

ACTOR BDMummy
{
	Health 200
	Height 48
	Scale 0.7
	Mass 500
	Speed 10
	FastSpeed 14
	PainChance 100
	Monster
	MeleeThreshold 196
	+MISSILEMORE 
	+FLOORCLIP
	SeeSound "MUMYSEE"
	PainSound "skeleton/pain"
	DeathSound "MUMYDIE"
	ActiveSound "MUMYACT"
	MeleeSound "skeleton/melee"
	Tag "Mummy"
	HitObituary "$OB_UNDEADHIT"
	Obituary "$OB_UNDEAD"
	States
	{
	Spawn2:
		MUMA B 10 A_Look
		Loop
	Spawn:
		MUMA B 11 A_Look
		Loop
	See:
		MUMA AABBCCDDEEFF 2 A_Chase
		Loop
	Melee:
		MUMA G 1 A_FaceTarget
		TNT1 A 0 A_Recoil(-5)
		MUMA G 6 A_SkelWhoosh
		MUMA H 6 A_FaceTarget
		MUMA I 6 A_SkelFist
		Goto See
	Pain:
		MUMA L 5
		MUMA L 5 A_Pain
		Goto See
	
	Death:
		MUMA LM 7
		MUMA N 7 A_Scream
		MUMA O 7 A_NoBlocking
		MUMA P 7
		MUMA Q -1
		Stop
		
	Death.Fire:
	Death.Burn:
	Death.PLasma:
	Death.GreenFire:
		SKEL LM 4
		SKEL N 4 A_Scream
		SKEL O 4 A_NoBlocking
		SKEL P 1
		TNT1 A 0 A_Playsound("props/redfire")
		CARB NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 2 A_CustomMissile ("FlameTrails", 25, 0, random (0, 360), 2, random (70, 130))
        CARB NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 10 A_CustomMissile ("PlasmaSmoke", 25, 0, random (0, 360), 2, random (70, 130))
        CARB N -1
        Stop

	XDeath:
	Death.ExplosiveImpact:
		TNT1 AAAAA 0 A_CustomMissile ("RevenantDust", 60, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAAAAA 0 A_CustomMissile ("RevenantDust2", 60, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0 A_CustomMissile ("XDeathRevenantHead", 52, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAA 0 A_CustomMissile ("XDeath1", 67, 0, random (0, 360), 2, random (30, 150))
		TNT1 AAA 0 A_CustomMissile ("XDeath1", 60, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("XDeath2b", 60, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("XDeath3b", 60, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_SpawnItem("MuchBlood2", 0, 50)
		TNT1 AAAAA 0 A_CustomMissile ("RevenantBonesFast", 57, 0, random (0, 360), 2, random (30, 150))
		TNT1 AAAAA 0 A_CustomMissile ("RevenantPiece", 57, 0, random (0, 360), 2, random (30, 150))
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_Scream
        Stop	
	}
}




ACTOR Experiment: BDMummy
{
	Health 100
	Height 48
	Scale 0.7
	Mass 500
	Speed 16
	FastSpeed 18
	PainChance 100
	Monster
	MeleeThreshold 196
	+MISSILEMORE 
	+FLOORCLIP
	SeeSound "MUMYSEE"
	PainSound "skeleton/pain"
	DeathSound "MUMYDIE"
	ActiveSound "MUMYACT"
	MeleeSound "skeleton/melee"
	Tag "Experiment"
	HitObituary "$OB_UNDEADHIT"
	Obituary "$OB_UNDEAD"
	States
	{
	Spawn:
		ZKEL B 11 A_Look
		Loop
	See:
		ZKEL AABBCCDDEEFF 2 A_Chase
		Loop
	Melee:
		ZKEL G 1 A_FaceTarget
		TNT1 A 0 A_Recoil(-5)
		ZKEL G 6 A_SkelWhoosh
		ZKEL H 6 A_FaceTarget
		ZKEL I 6 A_SkelFist
		Goto See
	Pain:
		ZKEL L 5
		ZKEL L 5 A_Pain
		Goto See
	
	Death:
		ZKEL LM 7
		ZKEL N 7 A_Scream
		ZKEL O 7 A_NoBlocking
		ZKEL P 7
		ZKEL Q -1
		Stop
		
	Death.Fire:
	Death.Burn:
	Death.PLasma:
	Death.GreenFire:
		SKEL LM 4
		SKEL N 4 A_Scream
		SKEL O 4 A_NoBlocking
		SKEL P 1
		TNT1 A 0 A_Playsound("props/redfire")
		CARB NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 2 A_CustomMissile ("FlameTrails", 25, 0, random (0, 360), 2, random (70, 130))
        CARB NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 10 A_CustomMissile ("PlasmaSmoke", 25, 0, random (0, 360), 2, random (70, 130))
        CARB N -1
        Stop

	XDeath:
	Death.ExplosiveImpact:
		TNT1 AAAAA 0 A_CustomMissile ("RevenantDust", 60, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAAAAA 0 A_CustomMissile ("RevenantDust2", 60, 0, random (0, 360), 2, random (0, 360))
        TNT1 A 0 A_CustomMissile ("XDeathRevenantHead", 52, 0, random (0, 360), 2, random (0, 160))
		TNT1 AAA 0 A_CustomMissile ("XDeath1", 67, 0, random (0, 360), 2, random (30, 150))
		TNT1 AAA 0 A_CustomMissile ("XDeath1", 60, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("XDeath2b", 60, 0, random (0, 360), 2, random (0, 360))
		TNT1 AAA 0 A_CustomMissile ("XDeath3b", 60, 0, random (0, 360), 2, random (0, 360))
		TNT1 A 0 A_SpawnItem("MuchBlood2", 0, 50)
		TNT1 AAAAA 0 A_CustomMissile ("RevenantBonesFast", 57, 0, random (0, 360), 2, random (30, 150))
		TNT1 AAAAA 0 A_CustomMissile ("RevenantPiece", 57, 0, random (0, 360), 2, random (30, 150))
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_Scream
        Stop	
	}
}
