Model BDECDestroyedCar      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "junkcar.md3"    // Model index, model file
   Skin 0 "junkcar.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.3 1.3 1.3            // Scale values
   ZOffset 0.1
   FrameIndex ELEC C 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BDECDestroyedCarRed      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "junkcar.md3"    // Model index, model file
   Skin 0 "junkcar.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.3 1.3 1.3            // Scale values
   ZOffset 0.1
   FrameIndex ELEC C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BDECDestroyedCarBlue      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "junkcar.md3"    // Model index, model file
   Skin 0 "junkcar.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.3 1.3 1.3            // Scale values
   ZOffset 0.1
   FrameIndex ELEC C 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BDECDestroyedCarGray      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "junkcar.md3"    // Model index, model file
   Skin 0 "junkcar.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.3 1.3 1.3            // Scale values
   ZOffset 0.1
   FrameIndex ELEC C 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BDECBed1     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "bed1.md3"    // Model index, model file
   Skin 0 "bed2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.3 1.6 1.6            // Scale values
   ZOffset 0.0
   FrameIndex SPDE M 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BDECBed2     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "bed2.md3"    // Model index, model file
   Skin 0 "bed1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.3 1.6 1.6            // Scale values
   ZOffset 0.0
   FrameIndex SPDE N 0 0         // The sprite lump, sprite frame, model index, frame number
}







Model BDECLargeBlood      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "DECBLOD.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 50.0 50.0 10.0            // Scale values
   ZOffset 0.1
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BDECSmallShaft1Red      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatspriteceil.md3"    // Model index, model file
   Skin 0 "redlamp.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 54.0 54.0 1.0            // Scale values
   ZOffset 0.9
   //Offset 2 0 0.9
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BDECSmallShaft1Orange      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatspriteceil.md3"    // Model index, model file
   Skin 0 "orangelamp.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 54.0 54.0 1.0            // Scale values
   ZOffset 0.9
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BigShaftOrange1      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatspriteceil.md3"    // Model index, model file
   Skin 0 "largeorangelamp.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 70.0 70.0 1.0            // Scale values
   ZOffset 0.9
   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DestroyedCeilLampBig     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatspriteceil.md3"    // Model index, model file
   Skin 0 "largebrokelamp.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 70.0 70.0 1.0            // Scale values
   ZOffset 0.9

   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model DestroyedCeilLamp      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatspriteceil.md3"    // Model index, model file
   Skin 0 "brokenlamp.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 54.0 54.0 1.0            // Scale values
   ZOffset 0.9

   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}





Model BDecMap16SecretExit     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatspriteceil.md3"    // Model index, model file
   Skin 0 "HOLEXI3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 32.0 32.0 32.0            // Scale values
   ZOffset 0.9

   FrameIndex SPDF D 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BDECExitHoleMap13     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatspriteceil.md3"    // Model index, model file
   Skin 0 "HOLEXI1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values
   ZOffset 0.9

   FrameIndex SPDF E 0 0         // The sprite lump, sprite frame, model index, frame number
}
Model BDECExitHoleMap13     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatspriteceil.md3"    // Model index, model file
   Skin 0 "HOLEXI2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values
   ZOffset 0.9

   FrameIndex SPDF F 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BDECWIndowFrame1     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "glass.md2"    // Model index, model file
   Skin 0 "window1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values

   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BDECWIndowGlass1     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "glass.md2"    // Model index, model file
   Skin 0 "window2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values

   FrameIndex BRGL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BDECWIndowGlass1     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "glass.md2"    // Model index, model file
   Skin 0 "window3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values

   FrameIndex XXX1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BDECWIndowFrame2     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "glass.md2"    // Model index, model file
   Skin 0 "window1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values

   FrameIndex XXX1 A 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model BDECWIndowGlass2     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "glass.md2"    // Model index, model file
   Skin 0 "window2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values

   FrameIndex BRGL A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BDECWIndowGlass2     // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "glass.md2"    // Model index, model file
   Skin 0 "window3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 44.0 44.0 44.0            // Scale values

   FrameIndex XXX1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model PlutoniaBridge      // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "flatsprite.md3"    // Model index, model file
   Skin 0 "bridge1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 65.0 65.0 1.0            // Scale values
   ZOffset 0.2
   //Offset 2 0 0.9
   FrameIndex SPDF V 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model BDECPentagram   // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "PNTGB0.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 200.0 200.0 1.0            // Scale values
   ZOffset 0.7
   FrameIndex PNTG B 0 0         // The sprite lump, sprite frame, model index, frame number
   FrameIndex PNTG C 0 0
}



Model BDECHellKeep   // Name of actor in DECORATE
{
   Path "models/decoration"    // Path to model in PK3
   Model 0 "hellkeep.md3"    // Model index, model file
   Skin 0 "hellkeep.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 22.0 22.0 35.0            // Scale values
   FrameIndex NULL A 0 0         // The sprite lump, sprite frame, model index, frame number
}


