ACTOR DebrisGeneral
{
  +MISSILE
  +NOBLOCKMAP
  +NOGRAVITY
  +DROPOFF
  +NOTELEPORT
  +FORCEXYBILLBOARD
  +NOTDMATCH
  +GHOST
  Radius 1
  Height 1
  Mass 1
  Damage 0
}

#include TOKENS.txt

// Gore & Blood
#include GOREGROUPS.txt
#include BLOOD.txt
#include MEAT.txt
#include LIMBS.txt
#include GREENGORE.txt
#include BLUEGORE.txt
#include BURN.txt
#include DEAD.txt

#include Junk.txt
#include Leg.txt
#include Frozen.txt

#include EXECUTIONS.txt

// MISC
#include HEAD_SYS.txt
#include PARTICLES.txt
#include SMOKE.txt
#include CASING.txt
#include FIRE.txt
#include SPARKS.txt
#include FLARES.txt
#include ARTIFACT.txt
#include HEALTH2.txt
#include DROPABLES.txt
#include PUFF.txt
#include AMMO.txt
#include EEEVILLL.txt

// #include ARACHBOX

// Guns Guns Guns
#include DEFAULTWEAPON.txt

#include TRACERS.txt
#include MELEE.txt
#include SAW.txt
#include AXE.txt
#include RIFLE.txt
#include DUALRIFLE.txt
#include PISTOL.txt
#include DUALPISTOL.txt
#include SUBMACHINEGUN.txt
#include DUALSMG.txt
#include SHOTGUN.txt
#include SSG.txt
#include MINIGUN.txt
#include MACHINEGUN.txt
#include ROCKETLAUNCHER.txt
#include EXPLOSIVES.txt
#include PLASMA.txt
#include DUALPLASMA.txt
#include BFG.txt
#include DUALMP40.txt
#include MP40.txt
#include UNMAKER.txt
#include DRAGONSLAYER.txt
#include AmmoDroper.txt

#include GRENADELAUNCH.txt
#include BFG10k.txt
#include RAILGUN.txt
#include REVOLVER.txt
#include REVOLVER2.txt
#include ASSAULTSHOTGUN.txt
#include WeaponSpawners.txt

// Enemies
#include ZOMBIEMEN.txt
#include ZOMBIEMENVARIATIONS.txt
#include ZOMBIEMANVARIATION2.txt
#include MUMMY.txt
#include SERGEANTS.txt
#include COMANDO.txt
#include LABGUY.txt
#include IMPS.txt
#include DEMONS.txt
#include SPECTRE.txt
#include KNIGHT.txt
#include BARON.txt
#include LOSTSOUL.txt
#include SPIDERS.txt
// #include ARACHNORB.txt
#include SPIDERS2.txt
#include REVENANT.txt
#include MANCUBUS.txt
#include VOLCABUS.txt
#include CACODEMO.txt
#include PAINELEMENTAL.txt
#include ARCHVILE.txt
#include CYBERDEMON.txt
#include MASTERMIND.txt
#include ICONOFSIN.txt

// ST Monsters
#include BELPHEGOR.txt
#include JUGGERNAUT.txt

// Bosses
#include MOTHERDEMON.txt
#include NAZIS.txt
#include UBERSOLDAT.txt

// DECORATIONS
#include FURNITURE.txt
#include LAMPS.txt
#include NATURAL.txt
#include FIREWORKS.txt
#include TORCHES.txt

#include SPLASHES.txt

// MeatShields
#include ZMANSHIELD.txt
#include IMPSHIELD.txt
#include SGUYSHIELD.txt
#include CGUYSHIELD.txt
#include NAZISHIELD.txt
#include EvilMarineSHIELD.txt
#include ZombieCivilianSHIELD.txt

#include FlameCannon.txt
#include Flamethrower.txt
#include HellishMissile.txt
#include NukeLauncher.txt

// Player Classes
#include PLAYER.txt
#include MARINES.txt
#include Footsteps.txt
#include ClassicWeapons.txt

#include BossBrain.txt
#include Grenades.txt
#include VanillaMonsters.txt
#include DyingGuys.txt
#include LastStandMonsters.txt
#include SpecialDoom1Bosses.txt
#include CapturedMarine.txt
#include ChaingunMarine.txt
#include ShotgunMarine.txt
#include PlasmagunMarine.txt
#include RocketLauncherMarine.txt
#include BFGMarine.txt
#include UnderwaterMonsters.txt
#include StealthMonsters.txt
#include Epic2Stuff.txt

#include Teleports.txt
#include Water.txt
#include FlatDecals.txt
// #include BrutalChexQuest.txt

// MAP ENHANCEMENT SYSTEM
#include MapSpecificDec.txt
#include MapDetection.txt
#include Doom1Remap.txt
#include Doom2Remap.txt
#include PlutoniaRemap.txt
#include TNTRemap.txt
#include OthermapsRemap.txt

// VEHICLES
#include Tank.txt
#include ArtilleryTank.txt
#include Mech.txt
#include Helicopter.txt
#include HeavyMachinegun.txt
#include VehicleCrashes.txt
#include Repairs.txt
#include EnemyTanks.txt
#include Critters.txt
#include BIKE.txt

// MISC
#include KeyPlacement.txt
#include DemonRuneBaron.txt
#include RevenantRune.txt

ACTOR STPLasmaRifleReplacer : RandomSpawner
{
    DropItem "Plasma_Gun"
	DropItem "Plasma_Gun"
	DropItem "Plasma_Gun"
    DropItem "Railgun"
}

ACTOR STBFGReplacer : RandomSpawner
{
    DropItem "BIG_FUCKING_GUN"
	DropItem "BIG_FUCKING_GUN"
	DropItem "BIG_FUCKING_GUN"
    DropItem "BFG10K"
}

ACTOR STRocketLauncherReplacer : RandomSpawner
{
    DropItem "Rocket_Launcher"
	DropItem "Rocket_Launcher"
	DropItem "Rocket_Launcher"
    DropItem "GrenadeLauncher"
}

ACTOR STSSGReplacer : RandomSpawner
{
    DropItem "SSG"
	DropItem "SSG"
	DropItem "SSG"
    DropItem "AssaultShotgun"
}


//ACTOR XDeathMancubusArm
//{
//	States
//	{
//	Spawn:
//		TNT1 A 0
//		Stop
//	}
//}

ACTOR RevenantHellishLauncherSpawner
{
	States
	{
	Spawn:
		TNT1 A 0
		Stop
	}
}