn:
	    PLNT J 1
		PLNT J -1
		Stop
	}
}


Actor Plant10: Plant01 1991
{
//$Category Vegetation
Scale 0.5
states
	{
	Spawn:
	    PLNT I 1
		PLNT I -1
		Stop
	}
}

Actor Plant11: Plant01 1992
{
//$Category Vegetation
Scale 0.9
states
	{
	Spawn:
	    PLNT K 1
		PLNT K -1
		Stop
	}
}

Actor Plant12: Plant01 1993
{
//$Category Vegetation
Scale 0.9
states
	{
	Spawn:
	    PLNT L 1
		PLNT L -1
		Stop
	}
}

Actor Plant13: Plant01 1994
{
//$Category Vegetation
Scale 0.9
states
	{
	Spawn:
	    PLNT M 1
		PLNT M -1
		Stop
	}
}

Actor Plant14: Plant01 1995
{
//$Category Vegetation
Scale 0.6
states
	{
	Spawn:
	    PLNT N 1
		PLNT N -1
		Stop
	}
}
